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📁 著名单机游戏 gta 圣安地列斯 的外挂 有兴趣的朋友可以看下!
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however spawn all vehicles using the combo's and the relevant console command.
The injection code is extended some more on the version 2.1, and now takes care 
of proper initialisation of weapons, ie. works for spawning weapons. Please 
inject this code if you want also to change/lock the player weapon specs.

Player Data:
On this page, you can control almost all of the player specific values and stats.
You can set player specialities Explosion-Proof / Collision-Proof / 
Bullet-Proof and Fire-Proof using the checkboxes. Please use the 'Prevent Player 
taking damage from:' checkbox to lock these specialities, as they get set by GTA 
after some cut-scenes. These specialities are self explanatory, and are just like 
the car specialities. You can also set or lock Player Armor and Health to a given 
level from 0 to 1000. Control Center will check your health and armor 10 times a 
second and set the values back. However, there are cases that the player gets wasted 
although the health level is 100%. For example, if you are free-falling with a 
parachute, and do not open your parachute, you get wasted, or if you are in a 
vehicle, and the vehicle explodes, you get wasted etc. For free-falling without 
parachute, if you have set your health over 160, you survive no matter how far or 
how long you have been falling down. 
There is one set of user-controls for each changeable stat for the player. You can 
change these stats using the relevant sliders, max them using the buttons, and lock 
the stat to your selected value to prevent GTA changing for example your FAT Stat 
after you eat something greasy. There are 10 different weapon specialities. On this 
page, you can see the average weapon proficiency level, max all proficiencies, or 
click on 'Show detailed weapon proficiency stats' button to bring the weapon 
proficiency editor window to change each level as you like. 
The player X/Y/Z Speed values, 'stop all speed' button, the Ped Direction and 
'Kick Start' controls, as well as the 'ped flight assistance' slider and checkbox 
help you control the player as if you were controlling the car. Please note that 
the speed and direction values are relevant to player's in-game environment. If 
player is driving a car, his speed is zero, no matter how fast he drives, as the 
speed is relevant to his car, and he is sitting.
There are 12 weapon slots in GTA SA. You can change the weapon, or the amount of 
ammo using the combo boxes and ammo entry. As you change the weapon or ammo, the 
background color of the entry boxes will become green, indicating that they can be 
written into memory. Please click on the button next to ammo entry textbox to write 
the changes into memory.
On this page, you find also the injectable cheats (so far 20). The control center 
checks the current cheat activation status and represents this as checked/unchecked 
on the relevant cheat checkbox. If you have locked the cheat status, control center 
will overwrite the cheat status to your selected value accordingly. The 'Infinite Run' 
and 'Fireproof' are not real cheats, and gets set to 1 by GTA as you complete the 
Paramedic and Fire-fighter missions. So please use these at your own risk if you 
are not using the original scm. These two checkboxes do not get disabled as you 
uncheck the original scm checkbox. The reason is, even if you are using a modded 
SCM, it is unlikely that the fire-fighter and paramedic sub-missions are also 
modded. However, if these are also modded, you will damage your ongoing game.
The checkbox 'autoclear status after inserting cheats' will check your cheated 
status, and if you have entered a cheat code using the keyboard, or using the 
control center, the cheated flag will automatically get reset to zero.

Garages:
There are 17 garages in GTA SA, each holding up to 4 vehicles. The garages are of 
different sizes, but still can hold up to 4 vehicles. The control center will try 
to park the vehicles at optimized locations within the parkable area of the given 
garage. However, if you park 4 cars in a small garage, you might not get in any of 
the cars, or the cars might get stuck into eachother. Each time you alt+tab out of
the game, the control center reads your garages, and shows the parked vehicles with 
all modding details, colors etc. You can change car specialities, park new cars in 
garages using the vehicle selection combo, or vehicle selection form, or mod your 
vehicles using the vehicle mod selection window. Which vehicles are parkable, and 
what kind of mods each vehicle can have, which color will be assigned to a newly 
selected vehicle is set in GTASAData.dat file. You can edit this file to change 
the garage editor behaviour. You can also lock the specs and the parked cars using 
the checkbox for each garage. In that case, the control center will check the garage 
door status during game play, and as a garage door closes, it parks the selected 
vehicles automatically in the given garage. So if you drive a car out of a garage, 
the car gets aoutomatically reparked. However, if you park a new car, it will 
disappear, as the control center will change the garage. This applies to the mods 
as well. If you have previously selected a mod for a vehicle, and locked the 
garage specs, the current mods also gets changed on the vehicles automatically. 
The garage editor respects also the special abilities of given vehicles as well. 
So if you park a monster truck in a garage using the control center, it will have 
rear-wheel dynamics. After changing the parked vehicles, please do not forget to 
click on 'Write garages to GTA SA' button, so that your vehicle selection can be 
written back to the GTA SA memory. You can save / load your favorite selection 
from the ini file using 'read garages from ini' and 'write garages to ini' buttons.
If you have changed your garages, but want to cancel your changes, please click 
on 'read garages from GTA SA' button to reread the game memory. The Vehicle 
Selection window reads its settings from the GTASACarPics.dat file. Please edit 
this file if you want to change the tabs that the vehicles are assigned to. In 
addition to 12 vehicle category tabs, there is a 'favorites' tab to help you in 
selecting vehicles. Using the right mouse click, you can assign a given vehicle 
to favorites, or remove a vehicle from favorites. The thumbnails are courtesy of 
www.g-unleashed.com, and they are from the X-Box version of GTA SA. So the car 
pictures may slightly differ from the PC version. The '*' column near the car 
thumbnail represent the Sex Appeal of the car as informaiton. The descriptions 
are also from g-unleashed.com. If you want to read the full description, you can 
resize the Description column on this selection list-box and scroll right to read.
You can edit/change car names, descriptions and thumbnails by editing the relevant
files (see appendix). The garages are represented on 4 tabs, LS/SF/LV/Desert, 
respecting their locations in game, and the available space on the control 
center.

GTA SA Cheats:
The GTA San Andeas PC version has over 70 cheats that you can type-in during game 
play to activate / deactivate. This control center section is for organizing these 
cheats in a readable tree structure. You can also create your own cheat combinations 
by entering the cheat codes after each other in Cheat String textbox, and giving the 
combination a new name that you can select on Keyboard shortcuts page to assign to 
a key. This section is only to assist you on entering the GTA SA internal cheats 
during gameplay. So the cheat-insertion works only during gameplay using console 
commands. The selected cheat string gets typed into the game as if you were typing 
it using the keyboard. Please note that, as the cheat strings get inserted to the 
keyboard, the control keys can also get pressed. So if 'C' is assigned to 'Croach',
and you insert the cheat 'Recruit anyone (Rockets)' cheat 'ROCKETMAYHEM', the 'C' 
gets also pressed, and player croaches. As you can also find in internet, there are 
several key combinations that activate the same cheat. (ie. 'ZSOXFSQ' activates also 
the 'Recruit anyone (Rockets)' cheat. So some of the cheats are listed more than once
in the treeview.
As with other 2 treeviews in the control center, you can edit the label of selected 
cheat or folder using the right-click context menu. If you select 'Move to folder' 
from the context menu, a window with all available folders will be shown for you to 
select. You can also move folders including all sub-elements to other folders. 
You can also insert a new folder, or delete selected folder or cheat from the list. 
On selecting a cheat from treeview, the cheat-string is shown in the relevant textbox. 
You can edit this, and then click on 'Apply changes' to apply your changes to the 
selected cheat, click on 'Insert as a new cheat' to create a new entry in the 
treeview. You can then edit the newly generated label. After changing cheats, or 
the folder assignments, please click on 'save changes to config file' to save 
chagnes, or click on 'read cheats from config file' to revert to last saved. If 
you have changed any of the settings, but have not saved, upon exiting the control 
center you will be asked if you would like to save configuration changes. Select 
'yes' to save all changes.

Locations:
The GTA SA Map has a size of 6000 x 6000 Game Points. The scaling factor of how many 
game points makes a mile is actually unimportant. On the locations tab, you have 
a full size GTA SA Map with zoom possibility from 50% to 400% of the map size.
Using the sliders on the left and bottom sides of the map, you can scroll within 
the map. the '#' button on bottom-left corner centers the map on visible area. 
As you alt+tab out of GTA SA, the control center automatically reads the player's
in-game location and represent this as a red box on the map. If you click on 'read 
from GTASA' button, the player's in-game location gets read into X/Y/Z coordinate 
text-boxes and the Angle textbox, with up to 6 decimal positions. You can also set 
a location with left-click on the map. This location is represented with a blue box.
If you click on the 'read from map' button, the X and Y values are read from the 
blue box and assigned to the relevant text boxes. Please note that this map is two 
dimensional, and you have to enter the Z Coordinate and Angle manually. You can also 
enter all coordinates manually, and click on 'show on map' to set the position of 
the blue box to these coordinates. Click on the 'teleport' button to teleport the 
player to the coordinates in the text boxes. 
This page has also a treeview for saving and organizing teleport locations. The 
utilization of this treeview is similar to the one on cheats tab. You can select 
a location or a folder from the treeview, and right-click on it to bring-up the 
context menu, then select the 'show on map' command to show the location(s) on 
map with yellow boxes, each box having the location label as tool-tip text, and 
a context menu to teleport to. If you select one location from the treeview and 
select show on map context menu, the map on left will get scrolled so that the 
newly shown yellow-box is on sight, and the size of the box changes twice to attract 
your attention. You can change the default size of these small location boxes to 
different values using the context menu of the map. Also the 'hide locations' 
context menu hidex all yellow boxes that are shown on the map.
The Locations are saved into the GTASALocs.dat file. Please see the appendix on 
how to edit this file manually.

Keyboard Shortcuts:
The Keyboard shortcuts, aka. Remote-Control page helps you to assign keyboard 
shortcuts to any of the more than 120 console-commands, GTA SA internal cheats 
(as defined in the relevant tab) and the teleport locations (also defined in 
the relevant tab).
You can assign the same key to several commands to enable the consequtive 
execution of a series of commands with one key. The main part of this tab is 
the treeview to help you organize your shortcuts in freely-definable folders. 
The usage of this treeview is also similar to other treeviews, with context 
menu's to edit labels, move shortcuts to other folders and activate/deactivate 
a given shortcut. You can also activate / deactivate all items within a folder 
if you select the relevant menu item from the folder context menu on the 
treeview. 
You can use one of the three main category selection combo's to start generating
a new shortcut. If you drop the 'GTASA Internal Cheats' combo, you will see all 
of the cheats that are listed on the relevant tab of the control center in 
alphabetical order. You can edit the labels on the cheats tab to alter the sort 
order on the cheat selection combo. The location selection combo also works in 
the same manner. The console command selection combo however has been getting 
new entries with each update to the control center, and in order to preserve 
backwards compatibility to previous versions, and the shortcut selections of 
the users, this list is not sorted in any way. For each console command, there 
are 19 different types of additional settings, that gets visible as you select 
an item from the command combo. If a console command needs no additional data, 
or you have selected a teleport location or a gta sa internal cheat, you will 
see the label 'No Additional Data is needed' at this location. Please see next 
section for detailed descriptions of each console command and selectable additional
values. After you have selected the command/cheat/location, you can select one 
of the keys from the drop-down combo. This list has only standard keys, to 
assure the stability of the control center between highly diversified keyboard 
layouts. You can also check one of the 'CTRL' or 'ALT' checkboxes as well. You 
cannot however select 'CTRL' and 'ALT' at the same time, again, for the stability
of the control center. The keyboard shortcuts are read without setting a global 
keyboard hook in order to increase Operating System stability. MS Windows is 
not always happy with a program hooking keyboard of another program, or a 
global keyboard hook. After you have selected your command and the key to 
assign it to, you can click on 'apply changes' to apply this selection to the 
selected treeview element on the treeview, or click on 'insert as a new shortcut'
to insert a new element into the active folder with these settings. The new element
will have your command and key selection as label. You can however edit this label
to your own needs. 
The Keyboard Control Interval slider is for you to select how often the keystrokes 
should get checked during gameplay. This affects your overall PC performance. 
(A keyboard hook has a 1 ms control interval). If you set this to a high value, 
the control center can be too slow to react to your keys, and if set to very low 
value, the pressed keys might trigger the same command several times, making the 
toggle commands harder to use within game play. The keyboard will be checked only 
if GTA SA has the full focus in order to save system resources. This setting also 
alters the way the flight assistance works. If you set the control interval too low, 
you might need to decrease the flight assistance level to have proper freezing on air.
As you use console commands assigned to keys during gameplay, you can receive an 
in-game feedback if you check the 'In-Game Feedback Messages' checkbox.
The 'is SCM Original' is for you to decide if SCM relevant commands and sliders 
should work or not. As discussed before, with a modded scm, these commands might 
work, but if they do not, they will most probably damage your ongoing game process.
The GTA SA Version selection combo is to select between the different versions 
of GTA. Currently, the original dvd version 1.0 and the german update to v1.1 is
supported. Please restart the control center after changing the version to ensure
proper operation.

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