📄 pictures.cs
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using System;
using System.Drawing;
namespace DiamondPet.UserLayer
{
/// <summary>
/// Pictures 的摘要说明。
/// </summary>
public class Pictures
{
/// <summary>
/// 图片
/// </summary>
public static Image[] picturesImage;
/// <summary>
/// 第一张图片
/// </summary>
private static Image firstImage;
/// <summary>
/// 图片名
/// </summary>
private static string[] picName;
public Pictures()
{}
/// <summary>
/// 加载第一张图片
/// </summary>
public static void LoadFirstPicture()
{}
#region 生成图片文件名
/// <summary>
/// 图片的文件名
/// </summary>
public static void GetPicturesName()
{
//图片的文件名
picName = new string[]{"block1.png","block2.png","block3.png","block4.png","block5.png","block6.png","block7.png","number.png","property1.png","property2.png","score.png","starb.png","stars.png","background.png","btstart.png","btoption.png","bthighscore.png","bthelp.png","btexit.png","btstarton.png","btoptionon.png","bthighscoreon.png","bthelpon.png","btexiton.png","mainbg.png","continue.png","exitgame.png","exitpro.png","continueon.png","exitgameon.png","exitproon.png","blockcolor.png","bomb.png","lightening.png","wugui.png","levelup.png","gameover.png","helpbg.png","helptitle.png","highscoretitle.png","optiontitle.png","timeandspeed.png"};
}
#endregion
#region 加载图片
/// <summary>
/// load图片
/// </summary>
public static bool LoadPictures()
{
try
{
for(int i = 0;i < picName.Length;++i)
{
picturesImage[i] = new Bitmap(System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("DiamondPet.pic."+picName[i]));
}
}
catch
{
//加载错误
return false;
}
//加载正确
return true;
}
#endregion
#region 得到加载图片的张数
/// <summary>
/// 得到加载图片的张数
/// </summary>
public static void GetPicNumbers()
{
//定义图片的张数
picturesImage = new Image[picName.Length];
}
#endregion
}
}
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