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📄 01ugl.win32.tcl

📁 zinc60t22.tar.gz:zinc在tornado2.2.x下的补丁
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   set uglConfigAudio(CHANNEL)     "0"   # Initialize miscellaneous configuration    set uglConfigMisc(DEBUG_BUILD)  0   set uglConfigMisc(UGLO_BUILD)   1   set uglConfigMisc(UGLE_BUILD)   0   set uglConfigMisc(VX_POOL)      1   set uglConfigMisc(UGL_POOL)     0   set uglConfigMisc(POOL_SIZE)    0   set uglConfigMisc(BUILD_TOOL)  "gnu"   # Initialize BMF Font configuration   set uglBmfConfig(CACHE_SIZE)   "Unlimited"   set uglBmfConfig(UNICODE)      "0"   set uglBmFontSelection         {}   # Initialize Agfa Font configuration   set uglAgfaFontSelection       {}   set uglAgfaConfig(UNICODE)     "0"}###################################################################### uglConfigApply - generate the data file for a configuration#proc uglConfigApply {} {    set configname [controlValuesGet UglConfig.uglFileList -edit]    if {$configname == ""} {        messageBox "Need to specify a configuration file"        return    }    beginWaitCursor    set dateInfo "[lindex [date] 1]/[lindex [date] 3]/[lindex [date] 0] [lindex [date] 4]:[lindex [date] 5]:[lindex [date] 6]"        uglWriteConfigH $configname $dateInfo    endWaitCursor}######################################################################  uglConfigBuild - process the "build" button to build the ugl#                   system#proc uglConfigBuild {} {    global uglArchType    global uglGraphics    global uglGraphicsChipDB    global uglToolDB    global uglToolAllList    global uglConfigModify    global uglConfigChange    global uglConfigMisc    global agfaInConfig    global bmfInConfigset fontWarningMsg  \"A WindML configuration can not contain more than one font engine.To remove a font engine specification, remove all selected fontsfor the font engine that is not desired. "   if { [isBuildActive] } {      messageBox "A previous build is still active.  You must wait until \      that build completes before another build is started."      return   }   # if configuration changed then force a modified config file   if { $uglConfigChange == 1 } {       set  uglConfigModify 1   }   # Generate source code    if { $uglConfigModify == 1 } {        uglConfigApply       }   if {$agfaInConfig == 1 && $bmfInConfig == 1} {       set answer [messageBox -ok $fontWarningMsg ]       return       }   set  uglConfigModify 0   # split out the processor type/BSP   set archType [split $uglArchType - ]   set cpuType [lindex $archType 0]   # check for debug        set debugMode ""   if {[controlChecked UglConfig.bDebug]} {       controlCheckSet UglConfig.bDebug 1      set debugMode "\\\"ADDED_CFLAGS=-g -O0\\\""   }   # get the graphics device driver to build   set grvDir $uglGraphicsChipDB($uglGraphics(CHIP),DIR)   # get the tool to use for build   set tool $uglToolDB($uglConfigMisc(BUILD_TOOL),TOOL)      # get build targets    set buildMode "\\\""   append buildMode "ugl "   if {[controlChecked UglConfig.uglO]} {         append buildMode "uglobj "   }   if {[controlChecked UglConfig.bDemo]} {         append buildMode "ugldemo "   }   append buildMode "\\\""    set defines "\\\"EXTRA_DEFINE=-DCONFIG_TOOL -DVXWORKS\\\""   if {$agfaInConfig == 1} {      append defines " AGFA=TRUE"   }   buildLaunch "Build WindML" "make.exe CPU=$cpuType TOOL=$tool DRIVER=$grvDir BLD_MODE=$buildMode $debugMode $defines windml" [wtxPath target src]ugl    }######################################################################  uglConfigClean - process the "clean" button to execute the #                   clean target in make file#proc uglConfigClean {} {    global uglArchType    global uglConfigMisc    global uglToolDBset uglCleanWarningMsg  \"Performing a clean operation will remove all object files.Continuing will require a rebuild of all multimedia components.Do you want to continue?"    # split out the processor type/BSP    set archType [split $uglArchType - ]    set cpuType [lindex $archType 0]    # get the tool to use for build    set tool $uglToolDB($uglConfigMisc(BUILD_TOOL),TOOL)       # get clean targets    set cleanMode "\\\""    append cleanMode "uglrclean "    if {[controlChecked UglConfig.uglO]} {       append cleanMode "uglobjclean "    }    if {[controlChecked UglConfig.bDemo]} {       append cleanMode "demorclean "    }   append cleanMode "\\\""   set answer [messageBox -yesno $uglCleanWarningMsg ]   if {[string match $answer no]} {       return   }   buildLaunch "Clean UGL" "make.exe CPU=$cpuType TOOL=$tool CLEAN_MODE=$cleanMode windmlclean" [wtxPath target src]ugl}######################################################################  uglExit - process the "quit" button to exit the ugl-Windows #            configuration program#proc uglExit {} {    global uglConfigChange    global debugFd       # check if miscellenous options changed    uglMiscCheck    # check if input changed    uglInputCheck    # check if audio changed    uglAudioCheck    # check if graphics changed    uglGraphicsCheck        # check if BMF fonts changed    uglBmFontCheck     if { $uglConfigChange == 1 } {       set answer [messageBox -yesnocancel "UGL configuration has changed,\n save configuration?" ]       if {[string match $answer cancel]} {          return       }         if {[string match $answer yes]} {           uglConfigSave       }     }    close $debugFd    windowClose UglConfig}######################################################################  uglMiscConfig - set up configuration for miscellaneous#proc uglMiscConfig {} {   global uglConfigMisc   global uglToolDB   global uglArchType   global uglOldArchType   global uglToolAllList   controlCheckSet UglConfig.bDebug   $uglConfigMisc(DEBUG_BUILD)    controlCheckSet UglConfig.uglO     $uglConfigMisc(UGLO_BUILD)   controlCheckSet UglConfig.bDemo    $uglConfigMisc(UGLE_BUILD)    controlCheckSet UglConfig.cVxPool  $uglConfigMisc(VX_POOL)    controlCheckSet UglConfig.cUglPool $uglConfigMisc(UGL_POOL)    controlValuesSet UglConfig.memPool $uglConfigMisc(POOL_SIZE)        # Set up tool list for architecture    set toolList {}    foreach tool $uglToolAllList {        foreach arch $uglToolDB($tool,ARCH) {            if {$arch == $uglArchType} {                 lappend toolList $tool            }        }    }    if { [lsearch $toolList $uglConfigMisc(BUILD_TOOL)] == -1 } {        set uglConfigMisc(BUILD_TOOL) [lindex $toolList 0]        set uglConfigChange 1    }   controlValuesSet UglConfig.toolList $toolList   controlSelectionSet UglConfig.toolList -string $uglConfigMisc(BUILD_TOOL)}######################################################################  uglMiscCheck - check configuration for miscellaneous#proc uglMiscCheck {} {   global uglConfigMisc   global uglConfigChange   if { $uglConfigMisc(DEBUG_BUILD) != [controlChecked UglConfig.bDebug] } {       set uglConfigChange 1   }   if { $uglConfigMisc(UGLO_BUILD) != [controlChecked UglConfig.uglO] } {       set uglConfigChange 1   }   if { $uglConfigMisc(UGLE_BUILD) != [controlChecked UglConfig.bDemo] } {       set uglConfigChange 1   }   if { $uglConfigMisc(VX_POOL) != [controlChecked UglConfig.cVxPool] } {       set uglConfigChange 1   }   if { $uglConfigMisc(UGL_POOL) != [controlChecked UglConfig.cUglPool] } {       set uglConfigChange 1   }   if { $uglConfigMisc(POOL_SIZE) != [controlValuesGet UglConfig.memPool] } {       set uglConfigChange 1   }}############################################################################### Procedures for Graphics configuration dialog (UglGraphics)#####################################################################################################################################################  uglGraphicsOptSet - set state for graphics option#proc uglGraphicsOptSet {control hide state} {    controlEnable UglConfig.$control $hide    controlCheckSet UglConfig.$control $state}######################################################################  uglGraphicsDepthSet - set available depth#proc uglGraphicsDepthSet {args} {    global uglGraphics    global uglGraphicsChipDB    set device [controlSelectionGet UglConfig.chipList -string]    # Parse modes to get color depths    set graphicsDepthList {}    foreach mode $uglGraphicsChipDB($device,MODES) {        set modeList [split $mode , ]        set depth [lindex $modeList 0]        set depthNum [lsearch $graphicsDepthList $depth]        if { $depthNum == -1 } {           lappend graphicsDepthList $depth        }    }    controlValuesSet UglConfig.colorDepthList $graphicsDepthList    set depthNum [lsearch $graphicsDepthList $uglGraphics(DEPTH)]    if { $depthNum == -1 } {       set depthNum 0    }    controlSelectionSet UglConfig.colorDepthList $depthNum}######################################################################  uglGraphicsResolutionSet - set available resolutions#proc uglGraphicsResolutionSet {} {    global uglGraphics    global uglGraphicsChipDB    set device [controlSelectionGet UglConfig.chipList -string]    # Parse modes to get resolutions    set graphicsResList {}    set currentDepth [controlSelectionGet UglConfig.colorDepthList -string ]    foreach mode $uglGraphicsChipDB($device,MODES) {        set modeList [split $mode , ]        set depth [lindex $modeList 0]        if { [ string compare $currentDepth $depth ] == 0 } {            set resolution [lindex $modeList 1]            set resNum [lsearch $graphicsResList $resolution]            if { $resNum == -1 } {               lappend graphicsResList $resolution            }        }    }    controlValuesSet UglConfig.resolutionList $graphicsResList    set resNum [lsearch $graphicsResList $uglGraphics(RESOLUTION)]    if { $resNum == -1 } {       set resNum 0    }    controlSelectionSet UglConfig.resolutionList $resNum}######################################################################  uglGraphicsRefreshSet - set available refresh rates#proc uglGraphicsRefreshSet {} {    global uglGraphics    global uglGraphicsChipDB    set device [controlSelectionGet UglConfig.chipList -string]    # Parse modes to get resolutions    set graphicsRefreshList {}    set currentDepth [controlSelectionGet UglConfig.colorDepthList -string ]    set currentRes [controlSelectionGet UglConfig.resolutionList -string ]    foreach mode $uglGraphicsChipDB($device,MODES) {        set modeList [split $mode , ]        set depth [lindex $modeList 0]        if { [ string compare $currentDepth $depth ] == 0 } {            set resolution [lindex $modeList 1]            if { [ string compare $currentRes $resolution ] == 0 } {               set refresh [lindex $modeList 2]               set refreshNum [lsearch $graphicsRefreshList $refresh]        

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