📄 changablehighlightpainter.java
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/*
* 11/10/2004
*
* ChangableHighlightPainter.java - A highlight painter whose color you can
* change.
* Copyright (C) 2004 Robert Futrell
* email@address.com
* www.website.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package org.fife.ui.rtextarea;
import java.awt.AlphaComposite;
import java.awt.Composite;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Paint;
import java.awt.Rectangle;
import java.awt.Shape;
import javax.swing.plaf.TextUI;
import javax.swing.text.BadLocationException;
import javax.swing.text.JTextComponent;
import javax.swing.text.LayeredHighlighter;
import javax.swing.text.Position;
import javax.swing.text.View;
/**
* An extension of <code>LayerPainter</code> that allows the user to
* change several of its properties:
*
* <ul>
* <li>Its color/fill style (can use a <code>GradientPaint</code>, for
* example).</li>
* <li>Whether the edges of a painted highlight are rounded.</li>
* <li>Whether painted highlights have translucency.</li>
* </ul>
*
* @author Robert Futrell
* @version 0.6
*/
public class ChangableHighlightPainter extends LayeredHighlighter.LayerPainter {
/**
* The <code>Paint</code>/<code>Color</code> of this highlight.
*/
private Paint paint;
/**
* Whether selections have rounded edges.
*/
private boolean roundedEdges;
/**
* The alpha composite used to render with translucency.
*/
private AlphaComposite alphaComposite;
/**
* The alpha value used in computing translucency. This should stay in the
* range <code>0.0f</code> (completely invisible) to <code>1.0f</code>
* (completely opaque).
*/
private float alpha;
private static final int ARCWIDTH = 8;
private static final int ARCHEIGHT = 8;
/*****************************************************************************/
/**
* Creates a new <code>ChangableHighlightPainter</code> that paints
* highlights with the text area's selection color (i.e., behaves exactly
* like
* <code>javax.swing.text.DefaultHighlighter.DefaultHighlightPainter
* </code>).
*/
public ChangableHighlightPainter() {
this(null);
}
/*****************************************************************************/
/**
* Creates a new highlight painter using the specified <code>Paint</code>
* without rounded edges.
*
* @param paint The <code>Paint</code> (usually a
* <code>java.awt.Color</code>) with which to paint the
* highlights.
*/
public ChangableHighlightPainter(Paint paint) {
this(paint, false);
}
/*****************************************************************************/
/**
* Creates a new highlight painter.
*
* @param paint The <code>Paint</code> (usually a
* <code>java.awt.Color</code>) with which to paint the
* highlights.
* @param rounded Whether to use rounded edges on the highlights.
*/
public ChangableHighlightPainter(Paint paint, boolean rounded) {
this(paint, rounded, 1.0f);
}
/*****************************************************************************/
/**
* Creates a new highlight painter.
*
* @param paint The <code>Paint</code> (usually a
* <code>java.awt.Color</code>) with which to paint the
* highlights.
* @param rounded Whether to use rounded edges on the highlights.
* @param alpha The alpha value to use when painting highlights. This
* value should be in the range <code>0.0f</code> (completely
* transparent) through <code>1.0f</code> (opaque).
*/
public ChangableHighlightPainter(Paint paint, boolean rounded,
float alpha) {
setPaint(paint);
setRoundedEdges(rounded);
setAlpha(alpha);
}
/*****************************************************************************/
/**
* Returns the alpha value used in computing the translucency of these
* highlights. A value of <code>1.0f</code> (the default) means that no
* translucency is used; there is no performance hit for this value. For
* all other values (<code>[0.0f..1.0f)</code>), there will be a
* performance hit.
*
* @return The alpha value.
* @see #setAlpha
*/
public float getAlpha() {
return alpha;
}
/*****************************************************************************/
/**
* Returns the alpha composite to use when rendering highlights with this
* painter.
*
* @return The alpha composite.
*/
private AlphaComposite getAlphaComposite() {
if (alphaComposite==null)
alphaComposite = AlphaComposite.getInstance(
AlphaComposite.SRC_OVER, alpha);
return alphaComposite;
}
/*****************************************************************************/
/**
* Returns the <code>Paint</code> (usually a <code>java.awt.Color</code>)
* being used to paint highlights.
*
* @return The <code>Paint</code>.
* @see #setPaint
*/
public Paint getPaint() {
return paint;
}
/*****************************************************************************/
/**
* Returns whether rounded edges are used when painting selections with
* this highlight painter.
*
* @return Whether rounded edges are used.
* @see #setRoundedEdges
*/
public boolean getRoundedEdges() {
return roundedEdges;
}
/*****************************************************************************/
/**
* Paints a highlight.
*
* @param g the graphics context
* @param offs0 the starting model offset >= 0
* @param offs1 the ending model offset >= offs1
* @param bounds the bounding box for the highlight
* @param c the editor
*/
public void paint(Graphics g, int offs0, int offs1, Shape bounds,
JTextComponent c) {
Rectangle alloc = bounds.getBounds();
// Set up translucency if necessary.
Graphics2D g2d = (Graphics2D)g;
Composite originalComposite = null;
if (getAlpha()<1.0f) {
originalComposite = g2d.getComposite();
g2d.setComposite(getAlphaComposite());
}
try {
// Determine locations.
TextUI mapper = c.getUI();
Rectangle p0 = mapper.modelToView(c, offs0);
Rectangle p1 = mapper.modelToView(c, offs1);
Paint paint = getPaint();
if (paint==null)
g2d.setColor(c.getSelectionColor());
else
g2d.setPaint(paint);
// Entire highlight is on one line.
if (p0.y == p1.y) {
Rectangle r = p0.union(p1);
g2d.fillRect(r.x, r.y, r.width, r.height);
}
// Highlight spans lines.
else {
int p0ToMarginWidth = alloc.x + alloc.width - p0.x;
g2d.fillRect(p0.x, p0.y, p0ToMarginWidth, p0.height);
if ((p0.y + p0.height) != p1.y) {
g2d.fillRect(alloc.x, p0.y + p0.height, alloc.width,
p1.y - (p0.y + p0.height));
}
g2d.fillRect(alloc.x, p1.y, (p1.x - alloc.x), p1.height);
}
} catch (BadLocationException e) {
// Never happens.
e.printStackTrace();
} finally {
// Restore state from before translucency if necessary.
if (getAlpha()<1.0f)
g2d.setComposite(originalComposite);
}
}
/*****************************************************************************/
/**
* Paints a portion of a highlight.
*
* @param g the graphics context
* @param offs0 the starting model offset >= 0
* @param offs1 the ending model offset >= offs1
* @param bounds the bounding box of the view, which is not
* necessarily the region to paint.
* @param c the editor
* @param view View painting for
* @return region drawing occured in
*/
public Shape paintLayer(Graphics g, int offs0, int offs1,
Shape bounds, JTextComponent c, View view) {
// Set up translucency if necessary.
Graphics2D g2d = (Graphics2D)g;
Composite originalComposite = null;
if (getAlpha()<1.0f) {
originalComposite = g2d.getComposite();
g2d.setComposite(getAlphaComposite());
}
// Set the color (our own if defined, otherwise text area's).
Paint paint = getPaint();
if (paint==null)
g2d.setColor(c.getSelectionColor());
else
g2d.setPaint(paint);
// Contained in view, can just use bounds.
if (offs0==view.getStartOffset() && offs1==view.getEndOffset()) {
Rectangle alloc;
if (bounds instanceof Rectangle)
alloc = (Rectangle)bounds;
else
alloc = bounds.getBounds();
g2d.fillRect(alloc.x, alloc.y, alloc.width, alloc.height);
// Restore state from before translucency if necessary.
if (getAlpha()<1.0f)
g2d.setComposite(originalComposite);
return alloc;
}
// Should only render part of View.
else {
try {
Shape shape = view.modelToView(offs0, Position.Bias.Forward,
offs1,Position.Bias.Backward,
bounds);
Rectangle r = (shape instanceof Rectangle) ?
(Rectangle)shape : shape.getBounds();
if (roundedEdges) {
g2d.fillRoundRect(r.x,r.y, r.width,r.height, ARCWIDTH,
ARCHEIGHT);
}
else {
g2d.fillRect(r.x, r.y, r.width, r.height);
}
// Restore state from before translucency if necessary.
if (getAlpha()<1.0f)
g2d.setComposite(originalComposite);
return r;
} catch (BadLocationException ble) {
ble.printStackTrace();
} finally {
// Restore state from before translucency if necessary.
if (getAlpha()<1.0f)
g2d.setComposite(originalComposite);
}
}
// Only if exception
return null;
}
/*****************************************************************************/
/**
* Sets the alpha value used in rendering highlights. If this value is
* <code>1.0f</code> (the default), the highlights are rendered completely
* opaque. This behavior matches that of
* <code>DefaultHighlightPainter</code> and imposes no performance hit. If
* this value is below <code>1.0f</code>, it represents how opaque the
* highlight will be. There will be a small performance hit for values
* less than <code>1.0f</code>.
*
* @param alpha The new alpha value to use for transparency.
* @see #getAlpha
*/
public void setAlpha(float alpha) {
this.alpha = alpha;
this.alpha = Math.max(alpha, 0.0f);
this.alpha = Math.min(1.0f, alpha);
alphaComposite = null; // So it is recreated with new alpha.
}
/*****************************************************************************/
/**
* Sets the <code>Paint</code> (usually a <code>java.awt.Color</code>)
* used to paint this highlight.
*
* @param paint The new <code>Paint</code>.
* @see #getPaint
*/
public void setPaint(Paint paint) {
this.paint = paint;
}
/*****************************************************************************/
/**
* Sets whether rounded edges are used when painting this highlight.
*
* @param rounded Whether rounded edges should be used.
* @see #getRoundedEdges
*/
public void setRoundedEdges(boolean rounded) {
roundedEdges = rounded;
}
/*****************************************************************************/
}
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