📄 imageclass.cs
字号:
loca.Add(x);
loca.Add(y);
return loca;
#endregion
}
#endregion
#region 调整光暗
/// <summary>
/// 调整光暗
/// </summary>
/// <param name="mybm">原始图片</param>
/// <param name="width">原始图片的长度</param>
/// <param name="height">原始图片的高度</param>
/// <param name="val">增加或减少的光暗值</param>
public Bitmap LDPic(Bitmap mybm, int width, int height, int val)
{
Bitmap bm = new Bitmap(width, height);//初始化一个记录经过处理后的图片对象
int x, y, resultR, resultG, resultB;//x、y是循环次数,后面三个是记录红绿蓝三个值的
Color pixel;
for (x = 0; x < width; x++)
{
for (y = 0; y < height; y++)
{
pixel = mybm.GetPixel(x, y);//获取当前像素的值
resultR = pixel.R + val;//检查红色值会不会超出[0, 255]
resultG = pixel.G + val;//检查绿色值会不会超出[0, 255]
resultB = pixel.B + val;//检查蓝色值会不会超出[0, 255]
bm.SetPixel(x, y, Color.FromArgb(resultR, resultG, resultB));//绘图
}
}
return bm;
}
#endregion
#region 反色处理
/// <summary>
/// 反色处理
/// </summary>
/// <param name="mybm">原始图片</param>
/// <param name="width">原始图片的长度</param>
/// <param name="height">原始图片的高度</param>
public Bitmap RePic(Bitmap mybm, int width, int height)
{
Bitmap bm = new Bitmap(width, height);//初始化一个记录处理后的图片的对象
int x, y, resultR, resultG, resultB;
Color pixel;
for (x = 0; x < width; x++)
{
for (y = 0; y < height; y++)
{
pixel = mybm.GetPixel(x, y);//获取当前坐标的像素值
resultR = 255 - pixel.R;//反红
resultG = 255 - pixel.G;//反绿
resultB = 255 - pixel.B;//反蓝
bm.SetPixel(x, y, Color.FromArgb(resultR, resultG, resultB));//绘图
}
}
return bm;
}
#endregion
#region 浮雕处理
/// <summary>
/// 浮雕处理
/// </summary>
/// <param name="oldBitmap">原始图片</param>
/// <param name="Width">原始图片的长度</param>
/// <param name="Height">原始图片的高度</param>
public Bitmap FD(Bitmap oldBitmap, int Width, int Height)
{
Bitmap newBitmap = new Bitmap(Width, Height);
Color color1, color2;
for (int x = 0; x < Width - 1; x++)
{
for (int y = 0; y < Height - 1; y++)
{
int r = 0, g = 0, b = 0;
color1 = oldBitmap.GetPixel(x, y);
color2 = oldBitmap.GetPixel(x + 1, y + 1);
r = Math.Abs(color1.R - color2.R + 128);
g = Math.Abs(color1.G - color2.G + 128);
b = Math.Abs(color1.B - color2.B + 128);
if (r > 255) r = 255;
if (r < 0) r = 0;
if (g > 255) g = 255;
if (g < 0) g = 0;
if (b > 255) b = 255;
if (b < 0) b = 0;
newBitmap.SetPixel(x, y, Color.FromArgb(r, g, b));
}
}
return newBitmap;
}
#endregion
#region 拉伸图片
/// <summary>
/// 拉伸图片
/// </summary>
/// <param name="bmp">原始图片</param>
/// <param name="newW">新的宽度</param>
/// <param name="newH">新的高度</param>
public static Bitmap ResizeImage(Bitmap bmp, int newW, int newH)
{
try
{
Bitmap bap = new Bitmap(newW, newH);
Graphics g = Graphics.FromImage(bap);
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
g.DrawImage(bap, new Rectangle(0, 0, newW, newH), new Rectangle(0, 0, bap.Width, bap.Height), GraphicsUnit.Pixel);
g.Dispose();
return bap;
}
catch
{
return null;
}
}
#endregion
#region 滤色处理
/// <summary>
/// 滤色处理
/// </summary>
/// <param name="mybm">原始图片</param>
/// <param name="width">原始图片的长度</param>
/// <param name="height">原始图片的高度</param>
public Bitmap FilPic(Bitmap mybm, int width, int height)
{
Bitmap bm = new Bitmap(width, height);//初始化一个记录滤色效果的图片对象
int x, y;
Color pixel;
for (x = 0; x < width; x++)
{
for (y = 0; y < height; y++)
{
pixel = mybm.GetPixel(x, y);//获取当前坐标的像素值
bm.SetPixel(x, y, Color.FromArgb(0, pixel.G, pixel.B));//绘图
}
}
return bm;
}
#endregion
#region 左右翻转
/// <summary>
/// 左右翻转
/// </summary>
/// <param name="mybm">原始图片</param>
/// <param name="width">原始图片的长度</param>
/// <param name="height">原始图片的高度</param>
public Bitmap RevPicLR(Bitmap mybm, int width, int height)
{
Bitmap bm = new Bitmap(width, height);
int x, y, z; //x,y是循环次数,z是用来记录像素点的x坐标的变化的
Color pixel;
for (y = height - 1; y >= 0; y--)
{
for (x = width - 1, z = 0; x >= 0; x--)
{
pixel = mybm.GetPixel(x, y);//获取当前像素的值
bm.SetPixel(z++, y, Color.FromArgb(pixel.R, pixel.G, pixel.B));//绘图
}
}
return bm;
}
#endregion
#region 上下翻转
/// <summary>
/// 上下翻转
/// </summary>
/// <param name="mybm">原始图片</param>
/// <param name="width">原始图片的长度</param>
/// <param name="height">原始图片的高度</param>
public Bitmap RevPicUD(Bitmap mybm, int width, int height)
{
Bitmap bm = new Bitmap(width, height);
int x, y, z;
Color pixel;
for (x = 0; x < width; x++)
{
for (y = height - 1, z = 0; y >= 0; y--)
{
pixel = mybm.GetPixel(x, y);//获取当前像素的值
bm.SetPixel(x, z++, Color.FromArgb(pixel.R, pixel.G, pixel.B));//绘图
}
}
return bm;
}
#endregion
#region 压缩图片
/// <summary>
/// 压缩到指定尺寸
/// </summary>
/// <param name="oldfile">原文件</param>
/// <param name="newfile">新文件</param>
public bool Compress(string oldfile, string newfile)
{
try
{
System.Drawing.Image img = System.Drawing.Image.FromFile(oldfile);
System.Drawing.Imaging.ImageFormat thisFormat = img.RawFormat;
Size newSize = new Size(100, 125);
Bitmap outBmp = new Bitmap(newSize.Width, newSize.Height);
Graphics g = Graphics.FromImage(outBmp);
g.CompositingQuality = CompositingQuality.HighQuality;
g.SmoothingMode = SmoothingMode.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.DrawImage(img, new Rectangle(0, 0, newSize.Width, newSize.Height), 0, 0, img.Width, img.Height, GraphicsUnit.Pixel);
g.Dispose();
EncoderParameters encoderParams = new EncoderParameters();
long[] quality = new long[1];
quality[0] = 100;
EncoderParameter encoderParam = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, quality);
encoderParams.Param[0] = encoderParam;
ImageCodecInfo[] arrayICI = ImageCodecInfo.GetImageEncoders();
ImageCodecInfo jpegICI = null;
for (int x = 0; x < arrayICI.Length; x++)
if (arrayICI[x].FormatDescription.Equals("JPEG"))
{
jpegICI = arrayICI[x]; //设置JPEG编码
break;
}
img.Dispose();
if (jpegICI != null) outBmp.Save(newfile, System.Drawing.Imaging.ImageFormat.Jpeg);
outBmp.Dispose();
return true;
}
catch
{
return false;
}
}
#endregion
#region 图片灰度化
public Color Gray(Color c)
{
int rgb = Convert.ToInt32((double)(((0.3 * c.R) + (0.59 * c.G)) + (0.11 * c.B)));
return Color.FromArgb(rgb, rgb, rgb);
}
#endregion
#region 转换为黑白图片
/// <summary>
/// 转换为黑白图片
/// </summary>
/// <param name="mybt">要进行处理的图片</param>
/// <param name="width">图片的长度</param>
/// <param name="height">图片的高度</param>
public Bitmap BWPic(Bitmap mybm, int width, int height)
{
Bitmap bm = new Bitmap(width, height);
int x, y, result; //x,y是循环次数,result是记录处理后的像素值
Color pixel;
for (x = 0; x < width; x++)
{
for (y = 0; y < height; y++)
{
pixel = mybm.GetPixel(x, y);//获取当前坐标的像素值
result = (pixel.R + pixel.G + pixel.B) / 3;//取红绿蓝三色的平均值
bm.SetPixel(x, y, Color.FromArgb(result, result, result));
}
}
return bm;
}
#endregion
#region 获取图片中的各帧
/// <summary>
/// 获取图片中的各帧
/// </summary>
/// <param name="pPath">图片路径</param>
/// <param name="pSavePath">保存路径</param>
public void GetFrames(string pPath, string pSavedPath)
{
Image gif = Image.FromFile(pPath);
FrameDimension fd = new FrameDimension(gif.FrameDimensionsList[0]);
int count = gif.GetFrameCount(fd); //获取帧数(gif图片可能包含多帧,其它格式图片一般仅一帧)
for (int i = 0; i < count; i++) //以Jpeg格式保存各帧
{
gif.SelectActiveFrame(fd, i);
gif.Save(pSavedPath + "\\frame_" + i + ".jpg", ImageFormat.Jpeg);
}
}
#endregion
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -