📄 remoteplayer.cpp
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//PROJECT : Cardgames//SUBSYSTEM : Common//REFERENCES ://TODO ://BUGS ://REVISION : $Revision: 1.7 $//AUTHOR : Markus Schwab//CREATED : 25.07.2003//COPYRIGHT : Copyright (C) 2003 - 2005// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.#include <YGP/Check.h>#include <YGP/Trace.h>#include "Game.h"#include "RemotePlayer.h"//-----------------------------------------------------------------------------/// Destructor//-----------------------------------------------------------------------------RemotePlayer::~RemotePlayer () {}//----------------------------------------------------------------------------/// Reads the turn of a remote player./// \param game: Game played/// \returns bool: Flag, if the method should be called again in the next turn.//----------------------------------------------------------------------------bool RemotePlayer::makeTurn (Game* game) { TRACE1 ("RemotePlayer::makeTurn (Game*) - " << name); Check1 (game); Check1 (sock); game->endTurn (); return false;}
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