📄 colors.h
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/*
* Copyright (c) 2001,2002,2003 Mike Matsnev. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice immediately at the beginning of the file, without modification,
* this list of conditions, and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Absolutely no warranty of function or purpose is made by the author
* Mike Matsnev.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* $Id: Colors.h,v 1.9.2.3 2004/10/29 15:18:46 mike Exp $
*
*/
#ifndef COLORS_H
#define COLORS_H
struct ColorItem {
const TCHAR *name;
COLORREF value;
COLORREF tempval;
};
extern ColorItem g_colors[];
extern int g_color_profile;
// first four are A_ attributes
#define CI_NORM 0
#define CI_BG 8
#define CI_HBG 9
#define CI_GAUGE 10
#define CI_TOCL0 11
#define CI_TOCBM 12
#define CI_UINP 13
#define CI_UINPBG 14
#define CI_AS 15
#define C_NORM (g_colors[CI_NORM].value)
#define C_TCOLOR(c) (g_colors[(c)].value)
#define C_BG (g_colors[CI_BG].value)
#define C_HBG (g_colors[CI_HBG].value)
#define C_GAUGE (g_colors[CI_GAUGE].value)
#define C_TOCL0 (g_colors[CI_TOCL0].value)
#define C_TOCBM (g_colors[CI_TOCBM].value)
#define C_UINP (g_colors[CI_UINP].value)
#define C_UINPBG (g_colors[CI_UINPBG].value)
#define C_AS (g_colors[CI_AS].value)
void SaveColors();
void LoadColors();
bool NextColorProfile();
void AddColorProfileNames(void *menu,int startpos);
#endif
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