📄 downfastcommand.cs
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using System;
using DiamondPet.LogicLayer.GameStateRunLogic;
using DiamondPet.UserLayer;
namespace DiamondPet.LogicLayer.GameStateRunLogic.DownFastCommand
{
/// <summary>
/// DownFastCommand 的摘要说明。
/// </summary>
public class PauseFastCommand : Command
{
/// <summary>
/// 慢落状态
/// </summary>
private DownFast downFast;
public PauseFastCommand()
{}
#region 转入暂停状态
/// <summary>
/// 暂停状态
/// </summary>
/// <param name="df"></param>
public PauseFastCommand(DownFast df)
{
downFast = df as DownFast;
}
#endregion
#region 转到正常暂停状态
/// <summary>
/// 转到正常暂停状态
/// </summary>
public override void ExecuteCommand()
{
downFast.runStateManager.ChangeState( RunStateManager.NORMALPAUSE);
}
#endregion
}
}
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