📄 bitop.h
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/*** $Id: bitop.h,v 1.5 2004/02/25 16:07:02 jh8 Exp $** ** bitopt.c**** Copyright (C) 2002 Sourcefire,Inc** Dan Roelker <droelker@sourcefire.com>** Marc Norton <mnorton@sourcefire.com>**** This program is free software; you can redistribute it and/or modify** it under the terms of the GNU General Public License as published by** the Free Software Foundation; either version 2 of the License, or** (at your option) any later version.**** This program is distributed in the hope that it will be useful,** but WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the** GNU General Public License for more details.**** You should have received a copy of the GNU General Public License** along with this program; if not, write to the Free Software** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.**** NOTES** 5.15.02 - Initial Source Code. Norton/Roelker** 5.23.02 - Moved bitop functions to bitop.h to inline. Norton/Roelker** 1.21.04 - Added static initialization. Roelker** */#ifndef _BITOP_H#define _BITOP_H#include <stdlib.h>#include <string.h>#include <sys/types.h>#ifdef HAVE_CONFIG_H#include "config.h"#endif#ifdef WIN32#ifndef INLINE#define INLINE __inline#endif#else#ifndef INLINE#define INLINE inline#endif#endiftypedef struct _BITOP { unsigned char *pucBitBuffer; unsigned int uiBitBufferSize; unsigned int uiMaxBits;} BITOP;/*** NAME** boInitStaticBITOP::*//**** This function is for use if you handle the bitop buffer allocation** yourself. Just pass in the char array and the number of bytes the array** is and this function sets up the structure for you.**** @retval int**** @return 0 successful** @return !0 failed*/static INLINE int boInitStaticBITOP(BITOP *BitOp,int iBytes,unsigned char *buf){ if(iBytes < 1 || !buf || !BitOp) return 1; BitOp->pucBitBuffer = buf; BitOp->uiBitBufferSize = (unsigned int)iBytes; BitOp->uiMaxBits = (unsigned int)(iBytes << 3); memset(buf, 0x00, iBytes); return 0;}/***** NAME** boInitBITOP**** DESCRIPTION** Initializes the BITOP structure for use.**** NOTE:** BITOP structure must be zeroed to avoid misinterpretation** of initialization.**** FORMAL INPUTS** BITOP * - the structure to initialize** int - the number of bit positions to hold.**** FORMAL OUTPUTS** int - 0 if successful, 1 if failed.***/static INLINE int boInitBITOP(BITOP *BitOp, int iSize){ int iBytes; /* ** Sanity check for size */ if(iSize < 1) { return 1; } /* ** Check for already initialized buffer, and ** if it is already initialized then we return that it ** is initialized. */ if(BitOp->pucBitBuffer) { return 0; } iBytes = iSize >> 3; if(iSize & 7) { iBytes++; } BitOp->pucBitBuffer = (unsigned char *)calloc(1, iBytes); if(BitOp->pucBitBuffer == NULL) { return 1; } BitOp->uiBitBufferSize = (unsigned int)iBytes; BitOp->uiMaxBits = (unsigned int)iSize; return 0;}/***** NAME** boResetBITOP**** DESCRIPTION** This resets the bit buffer so that it can be used again.**** FORMAL INPUTS** BITOP * - structure to reset**** FORMAL OUTPUT** int - 0 if successful, 1 if failed.***/static INLINE int boResetBITOP(BITOP *BitOp){ memset(BitOp->pucBitBuffer, 0x00, BitOp->uiBitBufferSize); return 0;}/***** NAME** boSetBit**** DESCRIPTION** Set the bit in the specified position within the bit buffer.**** FORMAL INPUTS** BITOP * - the structure with the bit buffer** int - the position to set within the bit buffer**** FORMAL OUTPUTS** int - 0 if the bit was set, 1 if there was an error.***/static INLINE int boSetBit(BITOP *BitOp, unsigned int uiPos){ unsigned char mask; /* ** Sanity Check while setting bits */ if(BitOp->uiMaxBits <= uiPos) { return 1; } mask = 0x80 >> (uiPos & 7); BitOp->pucBitBuffer[uiPos >> 3] |= mask; return 0;}/***** NAME** boIsBitSet**** DESCRIPTION** Checks for the bit set in iPos of bit buffer.**** FORMAL INPUTS** BITOP * - structure that holds the bit buffer** int - the position number in the bit buffer**** FORMAL OUTPUTS** int - 0 if bit not set, 1 if bit is set.***/static INLINE int boIsBitSet(BITOP *BitOp, unsigned int uiPos){ unsigned char mask; /* ** Sanity Check while setting bits */ if(BitOp->uiMaxBits <= uiPos) { return 0; } mask = 0x80 >> (uiPos & 7); return (mask & BitOp->pucBitBuffer[uiPos >> 3]);}/***** NAME** boClearBit**** DESCRIPTION** Clear the bit in the specified position within the bit buffer.**** FORMAL INPUTS** BITOP * - the structure with the bit buffer** int - the position to clear within the bit buffer**** FORMAL OUTPUTS** int - 0 if the bit was cleared, 1 if there was an error.***/static INLINE void boClearBit(BITOP *BitOp, unsigned int uiPos){ unsigned char mask; /* ** Sanity Check while clearing bits */ if(BitOp->uiMaxBits <= uiPos) { return ; } mask = 0x80 >> (uiPos & 7); BitOp->pucBitBuffer[uiPos >> 3] &= ~mask;}/***** NAME** boClearByte**** DESCRIPTION** Clear the byte in the specified position within the bit buffer.**** FORMAL INPUTS** BITOP * - the structure with the bit buffer** int - the position to clear within the bit buffer**** FORMAL OUTPUTS** int - 0 if the byte was cleared, 1 if there was an error.***/static INLINE void boClearByte(BITOP *BitOp, unsigned int uiPos){ /* ** Sanity Check while clearing bytes */ if(BitOp->uiMaxBits <= uiPos) { return ; } BitOp->pucBitBuffer[uiPos >> 3] = 0;}#endif
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