📄 playerconndlg.h
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#ifndef PLAYERCONNECTDLG_H#define PLAYERCONNECTDLG_H//$Id: PlayerConnDlg.h,v 1.7 2006/06/05 21:38:14 markus Rel $// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.#include <vector>#include <XGP/ConnectDlg.h>class Player;/**Implementation of the connect dialog for the players of the Cardgame collection. After establishing the connection it negotiates the player names.*/class PlayerConnectDlg : public XGP::ConnectDlg { public: PlayerConnectDlg (std::vector<Player*>& player, const Glib::ustring& port, YGP::ConnectionMgr& cmgr); virtual ~PlayerConnectDlg (); static unsigned int perform (std::vector<Player*>& player, const Glib::ustring& port, YGP::ConnectionMgr& cmgr); static unsigned int perform (std::vector<Player*>& player, unsigned int port, YGP::ConnectionMgr& cmgr); static unsigned int perform (std::vector<Player*>& player, YGP::ConnectionMgr& cmgr, const Glib::ustring& listenAt); static unsigned int perform (std::vector<Player*>& player, YGP::ConnectionMgr& cmgr, const Glib::ustring& host, const Glib::ustring& hostPort); protected: /// \name Connection management virtual void connect (const Glib::ustring& target, unsigned int port) throw (YGP::CommError); virtual YGP::Socket* addClient (int socket); Gtk::Label* connected; Gtk::Label* lblConnected; private: std::vector<Player*>& aPlayer; unsigned int posPlayer; PlayerConnectDlg (const PlayerConnectDlg& other); const PlayerConnectDlg& operator= (const PlayerConnectDlg& other);};#endif
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