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📄 window.c

📁 SEAL是DOS 下的32位保护模式的GUI程序
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/******************************************************************
 * SEAL 2.0                                                       *
 * Copyright (c) 1999-2002 SEAL Developers. All Rights Reserved.  *
 *                                                                *
 * Web site: http://sealsystem.sourceforge.net/                   *
 * E-mail (current maintainer): orudge@users.sourceforge.net      *
 ******************************************************************/

/*
   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#include <seal.h>
#include <window.h>


p_window  (*win_init) ( p_window o, t_rect r, l_text caption, l_int flags ) = &_win_init;

/*
  this function is used as an equivalent for "l_bool t_object.done(t_object *)" see object.h.

  win_init set the t_object.done to this form : OBJECT(win)->done = &win_done;

  Calls view_done function and free memory of the t_window.caption.
*/
l_bool  win_done ( p_object o )
{

  if ( !view_done(o) ) return false;

  /* free memory of caption string and set the pointer to ZERO */
  afree(&(WINDOW(o)->caption));

  return true;

};


/*
  an equivalent for "void t_object.set_state(t_object *, l_dword, l_dword )" see object.h.

  Calls view_set_state function and redraw caption when window is selected or deselected.
*/
void  win_set_state ( p_object o, l_dword st, l_bool set )
{
  view_set_state(o, st, set);

  if ( st & OB_SF_SELECTED ) {

    /* draw title if windows is selected/deselected.
       also test sub-views in the title. ! not redrawn them !
    */
    TEST_SUB_VIEWS(o, WINDOW(o)->draw_title(WINDOW(o)));
    view_draw_on_rect(VIEW(o),rect_assign(2, 2, rect_sizex(VIEW(o)->bounds)-2,/*FONT_GETHEIGHT(VIEW(o)->font)*/16+3));
  };
};


/*
  an equivalent for "t_rect t_view.size_limits(t_view * )" see view.h.

  Only return area for subviews. NOTE: if variable t_view.options is set to flag

  VW_OF_INGORELIM, this area is not accepted. For X button, for example.
*/
t_rect  win_size_limits ( p_view o )
{
  /* r = { 0, 0, width of object, height of object }*/
  t_rect r = o->get_local_extent(o);

  r.a.x += 2;
  r.a.y += 16+4/*FONT_GETHEIGHT(VIEW(o)->font)+4*/; /* place for title */
  r.b.x -= 2;
  r.b.y -= 2;

  return r;
};


/*
  an equivalent for "t_rect t_view.size_minimum(t_view * )" see view.h.

  return minimal sizes for the t_window. Default values are 220, 50. Of-course

  you can change it by your own function for the object :

  static t_point my_size_minumum ( p_view o ) { return point_assign(400, 300); };

  VIEW(win)->size_minumum = &my_size_minimum;
*/
t_point   win_size_minimum ( p_view o )
{

  return point_assign(220, 50);

};


/*
  an equivalent for "void t_view.draw(t_view * )" see view.h.

  main drawing function of the window. The standard form of this function will find

  in file view.h.
*/
void  win_draw ( p_view o )
{

  /* r = { 0, 0, width of object, height of object }*/
  t_rect  r = o->get_local_extent(o);
  t_point p;

  /* start to draw in rect (r) and return delta (p.x,p.y) from 0,0 of the screen
     return output for the drawing ( default : t_view.draw_buffer - virtual_screen ).
     When last end_of_paint is called, it's drawn to t_view.draw_out ( screen )
  */
  BITMAP *out = o->begin_paint(o, &p, r);

  if ( out ) {

    o->background(o, out, rect_move(r, p.x, p.y));

    button3d(o,out, r.a.x+p.x, r.a.y+p.y, r.b.x+p.x, r.b.y+p.y,0);

    if ( o->drag_mode & DM_DRAGGROW ) {

	  l_uchar border = ( o->brush.state & BRUSH_LARGE3D ) ? 2 : 1;

      line(out, p.x+r.b.x-border-2, p.y+r.b.y-border-1, p.x+r.b.x-border-1, p.y+r.b.y-border-2, color_3d_light);
      line(out, p.x+r.b.x-border-3, p.y+r.b.y-border-1, p.x+r.b.x-border-1, p.y+r.b.y-border-3, color_3d_shadow);

      line(out, p.x+r.b.x-border-6, p.y+r.b.y-border-1, p.x+r.b.x-border-1, p.y+r.b.y-border-6, color_3d_light);
      line(out, p.x+r.b.x-border-7, p.y+r.b.y-border-1, p.x+r.b.x-border-1, p.y+r.b.y-border-7, color_3d_shadow);

      line(out, p.x+r.b.x-border-10, p.y+r.b.y-border-1, p.x+r.b.x-border-1, p.y+r.b.y-border-10, color_3d_light);
      line(out, p.x+r.b.x-border-11, p.y+r.b.y-border-1, p.x+r.b.x-border-1, p.y+r.b.y-border-11, color_3d_shadow);

    };

    /* draw title of the window */
    WINDOW(o)->draw_title(WINDOW(o));

  };

  /* end of drawing. if this is the last call of end_of_paint, it draws context to
     t_view.draw_out, from (out)... by default t_view.draw_buffer.
  */
  o->end_of_paint(o, r);



};


/*
  an equivalent for "void t_view.set_mouse_cursor ( t_view * )" see view.h.

  If mouse cursor is placed in the left,bottom corner and the t_view.drag_mode is

  set to flag DM_DRAGGROW, this set mouse cursor to CUR_GROW.
*/
void      win_set_mouse_cursor ( p_view o )
{
   /* make mouse->where to local bounds */
   t_point m = VIEW(o)->get_local_point ( VIEW(o), mouse->where );
   /* r = { 0, 0, width of the view, height of the view } */
   t_rect  r = VIEW(o)->get_local_extent ( VIEW(o) );

   /* possible to grow, and mouse is on the left,bottom corner */
   if (  o->drag_mode & DM_DRAGGROW && m.x > r.b.x - 10 && m.x < r.b.x &&
         m.y > r.b.y - 10 && m.y < r.b.y )

      /* set mouse cursor to CUR_GROW */
      mouse_set_sys_cursor(CUR_GROW);


   else

      /* set mouse cursor to t_view.cursor - CUR_ARROW */
      view_set_mouse_cursor(o);

};


/*
  an equivalent for "void t_object.translate_event ( t_object *, t_event *)" see object.h.

  this function is called, whenever some event occurs. It calls function

  view_translate_event, and then are controled events for moving, closing, or

  switching between views.
*/
void      win_translate_event ( p_object o, t_event *event )
{

  /* return back, if window is not visible or mouse is not in the object and
     event comes from the mouse
  */
  RETVIEW(o, event);

  /* event comes from mouse - see mouse.h */
  if ( event->type & EV_MOUSE ) { /* mouse event */

    /* left mouse button was pressed */
    if ( OBJECT(mouse)->state & MO_SF_MOUSELDOWN ) { /* select */

      /* select window */
      o->select(o); /* if it was selected before, make nothing */

    };

    /* left mouse button was pressed */
    if ( OBJECT(mouse)->state & MO_SF_MOUSELDOWN ) { /* growing */

        t_point m = VIEW(o)->get_local_point ( VIEW(o), mouse->where );
        t_rect  r = VIEW(o)->get_local_extent ( VIEW(o) );

        /* check if mouse is in left, bottom corrner */
        if (  m.x > r.b.x - 10 && m.x < r.b.x && m.y > r.b.y - 10 && m.y < r.b.y )
        /* and if isn't maximized (if FLAG 0x08 is set then window is maximized) */
        if ( !(WINDOW(o)->flags & 0x08) && VIEW(o)->drag_mode & DM_DRAGGROW ) {


             l_word dm = (VIEW(o)->is_top_view(VIEW(o)) && VIEW(o)->drag_mode & DM_DRAGCONTEXT)?DM_DRAGCONTEXT:0;

             /* ok, grow object */
             VIEW(o)->drag_view(VIEW(o), DM_DRAGGROW+dm, event);

             /* clear event, now event->type is EV_NOTHING, etc... */
             clear_event(event);

        };

    };

  };

  /* calls other objects placed in the window */
  view_translate_event(o, event); /* old translate_event function */

  if (( event->type & EV_MOUSE) && (!(WINDOW(o)->flags & 0x08))) { /* 0x08 is WF_MAXSIZE */

    /* left mouse button was pressed */
    if ( OBJECT(mouse)->state & MO_SF_MOUSELDOWN ) { /* dragging */

      t_point m = VIEW(o)->get_local_point ( VIEW(o), mouse->where );
      t_rect  r = VIEW(o)->get_local_extent ( VIEW(o) );
      t_rect  s = VIEW(o)->size_limits(VIEW(o));

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