📄 form1.cs
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Threading;
namespace Ch12_4
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.ProgressBar progressBar1;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private Thread fThread = null;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if (fThread != null)
{
fThread.Interrupt();
fThread = null;
}
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.progressBar1 = new System.Windows.Forms.ProgressBar();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// progressBar1
//
this.progressBar1.Location = new System.Drawing.Point(24, 32);
this.progressBar1.Name = "progressBar1";
this.progressBar1.Size = new System.Drawing.Size(264, 23);
this.progressBar1.TabIndex = 0;
//
// button1
//
this.button1.Location = new System.Drawing.Point(24, 80);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(136, 40);
this.button1.TabIndex = 1;
this.button1.Text = "Start Thread";
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(168, 80);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(120, 40);
this.button2.TabIndex = 2;
this.button2.Text = "Stop Thread";
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(704, 429);
this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.button2,
this.button1,
this.progressBar1});
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void UpdateProgress()
{
if (progressBar1.Value == progressBar1.Maximum)
{
progressBar1.Value = progressBar1.Minimum ;
}
progressBar1.PerformStep() ;
}
public void ThreadProc()
{
try
{
MethodInvoker mi = new MethodInvoker(this.UpdateProgress);
while (true)
{
this.BeginInvoke(mi);
Thread.Sleep(500) ;
}
}
catch (ThreadInterruptedException e)
{
Console.WriteLine("Interruption Exception in Thread: {0}", e );
}
catch (Exception we)
{
Console.WriteLine("Exception in Thread: {0}", we );
}
}
private void button1_Click(object sender, System.EventArgs e)
{
//Start the background thread
fThread = new Thread(new ThreadStart(ThreadProc));
fThread.IsBackground = true;
fThread.Start();
}
private void button2_Click(object sender, System.EventArgs e)
{
fThread.Interrupt();
fThread = null;
}
}
}
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