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!ENDIF 

SOURCE=.\libpng\pngmem.c

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\pngmem.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\pngmem.obj"	"$(INTDIR)\pngmem.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=.\libpng\pngpread.c

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\pngpread.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\pngpread.obj"	"$(INTDIR)\pngpread.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=.\libpng\pngread.c

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\pngread.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\pngread.obj"	"$(INTDIR)\pngread.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=.\libpng\pngrio.c

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\pngrio.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\pngrio.obj"	"$(INTDIR)\pngrio.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=.\libpng\pngrtran.c

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\pngrtran.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\pngrtran.obj"	"$(INTDIR)\pngrtran.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=.\libpng\pngrutil.c

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\pngrutil.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\pngrutil.obj"	"$(INTDIR)\pngrutil.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=.\libpng\pngset.c

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\pngset.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\pngset.obj"	"$(INTDIR)\pngset.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=.\libpng\pngtrans.c

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\pngtrans.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\pngtrans.obj"	"$(INTDIR)\pngtrans.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=.\ProgressDlg.cpp

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\ProgressDlg.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\ProgressDlg.obj"	"$(INTDIR)\ProgressDlg.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\RFile.cpp

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\RFile.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\RFile.obj"	"$(INTDIR)\RFile.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\StrBuf.cpp

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\StrBuf.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\StrBuf.obj"	"$(INTDIR)\StrBuf.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\StylesDlg.cpp

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\StylesDlg.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\StylesDlg.obj"	"$(INTDIR)\StylesDlg.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\TCRFile.cpp

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\TCRFile.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\TCRFile.obj"	"$(INTDIR)\TCRFile.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\TextFile.cpp

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\TextFile.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\TextFile.obj"	"$(INTDIR)\TextFile.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\TextFormatter.cpp

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\TextFormatter.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\TextFormatter.obj"	"$(INTDIR)\TextFormatter.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\TextParser.cpp

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\TextParser.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\TextParser.obj"	"$(INTDIR)\TextParser.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\TextViewNG.cpp

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\TextViewNG.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\TextViewNG.obj"	"$(INTDIR)\TextViewNG.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\TVFrame.cpp

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\TVFrame.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\TVFrame.obj"	"$(INTDIR)\TVFrame.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\TView.cpp

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\TView.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\TView.obj"	"$(INTDIR)\TView.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\zlib\uncompr.c

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\uncompr.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\uncompr.obj"	"$(INTDIR)\uncompr.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=.\Unicode.cpp

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\Unicode.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\Unicode.obj"	"$(INTDIR)\Unicode.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\WMap.cpp

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\WMap.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\WMap.obj"	"$(INTDIR)\WMap.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\XListBox.cpp

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\XListBox.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\XListBox.obj"	"$(INTDIR)\XListBox.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\expat\xmlparse.c

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\xmlparse.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\xmlparse.obj"	"$(INTDIR)\xmlparse.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=.\XMLParser.cpp

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\XMLParser.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\XMLParser.obj"	"$(INTDIR)\XMLParser.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\expat\xmlrole.c

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\xmlrole.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\xmlrole.obj"	"$(INTDIR)\xmlrole.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=.\expat\xmltok.c

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\xmltok.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\xmltok.obj"	"$(INTDIR)\xmltok.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=.\xscanf.cpp

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\xscanf.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\xscanf.obj"	"$(INTDIR)\xscanf.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\ZipFile.cpp

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\ZipFile.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\ZipFile.obj"	"$(INTDIR)\ZipFile.sbr" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\zlib\zutil.c

!IF  "$(CFG)" == "tvngx86 - Win32 Unicode Release"


"$(INTDIR)\zutil.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "tvngx86 - Win32 Unicode Debug"


"$(INTDIR)\zutil.obj"	"$(INTDIR)\zutil.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=.\TextViewNG.rc

"$(INTDIR)\TextViewNG.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)



!ENDIF 

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