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📄 playerdlg.cpp

📁 一个扑克牌游戏集合的源码,包含了很多基本c-c++语言应用
💻 CPP
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//$Id: PlayerDlg.cpp,v 1.12 2006/08/09 16:32:36 markus Rel $//PROJECT     : Cardgames//SUBSYSTEM   : Common//REFERENCES  ://TODO        ://BUGS        ://REVISION    : $Revision: 1.12 $//AUTHOR      : Markus Schwab//CREATED     : 07.01.2003//COPYRIGHT   : Copyright (C) 2002 - 2004// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.#include <cardgames-cfg.h>#include <gtkmm/box.h>#include <gtkmm/label.h>#include <gtkmm/entry.h>#include <gtkmm/table.h>#include <YGP/Check.h>#include <YGP/Trace.h>#include "Player.h"#include "PlayerDlg.h"//-----------------------------------------------------------------------------/// Constructor/// \param player: Vector containing the players//-----------------------------------------------------------------------------PlayerDlg::PlayerDlg (std::vector<Player*>& player)   : XDialog (OKCANCEL), pClient (new Gtk::Table (player.size () + 1, 3)), values (player) {   TRACE2 ("PlayerDlg::PlayerDlg (std::vector<Player*>&) - Players: "           << player.size ());   Check1 (player.size () > 1);   Check1 (player.size () < 10);   set_title (_("Set the name of the player"));   aPlayers.push_back (new line (_("_Human:"), player[0]->getName ()));   aPlayers.back ()->attach (*pClient, 0);   for (unsigned int i (1); i < player.size (); ++i) {      Glib::ustring label (_("Player _%1:"));      label.replace (label.find ("%1"), 2, 1, (char)('0' + i));      aPlayers.push_back (new line (label, player[i]->getName ()));      aPlayers.back ()->attach (*pClient, i);   }   get_vbox ()->pack_start (*pClient, false, false, 5);   show_all ();}//-----------------------------------------------------------------------------/// Destructor//-----------------------------------------------------------------------------PlayerDlg::~PlayerDlg () {   delete pClient;   for (unsigned int i (0); i < aPlayers.size (); ++i)      delete aPlayers[i];   aPlayers.clear ();}//-----------------------------------------------------------------------------/// Handling of the OK button; closes dialog with commiting data//-----------------------------------------------------------------------------void PlayerDlg::okEvent () {   for (unsigned int i (0); i < values.size (); ++i) {      Check3 (aPlayers[i]); Check3 (aPlayers[i]->value);      values[i]->setName (aPlayers[i]->value->get_text ());   }   sigCommit.emit ();   return XDialog::okEvent ();}//-----------------------------------------------------------------------------/// Constructor/// \param label: Text for label/// \param attribute: Value for entryfield (to be updated)//-----------------------------------------------------------------------------PlayerDlg::line::line (const Glib::ustring& labelVal, const Glib::ustring& attribute)    : label (manage (new Gtk::Label (labelVal, 0, 0.5, true)))      , value (manage (new Gtk::Entry ())) {   TRACE9 ("PlayerDlg::line::line (const Glib::ustring&, Glib::ustring&)");   value->set_text (attribute);   label->set_mnemonic_widget (*value);}//-----------------------------------------------------------------------------/// Destructor//-----------------------------------------------------------------------------PlayerDlg::line::~line () {   TRACE9 ("PlayerDlg::line::~line ()");}//-----------------------------------------------------------------------------/// Attaches the values of the structure to the passed table/// \param table: Table where to attach the values to/// \param line: Line in which to attach//-----------------------------------------------------------------------------void PlayerDlg::line::attach (Gtk::Table& table, unsigned int line) {   Check3 (label); Check3 (value);   table.attach (*label, 1, 2, line + 1, line + 2, Gtk::FILL, Gtk::FILL, 5, 3);   table.attach (*value, 2, 3, line + 1, line + 2, Gtk::FILL | Gtk::EXPAND,                 Gtk::FILL | Gtk::EXPAND, 5, 3);}

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