📄 dllmanager.h
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#pragma once
class DLLManager
{
public:
DLLManager();
~DLLManager(void);
// Methods
// Used to load DLL given the filename
bool LoadDLL(CString szFileName);
// Used to initialize the DLL
bool InitDLL();
// Used to free previously loaded DLL
bool FreeDLL();
// Used to set the toolbar object
void SetToolBarPointer(CToolBar *pwndToolBar);
// Used to access the ID of the toolbar button added by this DLL
UINT GetToolBarButtonID();
// Used to extract the Plug-In's name
bool GetDLLName(CString *szName);
// Member Variables
public:
// Used to hold the filename of the DLL
CString m_szDLLFileName;
// Used to hold the pointer to DLL Instance
HINSTANCE m_pDLLhInstance;
private:
// Used to hold toolbar button Resource IDs returned by plug-ins
// UINT m_unButtonArray[10];
// Used to hold number to buttons added to toolbar
// short m_nButtonCount;
// Used to hold pointer to toolbar object
CToolBar *m_pwndToolBar;
public:
// Used to set the filename for the DLL
void SetDLLFileName(CString szFileName);
protected:
// Used to hold the ID of the toolbar button added by the DLL
UINT m_unToolBarID;
public:
// Used to hold the name of the Plug-In
CString m_szPlugInName;
};
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