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📄 rovhult.h

📁 一个扑克牌游戏集合的源码,包含了很多基本c-c++语言应用
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#ifndef ROVHULT_H#define ROVHULT_H//$Id: Rovhult.h,v 1.62 2006/08/03 01:59:04 markus Rel $// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.#include <map>#include <vector>#include <gtkmm/label.h>#include <CardSet.h>#include <CardPile.h>#include <Game.h>/**Class to handle the Rovhult-cardgame */class Rovhult : public Game {   friend class Settings;   friend class CardgameAppl;   friend class CardgameCollection; public:   // Manager functions   Rovhult (Gtk::Box& parent, Gtk::Statusbar& statusbar, CardSet& cardset,            const std::vector<Player*>& players, unsigned int posPlayer,            YGP::Mutex& mxSerialize);   ~Rovhult ();   virtual void end (bool restart);   virtual void start ();   virtual void playOpen (bool open);   virtual void clean ();   virtual const char* name () { return "R\xC3\xB8vhult"; }   virtual void changeNames (const std::vector<Player*>& newPlayer);   virtual bool handleMessage (unsigned int player, const std::string& msg) throw (YGP::ParseError, YGP::CommError); protected:   virtual ICardPile* getPileOfPlayer (unsigned int player, unsigned int pile);   virtual bool executeRemoteMove (ICardPile& pile, unsigned int target) throw (YGP::ParseError); private:   enum { EXCHANGE = Game::LAST, EXCHANGED };   enum { HAND = 0, TABLE = 1 };   // Protected manager functions   Rovhult (const Rovhult&);   const Rovhult& operator= (const Rovhult&);   // Drag and drop handling   void getDropData (const Glib::RefPtr<Gdk::DragContext>& context,                     Gtk::SelectionData& data, guint info, guint32 time,                     unsigned int cardPos);   void cardDroppedOnTable (const Glib::RefPtr<Gdk::DragContext>& context,                            int, int, const Gtk::SelectionData& selection_data,                            guint, guint time, unsigned int pile);   void cardDroppedOnHand (const Glib::RefPtr<Gdk::DragContext>& context,                           int, int, const Gtk::SelectionData& selection_data, guint,                           guint time, unsigned int card);   void registerHandDND (CardWidget& card, unsigned int card);   void registerTableDND (CardWidget& card, unsigned int pile);   void unregisterDND (CardWidget& card) const;   void unregisterDND ();   // Event-handling   void pileSelected (unsigned int pile);   void handSelected (unsigned int pos);   void finishedExchange (unsigned int iCard);   void takeCards ();   bool playFromPile (unsigned int pile);   int  doPileSelected (unsigned int player, unsigned int pile);   bool doSwapCards (unsigned int pile, unsigned int card);   // Helper functions   unsigned int movePlayedCardsToLooser (unsigned int nrLooser);   int  nextAvailablePlayer (unsigned int actPlayer) const;   int  makeMove (unsigned int player);   bool enableHuman ();   void dealCards ();   CardWidget::NUMBERS playCardsFromHand (unsigned int player, unsigned int start,                                          unsigned int end);   void exchangeAutoplayerCards ();   void sortReserve (unsigned int player);   unsigned int numberOfEqualTopCards () const;   bool clearPlayedIf4Equal ();   void fillUpPile (ICardPile& pile, unsigned int minCards);   bool playerCanContinue (unsigned int player, CardWidget::NUMBERS card) const;   bool playerHandCanContinue (const ICardPile& pile, CardWidget::NUMBERS card) const;   int makeTurn (unsigned int player);   void findCard2Play (unsigned int player, unsigned int& start, unsigned int& end) const;   void showCards2Play (unsigned int player);   static int compareCards (const CardWidget& lhs, const CardWidget& rhs);   bool getPileLimits (unsigned int player, CardWidget::NUMBERS& min,                       CardWidget::NUMBERS& max) const;   bool existOnlySpecialCards (const ICardPile& pile, unsigned int start,                               unsigned int end) const;   bool isSpecialCard (CardWidget::NUMBERS nr) const {      return (nr == CardWidget::TEN) || (nr == CardWidget::TWO); }   static unsigned int getCardValue (const CardWidget& card);   int skip (CardWidget::NUMBERS nr, const ICardPile& pile, unsigned int pos) const {      if (pile[pos]->number () == nr) {         pos = pile.findLastEqual (pos) + 1;         return (pos < pile.size ()) ? (int)pos : -1; }      return pos;   }   bool cardValid (CardWidget::NUMBERS nr, bool silent = false) const;   int executeMove (unsigned int player, CardWidget::NUMBERS nr);   void sendExchangedCards (unsigned int player);   static const unsigned int NUM_PLAYERS = 4;              // Number of players   // Columns and rows for the cards of the players   static const unsigned int COLS_PLAYER[NUM_PLAYERS];   static const unsigned int ROWS_PLAYER[NUM_PLAYERS];   CardHInfoPile played;   CardVInfoPile staple;                                     // Cards on staple   struct {      CardHPile hand;                     // For players: Cards in the hand      CardVPile reserve[3];                     // Reserve-cards (for end-game)      Gtk::Label name;   } players[NUM_PLAYERS];   unsigned int aExchanged;   static std::vector<Gtk::TargetEntry> dndTypeHand;   static std::vector<Gtk::TargetEntry> dndTypeTable;   void disconnectCard (const CardWidget& card);   void disconnectCardInHand (const CardWidget& card);   void disconnectCardOnTable (const CardWidget& card);   std::map <const CardWidget*, SigC::Connection> aTableDND;   std::map <const CardWidget*, SigC::Connection> aHandDND;   std::map <const CardWidget*, SigC::Connection> aHandData;   std::map <const CardWidget*, SigC::Connection> aTableData;   static CardWidget::NUMBERS cardNuke;   static CardWidget::NUMBERS cardSkip;   static CardWidget::NUMBERS cardReverse;};#endif

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