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📄 01ugl.win32.tcl

📁 zinc60t22.tar.gz:zinc在tornado2.2.x下的补丁
💻 TCL
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                         uglReadFontDir }            "HEADER"   { set uglBmFontEngineDB(HEADER) $arg}            "SELECT"   { set uglBmFontEngineDB(SELECT)   $arg }            "END"      { return }        }        set line [gets $fd]    }}###################################################################### uglReadFontDir - read font directory#proc uglReadFontDir  {} {    global uglBmFontEngineDB    global uglHome    set fontList ""    # Get the list of fonts in the font directory    set tmpFileList [glob -nocomplain $uglHome/$uglBmFontEngineDB(PATH)/*.c]    foreach file $tmpFileList {        set fd [open $file r]        set line [gets $fd]]        set index [lsearch $line -]        set fontRef [lrange $line [expr $index + 1] end]        set fontRef [lindex $fontRef 0 ]        lappend fontList $fontRef        close $fd    }    # Sort the font list    set fontList [lsort $fontList]    # Build the control lists    foreach font $fontList {        lappend uglBmFontEngineDB(REFERNCE)  uglBMFFont_$font        regsub -all {_} $font { } fontName        set index [llength $fontName]        set fontName [linsert $fontName [expr $index - 1] Pitch]        lappend uglBmFontEngineDB(NAME)  $fontName    }}###################################################################### uglAddNewGraphics - add slot for a new graphics device in data base#proc uglAddNewGraphics  {graphicsName} {    global uglGraphicsChipDB    global uglGraphicsAllDeviceList    if { [lsearch $uglGraphicsAllDeviceList $graphicsName] == -1 } {        lappend uglGraphicsAllDeviceList   $graphicsName        set uglGraphicsChipDB($graphicsName,ARCH) {}        set uglGraphicsChipDB($graphicsName,OPTIONS) {}        set uglGraphicsChipDB($graphicsName,MODES) {}        set uglGraphicsChipDB($graphicsName,OUTPUT) {}        }    }###################################################################### uglAddGraphicsDevice - construct the device data base#proc uglAddGraphicsDevice  {line fd} {    global uglGraphicsChipDB    set chipName {}    set line [gets $fd]    while {![eof $fd]} {        set arg [lrange $line 1 end]        switch [lindex $line 0] {            "DEVICE"   { set chipName $arg ; \                         uglAddNewGraphics $chipName}            "ARCH"     { lappend uglGraphicsChipDB($chipName,ARCH)    $arg }            "MODE"     { lappend uglGraphicsChipDB($chipName,MODES)   $arg}            "DIR"      { set uglGraphicsChipDB($chipName,DIR)         $arg }            "HEADER"   { set uglGraphicsChipDB($chipName,HEADER)      $arg }            "SELECT"   { set uglGraphicsChipDB($chipName,SELECT)      $arg }            "OUTPUT"   { lappend uglGraphicsChipDB($chipName,OUTPUT)  $arg }            "OPTION"   { lappend uglGraphicsChipDB($chipName,OPTIONS) $arg }            "END"      { return }        }        set line [gets $fd]    }}###################################################################### uglAddNewPointer - add slot for a new pointer in data base#proc uglAddNewPointer  {ptrName} {    global uglPointerAllDeviceList    global uglPointerDB    if { [lsearch $uglPointerAllDeviceList $ptrName] == -1 } {        lappend uglPointerAllDeviceList   $ptrName        set uglPointerDB($ptrName,ARCH) {}    }}###################################################################### uglAddPointerDevice - construct the pointer device data base#proc uglAddPointerDevice  {line fd} {    global uglPointerDB    global uglPointerAllDeviceList    global uglConfigInput    set ptrName {}    set line [gets $fd]    while {![eof $fd]} {        set arg [lrange $line 1 end]        switch [lindex $line 0] {            "DEVICE"   { set ptrName $arg ; \                         uglAddNewPointer $ptrName }            "ARCH"     { lappend uglPointerDB($ptrName,ARCH)   $arg }            "SELECT"   { set uglPointerDB($ptrName,SELECT) $arg }            "BSPHDR"   { set uglPointerDB($ptrName,BSPHDR) $arg }            "HEADER"   { set uglPointerDB($ptrName,HEADER) $arg }            "DEVNAME"  { set uglPointerDB($ptrName,DEVNAME) $arg }             "END"      { set uglConfigInput(PTR_TYPE) [lindex $uglPointerAllDeviceList 0] ; \                         return }        }        set line [gets $fd]    }}###################################################################### uglAddKeyboardMap - add a keyboard map in data base#proc uglAddKeyboardMap  {line fd} {    global uglKeyboardMapDB    set line [gets $fd]    while {![eof $fd]} {        set arg [lrange $line 1 end]        switch [lindex $line 0] {            "MAP"    { lappend uglKeyboardMapDB(NAME)   $arg}            "SELECT" { lappend uglKeyboardMapDB(SELECT) $arg }            "END"    { return }        }        set line [gets $fd]    }}###################################################################### uglAddNewKeyboard - add slot for a new keyboard in data base#proc uglAddNewKeyboard  {kbdName} {    global uglKeyboardDB    global uglKeyboardAllDeviceList    if { [lsearch $uglKeyboardAllDeviceList $kbdName] == -1 } {        lappend uglKeyboardAllDeviceList   $kbdName         set uglKeyboardDB($kbdName,ARCH) {}        set uglKeyboardDB($kbdName,MAP) {}    }}###################################################################### uglAddKeyboardDevice - construct the keyboard device data base#proc uglAddKeyboardDevice  {line fd} {    global uglKeyboardDB    global uglKeyboardAllDeviceList    global uglConfigInput    set kbdName {}    set line [gets $fd]    while {![eof $fd]} {        set arg [lrange $line 1 end]        switch [lindex $line 0] {            "DEVICE"   { set kbdName $arg ; \                         uglAddNewKeyboard  $kbdName }            "ARCH"     { lappend uglKeyboardDB($kbdName,ARCH)   $arg }            "MAP"      { lappend uglKeyboardDB($kbdName,MAP)   $arg }            "SELECT"   { set uglKeyboardDB($kbdName,SELECT) $arg }            "BSPHDR"   { set uglKeyboardDB($kbdName,BSPHDR) $arg }            "HEADER"   { set uglKeyboardDB($kbdName,HEADER) $arg }            "DEVNAME"  { set uglKeyboardDB($kbdName,DEVNAME) $arg }            "END"      { set uglConfigInput(KBD_TYPE) [lindex $uglKeyboardAllDeviceList 0] ; \                         return }        }        set line [gets $fd]    }}###################################################################### uglAddNewAudio - add slot for a new audio in data base#proc uglAddNewAudio  {audioName} {    global uglAudioDB    global uglAudioAllDeviceList    if { [lsearch $uglAudioAllDeviceList $audioName] == -1 } {        lappend uglAudioAllDeviceList   $audioName         set uglAudioDB($audioName,ARCH) {}    }}###################################################################### uglAddAudioDevice - construct the audio device data base#proc uglAddAudioDevice  {line fd} {    global uglAudioDB    global uglAudioAllDeviceList    global uglConfigAudio    set audioName ""    set line [gets $fd]    while {![eof $fd]} {        set arg [lrange $line 1 end]        switch [lindex $line 0] {            "DEVICE"   { set audioName $arg ; \                         uglAddNewAudio  $audioName }            "ARCH"     { lappend uglAudioDB($audioName,ARCH)    $arg }            "SELECT"   { set uglAudioDB($audioName,SELECT)      $arg }            "DIR"      { set uglAudioDB($audioName,DIR)         $arg }            "HEADER"   { set uglAudioDB($audioName,HEADER)      $arg }            "DEVNAME"  { set uglAudioDB($audioName,DEVNAME)     $arg }            "END"      { set uglConfigAudio(TYPE) [lindex $uglAudioAllDeviceList 0] ; \                         return }        }        set line [gets $fd]    }}###################################################################### uglAddOutputDevice - add an output device type#proc uglAddOutputDevice  {line} {   global uglOutDevList   global uglOutDevInc   set index [lsearch $line :]   if {$index >= 0} {      set name [lrange $line 0 [expr $index - 1]]       set arg [lrange $line [expr $index + 1] end]       lappend uglOutDevList $name       lappend uglOutDevInc $arg    }}###################################################################### uglAddNewTool - add slot for a new build tool in data base#proc uglAddNewTool  {toolName} {    global uglToolDB    global uglToolAllList    if { [lsearch $uglToolAllList $toolName] == -1 } {        lappend uglToolAllList $toolName         set uglToolDB($toolName,ARCH) {}        set uglToolDB($toolName,TOOL) ""     }}###################################################################### uglAddTool - add a WindML build tool #proc uglAddTool  {line fd} {    global uglToolDB    global uglToolAllList    global uglConfigMisc    set toolName ""    set line [gets $fd]    while {![eof $fd]} {        set arg [lrange $line 1 end]        switch [lindex $line 0] {            "NAME"     { set toolName $arg; uglAddNewTool  $toolName }            "ARCH"     { lappend uglToolDB($toolName,ARCH)   $arg }            "TOOL"     { set uglToolDB($toolName,TOOL) $arg }            "END"      { set uglConfigMisc(BUILD_TOOL) [lindex $uglToolAllList 0]; return }        }        set line [gets $fd]    }}######################################################################  uglToolSelect - process the tool select list entry#proc uglToolSelect {args} {    global uglConfigMisc    global uglConfigChange    set event [controlEventGet UglConfig.toolList]    if {$event == "dropdown"} {        return    }    set toolVal [controlSelectionGet UglConfig.toolList -string]    if { $toolVal == ""} {       return    }    if { [ string compare $toolVal $uglConfigMisc(BUILD_TOOL) ] } {        set uglConfigMisc(BUILD_TOOL) $toolVal        set uglConfigChange 1    }}################################################################################## uglControlInit - Create all control pages## proc uglControlInit {args} {    global UglConfigPage    global UglConfigItemName    global UglConfigPageList    global uglCurrentPage       foreach elem $UglConfigPageList {      set nItems [llength $UglConfigPage($elem)]      for {set ix 0} {$ix < $nItems} {incr ix} {         set ctrl [lindex $UglConfigPage($elem) $ix]         set name [lindex $UglConfigItemName($elem) $ix]         controlCreate UglConfig $ctrl         controlHide UglConfig.$name 1      }   }   set uglCurrentPage  -1}######################################################################  uglConfigScreenHide - hide/show a control screen#proc  uglConfigScreenHide {page hide} {       global UglConfigPage   global UglConfigItemName   set nItems [llength $UglConfigPage($page)]   for {set ix 0} {$ix < $nItems} {incr ix} {      set ctrl [lindex $UglConfigPage($page) $ix]      set name [lindex $UglConfigItemName($page) $ix]      controlHide UglConfig.$name $hide      }}######################################################################  uglBuildConfigScreen - generate the selected configuration screen#proc  uglBuildConfigScreen {page} {   global uglCurrentPage   global UglConfigPageList   # Remove old screen

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