layer count.lua
来自「J2ME游戏地图编辑器。不错」· LUA 代码 · 共 37 行
LUA
37 行
-- Layer Count
lnum = 0
function main ()
local w = mappy.getValue(mappy.MAPWIDTH)
local h = mappy.getValue(mappy.MAPHEIGHT)
if (w == 0) then
mappy.msgBox ("Layer Count", "You need to load or create a map first", mappy.MMB_OK, mappy.MMB_ICONINFO)
else
mappy.msgBox ("Layer Count", "Number of layers in map = "..lnum, mappy.MMB_OK, mappy.MMB_ICONINFO)
end
end
function countlayer ()
mappy.getBlock(0,0,lnum)
end
while 1 do
lnum = lnum + 1
test, errormsg = pcall( countlayer )
if not test then
break
end
if (lnum == 8) then
break;
end
end
test, errormsg = pcall( main )
if not test then
mappy.msgBox("Error ...", errormsg, mappy.MMB_OK, mappy.MMB_ICONEXCLAMATION)
end
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?