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GTA San Andreas Control Center Read-Me

This is our latest open source trainer project for GTA Series. We hereby thank to 
all coders for finding memory locations, coding several functios and gtaforums.com 
for providing us a communication platform during the development of the control center. 
The GTA SA Control Center is a moddable trainer with several controls for player, 
vehicle, weather and gameplay, integrated garage editor with mod support, integrated 
cheat inserter and editor, a teleport center with game map for visual teleporting, 
123 console commands freely mappable to keyboard for in-game controlling, and several 
bonus features. The control center currently supports the v1.0 and v1.1 of GTA SA. 
Some functions are bound to SCM, and are available only if you are using the original 
SCM. If you uncheck the 'is SCM Original' checkbox on Page 6, you can use the control 
center safely for all functions, except for the girlfriend progress controls (which 
then become disabled).

Installation:
You do not have to use the Full-Installer to run the control center. However, you will 
still need following microsoft user-controls, and Microsoft Visual Basic 6 Runtime SP6: 
Comdlg32.ocx
Mscomctl.ocx
Tabctl32.ocx

If you have decided for a manual install, just unpack the zip in a clean folder, 
make sure that the car pictures are copied in a subfolder named: \CarPics 
Following files are configuration files of the control center, and they will 
automatically be created in case they are inconsistent, or do not exist:
GTASACarPics.dat
GTASACheats.dat
GTASAConfig.dat
GTASAConsole.ini
GTASAData.dat
GTASALocs.dat
Please see the Appendix A for detailed description of these files, and how to 
edit them to mod control center.

General Control Logic:
All of the user-controls on the control center form have tool-tips. Please read the 
tooltips in case you are not sure what the given control does, and how to use it. 
Dynamic Game, Player and Vehicle values/stats are mostly controlled with a checkbox, 
a scroll-bar and a button. The checkbox represents the value of the value on its 
caption. You can alter the value using the scroll-box. If GTA SA is running, and 
you have loaded / started a game, the relevant value will automatically be changed 
in game memory. The button will change the scroll-value to a value that is represented 
on the button caption (either 0 or max). If you check the checkbox, the value you have 
set will be locked, and the in-game memory will accordingly set to this value as soon 
as this value gets changed by the game. GTA SA is not always happy with us changing 
its memory too much, so each locked status bring a small crash risk. If you are using 
the control center with all the stats locked, please save your game progress often. 
If you want to alt+tab out of the game to use the control center, please click ESC 
first to bring-up the game menu, and then alt+tab out of the game. GTA SA is also 
not happy with players that leave gameplay in the middle of some DirectX animations.
GTA SA Control Center needs to syncronize to the game in full due to excessive memory hooks. 
Please start the control center after you have started gta_sa, and loaded/started a game. 
If your system does not allow you to alt+tab out of the game to start the control center, 
you can also start the control center first, then the game. However, in this case, please 
avoid hitting any of the shortcuts that you have defined until your savegame is fully 
loaded, or a new game has fully started. Please also give a couple of seconds for the 
syncronization before you use the shortcut keys. 
If you also want to disable the message box that says you need to start control center 
after you have started the game, please edit the GTASAConsole.ini file, and find the line 
InfoMsg=1 and change it to InfoMsg=0 

Page 1: Vehicle and Game Data
Control Center helps you out with almost all concepts related to vehicles. 
You can set your current car to Explosion-proof (EP), Damage-proof (DP), 
Bullet-proof (BP) and Flame-proof (FP). You can also lock these properties by checking 
the "Prevent Car taking damage from" checkbox. That is, these specialities will be 
carried to every car you get in, or set back in force when GTA SA changes them after 
some cutscenes. If you do not prefer setting your car to DP, you can also control 
the engine health using the relevant scroller. You can lock the engine health to 
a given pct. Please note that GTA changes the engine health to different values 
during missions, and if you lock the engine health using the control center during 
missions, GTA renders your vehicle as non-usable, resulting the car any the player 
to explode. Please use the 'do not burn' and 'do not explode' checkboxes to prevent 
the car burning / exploding due to damage caused by collisions. Also, the wheel damage 
is handled separately in GTA SA. You can check the 'prevent wheel damage' checkbox 
to prevent wheels of your car, and the car/trailer you tow from getting any damage. 
As you check this checkbox, your tires will also automatically be repaired. 
If you change the weight of a car in handling.cfg, all cars of that type will have the 
same weight. On the Control Center, you can change only the weight of YOUR car. That 
is, if you set your car to 400 Tons, you can kick everything out of city boundaries, 
including the same type of cars as you drive. If you lock this setting, the car weight 
will be adjusted for your new cars as soon as you get in a new car. You will also get 
an on-screen feedback on the current status of your new car. By changing the car 
weight, the max speed, grip and suspension levels are automatically normalized to 
the new car weight so that you will not notice any handling changes as you change the 
car weight. Setting the car weight to 100 Kg's is a lot of fun. You can drive 
around as you like, but if you hit people, you will be thrown several hundread 
meters away. The Damage-proof speciality is also set by changing the car weight. 
Higher weights over 2 Tons let you crush other cars, but if you hit a wall, your car 
gets the same damage itself. So it is too risky to drive a 50 Ton car without the 
damage-proof speciality. The Car Specialities and 'Prevent Wheel Damage' checkbox 
sets the relevant dynamics for the vehicle you are driving, and the vehicle or 
trailer that you are towing.
You can lock or open your car doors by selecting 'open' / 'locked' option boxes. 
If you also check the "Car Doors" checkbox, console decides for you: If you like 
to keep your doors locked, your doors will be locked as soon as you get in any car. 
They will also be locked after you get out. However if you try to get back in the 
same car, they will be opened for a second to let you in (please assign 'open car 
doors' console command to the same key that you use to enter a vehicle in game)
The cars have 2 main colors in GTA SA. A major and a minor color. The major color is 
the color of most parts of the car. The minor color is for example the color of the stripes. 
You can paint both of the colors of your current car by doubleclicking on the 
assigned color box. You will then get a color selection window as in the garage 
editor. The available car colors are originally read from the carcol.dat file in GTA SA 
directory. If you have modded the car colors in game, you can also mod the control 
center to respect these changes. On car selection dialog window, you can select the 
color by doubleclicking, or by clicking on the color and then "OK" button. Cancel 
returns back without any changes. By using the checkboxes in the Major and the Minor 
Colorboxes, you can lock the color. If you also check the "Car Color:" checkbox, 
your new car will also be painted as soon as you get in.
Some parked cars have alarms. If you check the 'automatically stop car-alarms' 
checkbox, the control center checks the alarm status of the car as you enter in,
and sets the alarm back in case it goes off.
A new concept in GTA SA is that the vehicles get stalled if you fall in water, or crash 
too hard. Normally, the car would not survive in both cases, but using the control 
center you can bring the car out of the water. The engine remains however stalled, 
and you cannot drive the car until you get out, and get back in. To prevent that, 
you can check the 'automatically restart car when stalled' checkbox, and your car 
engine will always run.
On some missions, you need to contol a RC car and drive/fly it as necessary. 
The 'control also RC cars' checkbox will help control center properly initialise this 
RC vehicle, so that you can apply normal vehicle specialities (as EP/DP.., weight, etc.) 
to the RC car, increase its speed, take a markup location, and transport this RC vehicle 
to the markup location.
There is another new concept in GTA SA: the number plates on the applicable vehicles. 
This function is under construction, but with the next version of control center, you will 
be able to not only read (as in this version) but also set the number plate on your vehicles.
In GTA SA, you can normally fly with planes and helicopters, but not with cars. 
The flight assistance helps you freeze your car on air, so that you can 'fly' with 
your car as if you were flying an UFO. In that case, please use the speed console 
commands to control the car on air, as normal in-game controls will not work on air. 
Please note that the 'flight assistance' is not for the planes, as it freezes the 
vehicle on air, rendering in-game plane flight controls useless. Flight assistance 
automatically sets the Z speed to a given percentage if your car starts to fall. 
You can select the Flight-assistance percent from the scroll box. This percentage 
level is car specific, and 100% is the maximum speed that your car can reach by 
free-falling. So if you keep the percentage around 2% or 3%, your car will hang in 
the air like a heli. (it will move up and down very slightly due to wind conditions.)
GTA SA uses a three dimensional speed and spin model. Movements in X dimension heads 
to North for positive values of X, and South for negative values. Positive values of 
Y heads to East, and negative values to West. For Z speed, positive values makes the 
car go up, and negative, go down. The Percentage levels are from -400% to +400%. 
That means you can set the speed of your car up to 4 times of its max speed. The 
spins are also much like the same for X and Y spins. The positive values of Z spin 
causes a spin in counterclock direction, and negative values in clock direction. 
With the "stop" buttons near the relevant spin/speed values, you can stop the speed 
or spin in only one coordinate, or in all coordinates (freeze car). 
The Set Car Direction options are for setting your car in 8 directions (North, 
Northeast, East, Southeast, South, Southwest, West, Northwest), fully leveled to 
the ground. Kickstart Car function sets the car position as in Set Car direction 
function, and gives the car additionally a car-speed on the direction. The speed 
level is also adjustable in percentages. The "Don't Burn" and "Don't Explode" 
checkboxes are for automatically controlling the car damage and burn status. 
If you choose "Don't Burn", the "Don't Explode" option is also checked. That is, 
if your car starts burning, the burning flag will be set back, and your car will 
be repaired automatically (except for the textures). If you choose only the 
"Don't Explode" option, and your car starts burning, it will burn forever, but 
never explode as long as you are in the car. The "Flip Car" button flips the car 
on 4 wheels, and back. 
In case you load another saved game, or start a new game, GTA SA might assign a 
new pointer to the player in memory, and some player and car specific commands 
do not work. Please restart the control center, or click on 'Re-sync to GTA SA' 
button to re-syncronize all the game pointers. With the 'set money' button, you 
can enter a money value to set the in-game player money amount to the given amount.
If you cheat within the game using the GTA SA internal cheats, a 'cheated' flag 
gets set, and everytime you want to save your game, you get a nag screen. By 
clicking on the 'clear cheated status and count' button, you can set this flag 
back to zero, and clear the stats value 'Times cheated' in GTA SA.
The GTA San Andreas game time respects the time, and weekday, but not the months 
or seasons. Using the scroll-box or console commands, you can game time in hours. 
The control center takes care of the changes in weekdays and days passed in game 
as you change the game time. In the in-game clock, the clock speed is set to 
1 real seconds = 1 game minutes. You can change this value using the relevant 
scroll-box, completely freeze the game clock, set it to 1 real minutes = 1 game 
minutes, or any other value, represented as percentage to original game clock 
speed. The game speed is controlled seperately. Using the assigned scroll-box, 
or the console command, you can change the game speed from 10% to 1000% of the 
original speed. Please note that the changes in game speed changes the complete 
game-play, so slowing down means that the player and movement animations, the 
game respond to your mouse and key controls also slow down.
The Game Time, Clock Speed and Game Speed sliders will start with the caption 
'(unknown)' until the game values are read from GTA SA. You can then change these 
values as you like.
There are 46 different weather animations in game from scorching hot to storming 
weather. The 'Current Weather' selection combo represent the current weather in 
game. As you pick a new weather from the combo, the game weather automatically 
gets set. The new weather will remain for a while, and will automatically get 
re-set to another value that is relevant to your location in game (ie. you get 
sand-storms only in desert etc.). The selected weather remains for about 5 to 10 
minutes. You can also set the weather selection as a keyboard shortcut to change 
game weather using shortcut keys. If you lock the selected weather, gta sa will 
still change it for day/night animations, but the weather specifications like 
rain or clear sky will remain unchanged (ie. locked). You can also set the weather 
selection as a keyboard shortcut to change game weather using shortcut keys.
GTA SA has introduced the girlfriends concept to game-play, and yes, you can 
change / lock the ongoing process with the girlfriends. Please note that you have
to have the given girl as girlfriend so that these sliders actually work. As you 
get a new girlfriend, the progress gets set to 20% by the game. Also, if you have 
set the on-going girlfriend progress to 100% using the control center, you will 
still have to date with the girlfriend once more to get the girlfriend specific 
presents. The girlfriend progresses are coded within the SCM block, and those 
sliders only work if you are using the standard SCM. You can still experiment 
with the progress sliders. If you are lucky, they might still work. If not, your 
ongoing game will get damaged. For this reason, we have implemented the checkbox 
'is SCM Original' on Page 6 of the control center to leave this decision to you.
The Car Spawner function is courtesy of Jacob. This function requires an ASM code 
to be injected to the executable. The control center checks if the code is already 
injected or not. If injected, you can use the spawn car button and the relevant 
console command to spawn any kind of vehicle right in front of the player. The 
control center also checks if the code is injectable or not. If you are using 
a gta_sa.exe version that we have not yet tested, this checkbox will remain 
disabled with the status caption 'code not injectable'. If the code is injected, 
you can select a vehicle from the combo box to spawn, or click on 'pick' button 
to bring the garage editor car selection screen to select one of the vehicles.
Please note that the car selection screen has only parkable vehicles. You can 

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