📄 fightmenumanager.h
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// FightMenuManager.h: interface for the CGFightMenuManager class.
/// RPGDemo框架程序 战斗时菜单管理类类
// written by 程式浪人
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FIGHTMENUMANAGER_H__D6690778_ECE4_483F_8147_DA52B4159359__INCLUDED_)
#define AFX_FIGHTMENUMANAGER_H__D6690778_ECE4_483F_8147_DA52B4159359__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CGScene;
#pragma pack(push,1)
struct MenuItem //菜单项目类
{
CHAR szName[32]; //菜单名称
MenuItem() {ZeroMemory(szName, 32);}
~MenuItem() {} //注意,这里不能用虚函数哟!
};
#pragma pack(pop)
#define _MENU_ITEM_COUNT 4 //菜单项的数目
class CGFightMenuManager
{
public:
CGFightMenuManager();
virtual ~CGFightMenuManager();
///////////////////////////战斗时菜单管理类////////////////////////////
public:
void ResetSel() {m_iListSelect=-1;}
LONG GetSel() const {return m_iListSelect;}
HRESULT InitFightMenu(CGScene *pScene); //初始化战斗时菜单管理类
HRESULT RenderFightMenu(); //渲染战斗时菜单
HRESULT ProcessFightMenu(); //战斗时菜单处理
private:
CGScene *m_pScene;
MenuItem m_MenuItem[_MENU_ITEM_COUNT];
LONG m_iListTop; //菜单最上面项目序号
LONG m_iListSelect; //对话框列表已经选中的道具序号
CGAFDDrawSurface m_pMenuSurface; //菜单Surface
};
#endif // !defined(AFX_FIGHTMENUMANAGER_H__D6690778_ECE4_483F_8147_DA52B4159359__INCLUDED_)
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