📄 serversocket.h
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#if !defined(AFX_SERVERSOCKET_H__124E26CF_1EC6_491D_BB7F_7663663D1D4F__INCLUDED_)
#define AFX_SERVERSOCKET_H__124E26CF_1EC6_491D_BB7F_7663663D1D4F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ServerSocket.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CServerSocket command target
#include "afxsock.h"
class CExample2_ChatRoomDlg;
class CServerSocket : public CSocket
{
// Attributes
public:
// Operations
public:
CServerSocket();
virtual ~CServerSocket();
// Overrides
public:
CExample2_ChatRoomDlg * m_dlg;
UINT m_uPort;
BOOL Init(UINT port, CExample2_ChatRoomDlg* dlg);
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerSocket)
public:
virtual void OnAccept(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CServerSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVERSOCKET_H__124E26CF_1EC6_491D_BB7F_7663663D1D4F__INCLUDED_)
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