📄 digitalclockwithproperties.cs
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using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Windows.Forms;
namespace CH13_3
{
/// <summary>
/// Summary description for DigitalClockWithProperties.
/// </summary>
public class DigitalClockWithProperties : System.Windows.Forms.UserControl
{
private System.ComponentModel.IContainer components;
private System.Windows.Forms.Timer timer1;
public enum TimeFormat
{
ShortForm = 1,
LongForm = 2
};
private TimeFormat fFormat;
public TimeFormat Format
{
get
{
return fFormat;
}
set
{
fFormat = value;
}
}
public DigitalClockWithProperties()
{
// This call is required by the Windows.Forms Form Designer.
InitializeComponent();
// TODO: Add any initialization after the InitForm call
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.timer1 = new System.Windows.Forms.Timer(this.components);
//
// timer1
//
this.timer1.Enabled = true;
this.timer1.Interval = 1000;
this.timer1.Tick += new System.EventHandler(this.OnTick);
//
// DigitalClockWithProperties
//
this.Name = "DigitalClockWithProperties";
this.Paint += new System.Windows.Forms.PaintEventHandler(this.OnPaint);
}
#endregion
private void OnPaint(object sender, System.Windows.Forms.PaintEventArgs e)
{
// Get the time in system format.
System.DateTime dt = System.DateTime.Now;
// Get the text that represents that time
String Text = "";
switch ( fFormat )
{
case TimeFormat.LongForm:
Text = dt.ToLongTimeString();
break;
case TimeFormat.ShortForm:
Text = dt.ToShortTimeString();
break;
}
e.Graphics.DrawString(Text, Font, new SolidBrush (ForeColor),
ClientRectangle);
}
private void OnTick(object sender, System.EventArgs e)
{
Refresh();
}
}
}
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