📄 contents.m
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% NMM toolbox: routines for finding the roots of f(x) = 0
%
% bisect Use bisection to find a root of the scalar equation f(x) = 0
% brackPlot Find and plot brackets for roots of a function.
% demoBisect Use bisection to find the root of x - x^(1/3) - 2
% demoNewton Use Newton's method to find the root of f(x) = x - x^(1/3) - 2
% fx3 Evaluates f(x) = x - x^(1/3) - 2
% fx3n Evaluate f(x) = x - x^(1/3) - 2 and dfdx for Newton algorithm
% legs Evaluate f(theta) for picnic leg geometry. Used with root-finders.
% legsn Evaluate f(theta) and fprime(theta) for the picnic leg problem.
% Used with the Newton's method.
% legsnNG Evaluate f(theta) and fprime(theta) for the picnic leg problem.
% without using global variables. Used with newtonNG
% legz Evaluate f(theta) for picnic leg geometry. Use pass-through
% parameters in fzero to send w, h, and b values to this function.
% Used with fzero
% newton Newton's method to find a root of the scalar equation f(x) = 0
% newtonNG Newton's method to find a root of the scalar equation f(x) = 0
% This version can pass optional input arguments to the f(x) function
% secant Shell of the secant function. Implementation left to the reader
% tablen Use Newton's method to find dimensions of picnic table legs
% tablenNG Use Newton's method to find dimensions of picnic table legs
% Variable input arguments are passed through to newtonNG
% tablez Use fzero to find dimensions of picnic table legs
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