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📄 i_ugldsp.cpp

📁 zinc60t22.tar.gz:zinc在tornado2.2.x下的补丁
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	dib.stride = bitmap.width;	dib.colorFormat = UGL_DEVICE_COLOR_32;	dib.clutSize = 0;	dib.imageFormat = UGL_DIRECT;	dib.pClut = UGL_NULL;	dib.pImage = bitmapData;	if (transparent)	{		bitmap.transparent = true;		UGL_MDIB mDib;		mDib.height = bitmap.height;		mDib.width = mDib.stride = bitmap.width;		mDib.pImage = maskData;				bitmap.handle = uglTransBitmapCreate(devID, &dib, &mDib, UGL_DIB_INIT_DATA, 0, UGL_DEFAULT_MEM);	}	else		bitmap.handle = uglBitmapCreate(devID, &dib, UGL_DIB_INIT_DATA, 0, UGL_DEFAULT_MEM);	delete []bitmapData;	delete []maskData;#if defined(ZAF_RTOS)	ZafScreenDisplay::classSem->Give();#endif	if (bitmap.handle)		return (ZAF_ERROR_NONE);	else		return (ZAF_ERROR_INVALID);}ZafError ZafScreenDisplay::ConvertToZafBitmap(ZafBitmapStruct &){	return (ZAF_ERROR_INVALID);}ZafError ZafScreenDisplay::CopyOSBitmap(ZafBitmapStruct &dest, const ZafBitmapStruct &src){#if defined(ZAF_RTOS)	ZafScreenDisplay::classSem->Take(ZAF_WAIT_FOREVER_SEMAPHORE);#endif	if (dest.handle && !dest.staticHandle)		DestroyOSBitmap(dest);	UGL_DIB dib;	dib.height = src.height;	dib.width = dib.stride = src.width;	dib.colorFormat = UGL_DEVICE_COLOR_32;	dib.clutSize = 0;	dib.imageFormat = UGL_DIRECT;	dib.pClut = UGL_NULL;	dib.pImage = UGL_NULL;	dest.width = src.width;	dest.height = src.height;	dest.handle = uglBitmapCreate(devID, &dib, UGL_DIB_INIT_NONE, 0, UGL_DEFAULT_MEM);	BitmapBlt(&src, 0, 0, src.width, src.height, &dest, 0, 0);		#if defined(ZAF_RTOS)	ZafScreenDisplay::classSem->Give();#endif	return (ZAF_ERROR_NONE);}ZafBitmapStruct *ZafScreenDisplay::CreateOSBitmap(int width, int height){#if defined(ZAF_RTOS)	ZafScreenDisplay::classSem->Take(ZAF_WAIT_FOREVER_SEMAPHORE);#endif	ZafBitmapStruct *bitmap = new ZafBitmapStruct;	UGL_DIB dib;	dib.height = height;	dib.width = dib.stride = width;	dib.colorFormat = UGL_DEVICE_COLOR_32;	dib.clutSize = 0;	dib.imageFormat = UGL_DIRECT;	dib.pClut = UGL_NULL;	dib.pImage = UGL_NULL;	bitmap->handle = uglBitmapCreate(devID, &dib, UGL_DIB_INIT_NONE, 0, UGL_DEFAULT_MEM);	bitmap->width = width;	bitmap->height = height;		#if defined(ZAF_RTOS)	ZafScreenDisplay::classSem->Give();#endif	return (bitmap);}ZafBitmapStruct *ZafScreenDisplay::CreateOSBitmap(UGL_DIB *dib, UGL_MDIB *mDib){	if (!dib || !dib->pImage)		return (ZAF_NULLP(ZafBitmapStruct));#if defined(ZAF_RTOS)	ZafScreenDisplay::classSem->Take(ZAF_WAIT_FOREVER_SEMAPHORE);#endif	ZafBitmapStruct *bitmap = new ZafBitmapStruct;	if (mDib)	{		bitmap->transparent = true;		bitmap->handle = uglTransBitmapCreate(devID, dib, mDib, UGL_DIB_INIT_DATA, 0, UGL_DEFAULT_MEM);	}	else		bitmap->handle = uglBitmapCreate(devID, dib, UGL_DIB_INIT_DATA, 0, UGL_DEFAULT_MEM);	bitmap->width = dib->width;	bitmap->height = dib->height;		#if defined(ZAF_RTOS)	ZafScreenDisplay::classSem->Give();#endif	return (bitmap);}ZafError ZafScreenDisplay::DestroyOSBitmap(ZafBitmapStruct &bitmap){#if defined(ZAF_RTOS)	ZafScreenDisplay::classSem->Take(ZAF_WAIT_FOREVER_SEMAPHORE);#endif	if (bitmap.transparent)		uglTransBitmapDestroy(devID, bitmap.handle);	else		uglBitmapDestroy(devID, bitmap.handle);	bitmap.handle = ZAF_NULLH(UGL_BITMAP_ID);#if defined(ZAF_RTOS)	ZafScreenDisplay::classSem->Give();#endif	return (ZAF_ERROR_NONE);}// --- Icon -----------------------------------------------------------------ZafError ZafScreenDisplay::Icon(ZafCoordinate column, ZafCoordinate line, ZafIconStruct &icon){#if defined(ZAF_RTOS)    ZafAutoSemaphore autoSem(ZafScreenDisplay::classSem);#endif	int pixelColumn;	int pixelLine;	if (coordinateType == ZAF_PIXEL)	{		pixelColumn = int(column * scaleNumerator / scaleDenominator + originX);		pixelLine = int(line * scaleNumerator / scaleDenominator + originY);	}	else	{		pixelColumn = (int)(ConvertXValue(column, coordinateType, ZAF_PIXEL) * scaleNumerator / scaleDenominator + originX);		pixelLine = (int)(ConvertYValue(line, coordinateType, ZAF_PIXEL) * scaleNumerator / scaleDenominator + originY);	}	if (!icon.array)		return (ZAF_ERROR_VALUE_MISSING);	if (!icon.handle)		ConvertToOSIcon(icon);	// Save the user's clip region so can restore it when done drawing.	ZafRegionStruct clip, saveClip = ClipRegion();	// Draw the icon on the display.	uglBitmapBlt(gc, icon.handle, 0, 0, icon.width - 1, icon.height - 1,		UGL_DEFAULT_ID, pixelColumn, pixelLine);	return (ZAF_ERROR_NONE);}ZafError ZafScreenDisplay::ConvertToOSIcon(ZafIconStruct &icon){	if (!icon.array)		return (ZAF_ERROR_INVALID_SOURCE);	if (icon.handle && icon.StaticHandle())		return (ZAF_ERROR_INVALID_TARGET);	if (icon.handle)		DestroyOSIcon(icon);	ZafBitmapStruct bitmap;	bitmap.width = icon.width;	bitmap.height = icon.height;	bitmap.array = icon.array;	bitmap.staticArray = icon.staticArray;	ZafError error = ConvertToOSBitmap(bitmap);	if (error == ZAF_ERROR_NONE)	{		icon.handle = bitmap.handle;		icon.mask = bitmap.mask;		icon.transparent = bitmap.transparent;	}	return (error);}ZafError ZafScreenDisplay::ConvertToZafIcon(ZafIconStruct &){	return (ZAF_ERROR_INVALID);}ZafError ZafScreenDisplay::DestroyOSIcon(ZafIconStruct &icon){#if defined(ZAF_RTOS)	ZafScreenDisplay::classSem->Take(ZAF_WAIT_FOREVER_SEMAPHORE);#endif	if (icon.transparent)		uglTransBitmapDestroy(devID, icon.handle);	else		uglBitmapDestroy(devID, icon.handle);	icon.handle = ZAF_NULLH(UGL_BITMAP_ID);#if defined(ZAF_RTOS)	ZafScreenDisplay::classSem->Give();#endif    return (ZAF_ERROR_NONE);}// --- Image -----------------------------------------------------------------ZafError ZafScreenDisplay::Image(OSImageID imageID, const ZafRegionStruct &srcRegion, const ZafRegionStruct &destRegion){	if (!imageID)		return (ZAF_ERROR_VALUE_MISSING);#if defined(ZAF_RTOS)	ZafScreenDisplay::classSem->Take(ZAF_WAIT_FOREVER_SEMAPHORE);#endif	int pixelSrcLeft, pixelSrcTop, pixelDestLeft, pixelDestTop, pixelDestRight, pixelDestBottom;	int width = srcRegion.Width();	int height = srcRegion.Height();	if (coordinateType == ZAF_PIXEL)	{		pixelSrcLeft = (int)(srcRegion.left * scaleNumerator / scaleDenominator + originX);		pixelSrcTop = (int)(srcRegion.top * scaleNumerator / scaleDenominator + originY);		pixelDestLeft = (int)(destRegion.left * scaleNumerator / scaleDenominator + originX);		pixelDestTop = (int)(destRegion.top * scaleNumerator / scaleDenominator + originY);		pixelDestRight = (int)(destRegion.right * scaleNumerator / scaleDenominator + originX);		pixelDestBottom = (int)(destRegion.bottom * scaleNumerator / scaleDenominator + originY);	}	else	{		pixelSrcLeft = (int)(ConvertXValue(srcRegion.left, coordinateType, ZAF_PIXEL) * scaleNumerator / scaleDenominator + originX);		pixelSrcTop = (int)(ConvertYValue(srcRegion.top, coordinateType, ZAF_PIXEL) * scaleNumerator / scaleDenominator + originY);		pixelDestLeft = (int)(ConvertXValue(destRegion.left, coordinateType, ZAF_PIXEL) * scaleNumerator / scaleDenominator + originX);		pixelDestTop = (int)(ConvertYValue(destRegion.top, coordinateType, ZAF_PIXEL) * scaleNumerator / scaleDenominator + originY);		pixelDestRight = (int)(ConvertXValue(destRegion.right, coordinateType, ZAF_PIXEL) * scaleNumerator / scaleDenominator + originX);		pixelDestBottom = (int)(ConvertYValue(destRegion.bottom, coordinateType, ZAF_PIXEL) * scaleNumerator / scaleDenominator + originY);	}	if (srcRegion.Width() == destRegion.Width() && 		srcRegion.Height() == destRegion.Height())		uglBitmapBlt(gc, imageID, pixelSrcLeft, pixelSrcTop, 			pixelSrcLeft + width - 1, pixelSrcTop + height - 1, UGL_DEFAULT_ID, 			pixelDestLeft, pixelDestTop);	else		uglBitmapStretchBlt(gc, imageID, pixelSrcLeft, pixelSrcTop, 			pixelSrcLeft + width - 1, pixelSrcTop + height - 1, UGL_DEFAULT_ID, 			pixelDestLeft, pixelDestTop, pixelDestRight, pixelDestBottom);#if defined(ZAF_RTOS)	ZafScreenDisplay::classSem->Give();#endif    return (ZAF_ERROR_NONE);}// --- Mouse -----------------------------------------------------------------ZafError ZafScreenDisplay::Mouse(ZafCoordinate, ZafCoordinate, ZafMouseStruct &){	return (ZAF_ERROR_NONE);}ZafError ZafScreenDisplay::ConvertToOSMouse(ZafMouseStruct &mouse){	if (!mouse.array)		return (ZAF_ERROR_INVALID_SOURCE);	if (mouse.handle && mouse.StaticHandle())		return (ZAF_ERROR_INVALID_TARGET);	if (mouse.handle)		uglCursorBitmapDestroy(devID, mouse.handle);	UGL_ARGB argbClut[ZAF_MAXCOLORS];	uglColorConvert(devID, colorTable, UGL_DEVICE_COLOR_32,					argbClut, UGL_ARGB8888, ZAF_MAXCOLORS);	UGL_UINT8 *bitmapData = new UGL_UINT8[mouse.width * mouse.height];	for (int index = 0; index < mouse.height * mouse.width; index++)	{		UGL_UINT8 color = mouse.array[index] == ZAF_CLR_BACKGROUND ?			UGL_CURSOR_COLOR_TRANSPARENT : mouse.array[index];		bitmapData[index] = color;	}	UGL_CDIB cDib;	cDib.width = cDib.stride = mouse.width;	cDib.height = mouse.height;	cDib.hotSpot.x = mouse.hotSpotX;	cDib.hotSpot.y = mouse.hotSpotY;	cDib.clutSize = ZAF_MAXCOLORS;	cDib.pClut = argbClut;	cDib.pImage = bitmapData;	mouse.handle = uglCursorBitmapCreate(devID, &cDib);	delete []bitmapData;		return (ZAF_ERROR_NONE);}ZafError ZafScreenDisplay::ConvertToZafMouse(ZafMouseStruct &){	return (ZAF_ERROR_NONE);}ZafError ZafScreenDisplay::DestroyOSMouse(ZafMouseStruct &mouse){	if (!mouse.handle || mouse.StaticHandle())		return (ZAF_ERROR_INVALID_SOURCE);	uglCursorBitmapDestroy(devID, mouse.handle);	mouse.handle = ZAF_NULLH(UGL_CDDB_ID);	return (ZAF_ERROR_NONE);}// --- Text -----------------------------------------------------------------ZafError ZafScreenDisplay::Text(ZafCoordinate left, ZafCoordinate top,	const ZafIChar *text, int length, int hotKeyIndex, bool fill){#if defined(ZAF_RTOS)    ZafAutoSemaphore autoSem(ZafScreenDisplay::classSem);#endif    // Get the text size.	ZafRegionStruct textSize = TextSize(text, length);	// Draw the text (textSize.right and textSize.bottom are width & height).	return (Text(left, top,		left + textSize.right - 1, top + textSize.bottom - 1, text, length,		ZAF_HZ_LEFT, ZAF_VT_TOP, hotKeyIndex, fill));}ZafError ZafScreenDisplay::Text(ZafCoordinate left, ZafCoordinate top, ZafCoordinate right, ZafCoordinate bottom,	const ZafIChar *text, int length, ZafHzJustify hzJustify,	ZafVtJustify vtJustify, int hotKeyIndex, bool fill){	// Make sure we have a valid string.	if (!text || !text[0])		return (ZAF_ERROR_INVALID);#if defined(ZAF_RTOS)	ZafScreenDisplay::classSem->Take(ZAF_WAIT_FOREVER_SEMAPHORE);#endif    int pixelLeft;	int pixelTop;	int pixelRight;	int pixelBottom;	if (coordinateType == ZAF_PIXEL)	{		pixelLeft = int(left * scaleNumerator / scaleDenominator + originX);		pixelTop = int(top * scaleNumerator / scaleDenominator + originY);		pixelRight = int(right * scaleNumerator / scaleDenominator + originX);		pixelBottom = int(bottom * scaleNumerator / scaleDenominator + originY);	}	else	{		pixelLeft = (int)(ConvertXValue(left, coordinateType, ZAF_PIXEL) * scaleNumerator / scaleDenominator + originX);		pixelTop = (int)(ConvertYValue(top, coordinateType, ZAF_PIXEL) * scaleNumerator / scaleDenominator + originY);		pixelRight = (int)(ConvertXValue(right, coordinateType, ZAF_PIXEL) * scaleNumerator / scaleDenominator + originX);		pixelBottom = (int)(ConvertYValue(bottom, coordinateType, ZAF_PIXEL) * scaleNumerator / scaleDenominator + originY);	}	// Set up the fill line.	ZafIChar ZAF_FARDATA fillLine[256];#if defined(ZAF_UNICODE)	UGL_WCHAR ZAF_FARDATA fillLineW[256];#endif	if (length < 0)		length = strlen(text);	if (length > 255)		length = 255;	strncpy(fillLine, text, length);	fillLine[length] = '\0';	int hotKeyLeft, hotKeyRight;	hotKeyLeft = hotKeyRight = 0;	if (hotKeyIndex >= 0)	{		ZafIChar hotKeyBuf[2];		hotKeyBuf[0] = fillLine[hotKeyIndex];		hotKeyBuf[1] =	fillLine[hotKeyIndex] = 0;		hotKeyLeft = hotKeyIndex == 0 ? 0 : TextSize(fillLine).Width();		fillLine[hotKeyIndex] = hotKeyBuf[0];		hotKeyRight = hotKeyLeft + TextSize(hotKeyBuf).Width() - 1;	}	// Check for special characters.	strrepc(fillLine, '\t', ' ');	strrepc(fillLine, '\r', ' ');	strrepc(fillLine, '\n', ' ');	// Assign the rectangle to the region structure.	ZafRegionStruct textSize = TextSize(text), cRegion = ClipRegion();	int pixelWidth = (int)(ConvertXValue(textSize.Width(), coordinateType, ZAF_PIXEL) * scaleNumerator / scaleDenominator + originX);	int pixelHeight = (int)(ConvertYValue(textSize.Height(), coordinateType, ZAF_PIXEL) * scaleNumerator / scaleDenominator + originY);	int leftText = pixelLeft;	if (hzJustify == ZAF_HZ_RIGHT)		leftText = pixelRight - pixelWidth;	else if (hzJustify == ZAF_HZ_CENTER)	{		leftText += (pixelRight - pixelLeft - pixelWidth + 1) / 2;		if (leftText < pixelLeft)			leftText = pixelLeft;	}	// Adjust hotKey offsets.	hotKeyLeft += leftText;	hotKeyRight += leftText;	int topText = pixelTop;	if (vtJustify == ZAF_VT_BOTTOM)		topText = pixelBottom - pixelHeight;

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