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📄 readme.txt

📁 著名单机游戏 gta 圣安地列斯 的外挂 有兴趣的朋友可以看下!
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* Revert Game Time by 1 Hour (No Additional Data is needed)
  Reverts Game Clock by one hour, taking care of weekday etc.
* Stop Ped X Speed (no additional data needed)
  Stops the North-South speed of player.
* Stop Ped Y Speed (no additional data needed)
  Stops the East-West speed of player.
* Stop Ped Z Speed (no additional data needed)
  Stops the up-down speed of player.
* Stop All Ped Speed (no additional data needed)
  Stops all speed of the player.
* Set Ped X Speed to: (slider: -200% to +200%)
  Sets the North-South speed of player to the given level.
* Set Ped Y Speed to: (slider: -200% to +200%)
  Sets the East-West speed of player to the given level.
* Set Ped Z Speed to: (slider: -200% to +200%)
  Sets the Up-Down speed of player to the given level.
* Increase Ped X Speed by: (slider: -200% to +200%)
  Increases the North-South speed of player by the given level.
* Increase Ped Y Speed by: (slider: -200% to +200%)
  Increases the East-West speed of player by the given level.
* Increase Ped Z Speed by: (slider: -200% to +200%)
  Increases the Up-Down speed of player by the given level.
* Decrease Ped X Speed by: (slider: -200% to +200%)
  Decreases the North-South speed of player by the given level.
* Decrease Ped Y Speed by: (slider: -200% to +200%)
  Decreases the East-West speed of player by the given level.
* Decrease Ped Z Speed by: (slider: -200% to +200%)
  Decreases the Up-Down speed of player by the given level.
* Set Ped Speed To: (slider: -200% to +200%)
  Sets Player speed to the given value. The speed will be set according to the 
  current positioning of the player, so this can be used as a turbo-switch.
  This is only effective if player is on air (free-falling or with 'ped flight
  assistance')
* Increase Ped Speed by: (slider: -200% to +200%)
  Increases Player speed on air by the given value. The player speed will be set 
  according to the current positioning of the player, so this can be used as an 
  additional kick to the current cruise speed, or to 'fly' on air. This is only 
  effective if player is on air (free-falling or with 'ped flight assistance')
* Ped Flight Assistance: (ON/OFF)
  Activates or deactivates the player flight assistance.
* Ped Flight Assistance Level: (slider: 0% to 100%)
  Sets the player flight assistance level as selected.
* Turn My Ped in Clock Direction by: (slider: 0 to 180 Degrees)
  Turns the player in clock direction by selected amount of degrees.
* Turn My Ped in Counterclock Direction by:  (slider: 0 to 180 Degrees)
  Turns the player in counterclock direction by selected amount of degrees.
* Toggle Perfect Handling (No Additional Data is needed)
  Toggles 'Perfect Handling' cheat status to on/off.
* Toggle Decreased Traffic (No Additional Data is needed)
  Toggles 'Decreased Traffic' cheat status to on/off.
* Toggle Huge Bunny Hop (No Additional Data is needed)
  Toggles 'Huge Bunny Hop' cheat status to on/off.
* Toggle Cars have Nitro (No Additional Data is needed)
  Toggles 'Cars have Nitro' cheat status to on/off.
* Toggle Boats can Fly (No Additional Data is needed)
  Toggles 'Boats can Fly' cheat status to on/off.
* Toggle Cars can Fly (No Additional Data is needed)
  Toggles 'Cars can Fly' cheat status to on/off.
* Spawn Car (selection of all vehicles)
  Spawns the selected vehicle in front of the player. You will need the 
  code injection for this command to work.
* Set Weather to: (selection of 46 different weather modes)
  Sets the game weather to the selected value.
* Toggle Weather Lock (No Additional Data is needed)
  Toggles 'Weather Lock' status to on/off.
* Toggle One Hit Kill (No Additional Data is needed)
  Toggles 'One Hit Kill' function status to on/off.
* Toggle Freeze Mission Timers (No Additional Data is needed)
  Toggles 'Freeze Mission Timers' function status to on/off.
* Give Weapon & Ammo (weapon selection combo and ammo entry box)
  Gives player the selected weapon and selected amount of ammo.
* Remove current weapon (No Additional Data is needed)
  Removes the currently selected weapon from player weapons.
* Clear all weapons (No Additional Data is needed)
  Clears all weapons of the player. Please use this only while your 
  selected weapon is fists.

Selectable Weathers:
00 - Blue, Partly cloudy 1
01 - Blue, Partly cloudy 2
02 - Blue, Partly cloudy 3
03 - Blue, Partly cloudy 4
04 - Blue, Partly cloudy 5
05 - Blue, Partly cloudy 6
06 - Blue, Partly cloudy 7
07 - Blue, Partly cloudy 8
08 - Storming
09 - Cloudy and Foggy
10 - Clear Blue Sky
11 - Scorching Hot
12 - Very dull, Colorless, Hazy 1
13 - Very dull, Colorless, Hazy 2
14 - Very dull, Colorless, Hazy 3
15 - Very dull, Colorless, Hazy 4
16 - Dull, Cloudy, Rainy
17 - Scorching Hot
17 - Scorching Hot
19 - Sandstorm
20 - Foggy, Greenish
21 - Very dark, Purple
22 - Very dark, Green
23 - Pale Orange 1
24 - Pale Orange 2
25 - Pale Orange 3
26 - Pale Orange 4
27 - Fresh Blue 1
28 - Fresh Blue 2
29 - Fresh Blue 3
30 - Dark, Cloudy, Teal 1
31 - Dark, Cloudy, Teal 2
32 - Dark, Cloudy, Teal 3
33 - Dark, Cloudy, Brown
34 - Blue/Purple, Regular
35 - Dull brown
36 - Bright, Foggy, Orange 1
37 - Bright, Foggy, Orange 2
38 - Bright, Foggy, Orange 3
39 - Extremely bright
40 - Blue/Purple cloudy
41 - Blue/Purple cloudy
42 - Blue/Purple cloudy
43 - Dark toxic clouds
44 - Black/White sky
45 - Black/Purple sky

GTASACarPics.dat
This file has all the details needed to load the garage editor / car spawner vehicle 
selection form. If you delete this file, it will be regenerated using the original 
values. Edit this file as you wish. CarTypes are the selection tab on garage editor 
extended car selection. Type Name is the caption of the tab. TypeID is the reference to 
CarPictures. CarPictures are 100x72 pixel thumbnails, and saved under \CarPics folder. 
If a thumbnail is missing, or the car is not parkable, it will not be listed on the selection. 
You can list vehicles on more than one selection list. Create your own favorites to select one 
of your favorite cars to park in the selected garage. Use Pipe character '|' as seperator 
between fields. Most of the descriptions and the thumbnails are courtesy of www.g-unleashed.com. 
The g-unleashed.com thumbnails and descriptions are from the X-Box version of GTA SA, so some 
of the pictures and descriptions can actually differ from the PC edition.
Please use '#' character for the comments. This file has 2 sections: GTASACarTypes and GTASACarPictures.

Section: GTASACarTypes
The seperator is '|' (pipe) character. you can use tabs or white-space to make this file more
readable. This section is for the 12 Vehicle Type Tabs and the Favorites Tab. The ID's are 
hard-coded (0 belonging to the favorites). You can edit the type name's freely.
Example:
#TypeID       Type Name
0|            Favorites
1|            Sports Cars

Section: GTASACarPictures
The seperator is '|' (pipe) character. you can use tabs or white-space to make this file more
readable. You can assign a car to more than one TypeID's, and have it appear on several tabs on the 
vehicle selection form. The CarID is hard coded GTA SA CarID. Please edit carefully. You can assign 
the car to one of the 12 vehicle types (1 to 12), or to 0 for being in 'favorites'. You can edit the
favorites listing on the control center using context menu, but you need to edit this section if you
want a vehicle to appear in a different tab. Car Name is in free-text. Stars is only as information,
and represents the sexappeal stat of this car. CarDes is a free-text description of this vehicle, 
and is from g-unleashed.com.
Example:
#CarID        TypeID        CarName       	Stars         CarDesc
506|          0|            Super GT|     	5|            A great looking car and quick too...
541|          1|            Bullet|       	5|            Awesome car. Looks stunning, drives...


GTASACheats.dat
Edit at your own risk. Consists of Cheat Data for GTASA Control Center. This file gets regenerated 
when you click on Save Changes to Config File button. If you delete this file, it will be regenerated 
by the next time you run GTA SA Control Center.
Section: GTASACheats
Each GTA SA cheat has its own UID to make it unique within the sessions of GTA SA control center. If
you are not sure what a UID is, please use the control center user interface to edit this file.
Seperator character is '|' (pipe) and no white-space or tab's are allowed.
Example:
#UID                                |Folder                |Cheat  |Description
2608DD1D-5704-F841-85E5-4EDCC39226A5|GTA SA Cheats\Gameplay|CPKTNWT|Blow Up All Cars

GTASAConfig.dat
Please do not edit this file if you are not an experienced modder. This file has one section (GTASAShortcuts)
and gets completely regenerated each time you click on 'save configuration' button. 
Example:
#UID|Folder|Description|Active|ComboText|ExtKeyCode|KeyCode|Category|Command|DataPage|AdditionalData|Data Description
B1B9B667-1128-4541-A46A-6778D91F67F1|GTA SA Shortcuts\Driving Help|1 Flight Assistance: (ON)|1|1|0|49|0|56|16|1|(ON)

GTASAData.dat
Edit at your own risk. Consists of Car Data and Color Data for GTASA Control Center. If you delete 
this file, it will be regenerated by the next time you run GTASA_Center. This file has three sections:

Section: DATVersion
This is the version of the GTASAData.dat, implemented to enable regenerating this file during version changes
Current version is 2.0.0, and thereby has only one line of information with the value of '200'

Section: GTASACars
Seperator is ',' (comma) for main list, and ';' for Modification part. White-space and tabs are allowed.
This list must have all CarID's complete. The control center reads the CarID from game memory, and compares
with this list to get additional information on the vehicle. Please edit carefully. This is also used as GTASA 
Control Center Vehicle Detail Table for Parking in Garages. Non-drivable vehicles (as AirTrain) and boats 
should not be parked at all (edit at your own risk). Planes are not parkable at some garages (due to size of 
parkable area in the garage). Type 'truck' means that the vehicle is parked 1/3 outside of the garage so that 
you can enter in (used only for small garages otherwise handled as car). Please do not edit the ID of the cars. 
The Vehicle ID is the only reference to the vehicles.ide of GTA San Andreas. Type is used by the control center 
to decide several aspects of the vehicle dynamics, for example on prevent wheel damage, or teleport. Please 
do not change the vehicle type, as it goes hand in hand with the CarID. Car Name is free-text, and alters the
name that is shown in the vehicle selection combo of the garage editor. The X/Y/Z dimensions are for calculating
the parking coordinates of the vehicles in the garages. These values are mostly taken from GTA3 and GTAVC 
handling.dat files for similar vehicles. hHandling is the hexadecimal handling flags from gta sa handling.dat.
This is needed to park a given vehicle into a garage with all normal handling capabilities (ie monster truck
with rear-wheel handling). isParkable is the flag to prevent this vehicle from appearing from garage editor
vehicle selection list. Some vehicles are not parkable (ie. trains), and gta sa crashes if you force-park them
in a garage. Minor Color and Major Colors are pre-selection colors for each vehicle when parking in a garage
for the first time. Please check the GTASAColors section for details. Allowed Modifications are coded in HEX,
and separated with ';'. There are 4 different type of modifications. The Standard mods apply to standard 
moddable cars. The Generic Mods are Nitro, Bas Boost and Hydraulics. Wheels Mods are for changing the wheels, 
and Mods that are assigned to a specific CarID. These can only be used with this CarID, as they have a hard
coded DFF object reference to the given car within GTA SA. Please see the Complete List of Modifications 
for details.
Example:
# Id	CarName (free text)	Type 		Dim.x * 100	Dim.y * 100	Dim.z *100	hHandling	isParkable	MinorColor	MajorColor	Allowed Modifications (depending on objects in standard dff's)

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