📄 readme.txt
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however spawn all vehicles using the combo's and the relevant console command.
The injection code is extended some more on the version 2.1, and now takes care
of proper initialisation of weapons, ie. works for spawning weapons. Please
inject this code if you want also to change/lock the player weapon specs.
Player Data:
On this page, you can control almost all of the player specific values and stats.
You can set player specialities Explosion-Proof / Collision-Proof /
Bullet-Proof and Fire-Proof using the checkboxes. Please use the 'Prevent Player
taking damage from:' checkbox to lock these specialities, as they get set by GTA
after some cut-scenes. These specialities are self explanatory, and are just like
the car specialities. You can also set or lock Player Armor and Health to a given
level from 0 to 1000. Control Center will check your health and armor 10 times a
second and set the values back. However, there are cases that the player gets wasted
although the health level is 100%. For example, if you are free-falling with a
parachute, and do not open your parachute, you get wasted, or if you are in a
vehicle, and the vehicle explodes, you get wasted etc. For free-falling without
parachute, if you have set your health over 160, you survive no matter how far or
how long you have been falling down.
There is one set of user-controls for each changeable stat for the player. You can
change these stats using the relevant sliders, max them using the buttons, and lock
the stat to your selected value to prevent GTA changing for example your FAT Stat
after you eat something greasy. There are 10 different weapon specialities. On this
page, you can see the average weapon proficiency level, max all proficiencies, or
click on 'Show detailed weapon proficiency stats' button to bring the weapon
proficiency editor window to change each level as you like.
The player X/Y/Z Speed values, 'stop all speed' button, the Ped Direction and
'Kick Start' controls, as well as the 'ped flight assistance' slider and checkbox
help you control the player as if you were controlling the car. Please note that
the speed and direction values are relevant to player's in-game environment. If
player is driving a car, his speed is zero, no matter how fast he drives, as the
speed is relevant to his car, and he is sitting.
There are 12 weapon slots in GTA SA. You can change the weapon, or the amount of
ammo using the combo boxes and ammo entry. As you change the weapon or ammo, the
background color of the entry boxes will become green, indicating that they can be
written into memory. Please click on the button next to ammo entry textbox to write
the changes into memory.
On this page, you find also the injectable cheats (so far 20). The control center
checks the current cheat activation status and represents this as checked/unchecked
on the relevant cheat checkbox. If you have locked the cheat status, control center
will overwrite the cheat status to your selected value accordingly. The 'Infinite Run'
and 'Fireproof' are not real cheats, and gets set to 1 by GTA as you complete the
Paramedic and Fire-fighter missions. So please use these at your own risk if you
are not using the original scm. These two checkboxes do not get disabled as you
uncheck the original scm checkbox. The reason is, even if you are using a modded
SCM, it is unlikely that the fire-fighter and paramedic sub-missions are also
modded. However, if these are also modded, you will damage your ongoing game.
The checkbox 'autoclear status after inserting cheats' will check your cheated
status, and if you have entered a cheat code using the keyboard, or using the
control center, the cheated flag will automatically get reset to zero.
Garages:
There are 17 garages in GTA SA, each holding up to 4 vehicles. The garages are of
different sizes, but still can hold up to 4 vehicles. The control center will try
to park the vehicles at optimized locations within the parkable area of the given
garage. However, if you park 4 cars in a small garage, you might not get in any of
the cars, or the cars might get stuck into eachother. Each time you alt+tab out of
the game, the control center reads your garages, and shows the parked vehicles with
all modding details, colors etc. You can change car specialities, park new cars in
garages using the vehicle selection combo, or vehicle selection form, or mod your
vehicles using the vehicle mod selection window. Which vehicles are parkable, and
what kind of mods each vehicle can have, which color will be assigned to a newly
selected vehicle is set in GTASAData.dat file. You can edit this file to change
the garage editor behaviour. You can also lock the specs and the parked cars using
the checkbox for each garage. In that case, the control center will check the garage
door status during game play, and as a garage door closes, it parks the selected
vehicles automatically in the given garage. So if you drive a car out of a garage,
the car gets aoutomatically reparked. However, if you park a new car, it will
disappear, as the control center will change the garage. This applies to the mods
as well. If you have previously selected a mod for a vehicle, and locked the
garage specs, the current mods also gets changed on the vehicles automatically.
The garage editor respects also the special abilities of given vehicles as well.
So if you park a monster truck in a garage using the control center, it will have
rear-wheel dynamics. After changing the parked vehicles, please do not forget to
click on 'Write garages to GTA SA' button, so that your vehicle selection can be
written back to the GTA SA memory. You can save / load your favorite selection
from the ini file using 'read garages from ini' and 'write garages to ini' buttons.
If you have changed your garages, but want to cancel your changes, please click
on 'read garages from GTA SA' button to reread the game memory. The Vehicle
Selection window reads its settings from the GTASACarPics.dat file. Please edit
this file if you want to change the tabs that the vehicles are assigned to. In
addition to 12 vehicle category tabs, there is a 'favorites' tab to help you in
selecting vehicles. Using the right mouse click, you can assign a given vehicle
to favorites, or remove a vehicle from favorites. The thumbnails are courtesy of
www.g-unleashed.com, and they are from the X-Box version of GTA SA. So the car
pictures may slightly differ from the PC version. The '*' column near the car
thumbnail represent the Sex Appeal of the car as informaiton. The descriptions
are also from g-unleashed.com. If you want to read the full description, you can
resize the Description column on this selection list-box and scroll right to read.
You can edit/change car names, descriptions and thumbnails by editing the relevant
files (see appendix). The garages are represented on 4 tabs, LS/SF/LV/Desert,
respecting their locations in game, and the available space on the control
center.
GTA SA Cheats:
The GTA San Andeas PC version has over 70 cheats that you can type-in during game
play to activate / deactivate. This control center section is for organizing these
cheats in a readable tree structure. You can also create your own cheat combinations
by entering the cheat codes after each other in Cheat String textbox, and giving the
combination a new name that you can select on Keyboard shortcuts page to assign to
a key. This section is only to assist you on entering the GTA SA internal cheats
during gameplay. So the cheat-insertion works only during gameplay using console
commands. The selected cheat string gets typed into the game as if you were typing
it using the keyboard. Please note that, as the cheat strings get inserted to the
keyboard, the control keys can also get pressed. So if 'C' is assigned to 'Croach',
and you insert the cheat 'Recruit anyone (Rockets)' cheat 'ROCKETMAYHEM', the 'C'
gets also pressed, and player croaches. As you can also find in internet, there are
several key combinations that activate the same cheat. (ie. 'ZSOXFSQ' activates also
the 'Recruit anyone (Rockets)' cheat. So some of the cheats are listed more than once
in the treeview.
As with other 2 treeviews in the control center, you can edit the label of selected
cheat or folder using the right-click context menu. If you select 'Move to folder'
from the context menu, a window with all available folders will be shown for you to
select. You can also move folders including all sub-elements to other folders.
You can also insert a new folder, or delete selected folder or cheat from the list.
On selecting a cheat from treeview, the cheat-string is shown in the relevant textbox.
You can edit this, and then click on 'Apply changes' to apply your changes to the
selected cheat, click on 'Insert as a new cheat' to create a new entry in the
treeview. You can then edit the newly generated label. After changing cheats, or
the folder assignments, please click on 'save changes to config file' to save
chagnes, or click on 'read cheats from config file' to revert to last saved. If
you have changed any of the settings, but have not saved, upon exiting the control
center you will be asked if you would like to save configuration changes. Select
'yes' to save all changes.
Locations:
The GTA SA Map has a size of 6000 x 6000 Game Points. The scaling factor of how many
game points makes a mile is actually unimportant. On the locations tab, you have
a full size GTA SA Map with zoom possibility from 50% to 400% of the map size.
Using the sliders on the left and bottom sides of the map, you can scroll within
the map. the '#' button on bottom-left corner centers the map on visible area.
As you alt+tab out of GTA SA, the control center automatically reads the player's
in-game location and represent this as a red box on the map. If you click on 'read
from GTASA' button, the player's in-game location gets read into X/Y/Z coordinate
text-boxes and the Angle textbox, with up to 6 decimal positions. You can also set
a location with left-click on the map. This location is represented with a blue box.
If you click on the 'read from map' button, the X and Y values are read from the
blue box and assigned to the relevant text boxes. Please note that this map is two
dimensional, and you have to enter the Z Coordinate and Angle manually. You can also
enter all coordinates manually, and click on 'show on map' to set the position of
the blue box to these coordinates. Click on the 'teleport' button to teleport the
player to the coordinates in the text boxes.
This page has also a treeview for saving and organizing teleport locations. The
utilization of this treeview is similar to the one on cheats tab. You can select
a location or a folder from the treeview, and right-click on it to bring-up the
context menu, then select the 'show on map' command to show the location(s) on
map with yellow boxes, each box having the location label as tool-tip text, and
a context menu to teleport to. If you select one location from the treeview and
select show on map context menu, the map on left will get scrolled so that the
newly shown yellow-box is on sight, and the size of the box changes twice to attract
your attention. You can change the default size of these small location boxes to
different values using the context menu of the map. Also the 'hide locations'
context menu hidex all yellow boxes that are shown on the map.
The Locations are saved into the GTASALocs.dat file. Please see the appendix on
how to edit this file manually.
Keyboard Shortcuts:
The Keyboard shortcuts, aka. Remote-Control page helps you to assign keyboard
shortcuts to any of the more than 120 console-commands, GTA SA internal cheats
(as defined in the relevant tab) and the teleport locations (also defined in
the relevant tab).
You can assign the same key to several commands to enable the consequtive
execution of a series of commands with one key. The main part of this tab is
the treeview to help you organize your shortcuts in freely-definable folders.
The usage of this treeview is also similar to other treeviews, with context
menu's to edit labels, move shortcuts to other folders and activate/deactivate
a given shortcut. You can also activate / deactivate all items within a folder
if you select the relevant menu item from the folder context menu on the
treeview.
You can use one of the three main category selection combo's to start generating
a new shortcut. If you drop the 'GTASA Internal Cheats' combo, you will see all
of the cheats that are listed on the relevant tab of the control center in
alphabetical order. You can edit the labels on the cheats tab to alter the sort
order on the cheat selection combo. The location selection combo also works in
the same manner. The console command selection combo however has been getting
new entries with each update to the control center, and in order to preserve
backwards compatibility to previous versions, and the shortcut selections of
the users, this list is not sorted in any way. For each console command, there
are 19 different types of additional settings, that gets visible as you select
an item from the command combo. If a console command needs no additional data,
or you have selected a teleport location or a gta sa internal cheat, you will
see the label 'No Additional Data is needed' at this location. Please see next
section for detailed descriptions of each console command and selectable additional
values. After you have selected the command/cheat/location, you can select one
of the keys from the drop-down combo. This list has only standard keys, to
assure the stability of the control center between highly diversified keyboard
layouts. You can also check one of the 'CTRL' or 'ALT' checkboxes as well. You
cannot however select 'CTRL' and 'ALT' at the same time, again, for the stability
of the control center. The keyboard shortcuts are read without setting a global
keyboard hook in order to increase Operating System stability. MS Windows is
not always happy with a program hooking keyboard of another program, or a
global keyboard hook. After you have selected your command and the key to
assign it to, you can click on 'apply changes' to apply this selection to the
selected treeview element on the treeview, or click on 'insert as a new shortcut'
to insert a new element into the active folder with these settings. The new element
will have your command and key selection as label. You can however edit this label
to your own needs.
The Keyboard Control Interval slider is for you to select how often the keystrokes
should get checked during gameplay. This affects your overall PC performance.
(A keyboard hook has a 1 ms control interval). If you set this to a high value,
the control center can be too slow to react to your keys, and if set to very low
value, the pressed keys might trigger the same command several times, making the
toggle commands harder to use within game play. The keyboard will be checked only
if GTA SA has the full focus in order to save system resources. This setting also
alters the way the flight assistance works. If you set the control interval too low,
you might need to decrease the flight assistance level to have proper freezing on air.
As you use console commands assigned to keys during gameplay, you can receive an
in-game feedback if you check the 'In-Game Feedback Messages' checkbox.
The 'is SCM Original' is for you to decide if SCM relevant commands and sliders
should work or not. As discussed before, with a modded scm, these commands might
work, but if they do not, they will most probably damage your ongoing game process.
The GTA SA Version selection combo is to select between the different versions
of GTA. Currently, the original dvd version 1.0 and the german update to v1.1 is
supported. Please restart the control center after changing the version to ensure
proper operation.
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