📄 player.h
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#ifndef PLAYER_H#define PLAYER_H//$Id: Player.h,v 1.2 2003/08/21 00:48:14 markus Rel $// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.#include <sigc++/object.h>#include <glibmm/ustring.h>class Game;/**Abstract base class representing a player of the game. Every player can either be local human, remote human or computer player*/class Player : public SigC::Object { public: Player (const Glib::ustring& playerName); virtual ~Player (); const Glib::ustring& getName () const { return name; } void setName (const Glib::ustring& playerName) { name = playerName; } /// Executes the turn of the player. /// \param game: Game playing. /// \returns bool: Flag, if the method should be called again in the next turn. virtual bool makeTurn (Game* game) = 0; virtual unsigned int timeout () const; protected: Glib::ustring name; private: Player (const Player& other); const Player& operator= (const Player& other);};#endif
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