📄 aastr.h
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/*
* aastr.h --- anti-aliased stretching and rotation for Allegro
*
* This file is gift-ware. This file is given to you freely
* as a gift. You may use, modify, redistribute, and generally hack
* it about in any way you like, and you do not have to give anyone
* anything in return.
*
* I do not accept any responsibility for any effects, adverse or
* otherwise, that this code may have on just about anything that
* you can think of. Use it at your own risk.
*
* Copyright (C) 1998, 1999 Michael Bukin
*/
#ifndef __bma_aastr_h
#define __bma_aastr_h
#include <allegro.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Stretching. */
void aa_stretch_blit (BITMAP* src, BITMAP* dst,
int sx, int sy, int sw, int sh,
int dx, int dy, int dw, int dh);
void aa_stretch_sprite (BITMAP* dst, BITMAP* src,
int dx, int dy, int dw, int dh);
/* Rotation. */
void aa_rotate_scaled_bitmap (BITMAP* src, BITMAP* dst,
int x, int y, fixed angle,
fixed scalex, fixed scaley);
void aa_rotate_scaled_sprite (BITMAP* dst, BITMAP* src,
int x, int y, fixed angle,
fixed scalex, fixed scaley);
void aa_rotate_bitmap (BITMAP* src, BITMAP* dst,
int x, int y, fixed angle);
void aa_rotate_sprite (BITMAP* dst, BITMAP* src,
int x, int y, fixed angle);
#ifdef __cplusplus
}
#endif
#endif /* !__bma_aastr_h */
/*
* aastr.h ends here
*/
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