📄 remoteplayer.h
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#ifndef REMOTEHUMAN_H#define REMOTEHUMAN_H//$Id: RemotePlayer.h,v 1.4 2003/11/15 03:56:26 markus Rel $// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.#include "Player.h"// Forward declarationsnamespace YGP { class Socket;}/**Implementation of a player on a (remote) computer, communicating over a network.*/class RemotePlayer : public Player { public: /// Constructor; taking the socket for the communication and a name of the /// player RemotePlayer (YGP::Socket* socket, const Glib::ustring& name) : Player (name) , sock (socket) { } virtual ~RemotePlayer (); virtual bool makeTurn (Game* game); protected: YGP::Socket* sock; private: RemotePlayer (); RemotePlayer (const RemotePlayer& other); const RemotePlayer& operator= (const RemotePlayer& other);};#endif
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