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📄 unibutton.h

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#if !defined(AFX_UNIBUTTON_H__EBEB2EA0_A067_11D2_9E44_0020182F735A__INCLUDED_)
#define AFX_UNIBUTTON_H__EBEB2EA0_A067_11D2_9E44_0020182F735A__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

class CUniButton : public CButton
{
public:
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CUniButton)
	public:
	virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
	protected:
	virtual void PreSubclassWindow();
	virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

protected:
	//{{AFX_MSG(CUniButton)
	afx_msg BOOL OnEraseBkgnd(CDC* pDC);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
private:
	CBitmap * m_pNormal;												// bitmaps to hold button images
	CBitmap * m_pSelected;
	CBitmap * m_pHover;
	CBitmap * m_pDisabled;	
	CPoint	m_CenterPoint;												// button caption will be centered around this point
	BOOL	m_bHilighted;
	BOOL	m_bMouseDown;												// indicated that mouse is pressed down
	BOOL	m_bHover;													// indicates if mouse is over the button
	BOOL	m_bCapture;													// indicates that mouse is captured in the buton
	HRGN	m_hRgn;														// region in screen coordinates
	void	DrawButton(CDC * pDC, CRect * pRect, UINT state);			// draws button to the screen
	void	CheckHover(CPoint point);
	BOOL	HitTest(CPoint point);
protected:
public:
	void SetState( BOOL bHighlight );
	CUniButton();				// constructor
	virtual ~CUniButton();		// destructor
	BOOL Create(LPCTSTR			lpszCaption, 
				DWORD			dwStyle, 
				const CPoint	point,				// Button Position. Left-Up
				const HRGN		hRgn, 
				CWnd*			pParentWnd, 
				UINT			nID,				// Button Resource ID
				UINT			nIDBkNormal,		// Button background bitmap resource ID(Normal Status)
				UINT			nIDBkPush,			// Button background bitmap resource ID(Selected Status)
				UINT			nIDBkHover,			// Button background bitmap resource ID(Hover Status)
				UINT			nIDBkDisable);		// Button background bitmap resource ID(Disabled Status)
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_UNIBUTTON_H__EBEB2EA0_A067_11D2_9E44_0020182F735A__INCLUDED_)

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