📄 basewind.h
字号:
// ********************** BaseWind.h **********************
//
// This header file contains the entire definition and
// implementation of class BaseWindow. BaseWindow is an abstract
// base class that is used to define an interface between
// terminal emulation code and a concrete display device. The
// class that implements the display code on some target device
// will be derived from this class, and will have to implement
// the pure virtual functions declared in this class.
//
#ifndef _BASE_WINDOW_DOT_H
#define _BASE_WINDOW_DOT_H
#include "rs232.h"
#include "ascii.h"
enum DisplayAttribute { NORMAL_ATTRIBUTE = 0x07,
REVERSE_ATTRIBUTE = 0x70,
INVISIBLE_ATTRIBUTE = 0 };
//
// Keyboard definitions for codes returned from ReadKey()
// These are BIOS codes from MS-DOS, but we'll keep using
// them under Windows for consistency
//
const int F1 = 0x3b00;
const int F2 = 0x3c00;
const int F3 = 0x3d00;
const int F4 = 0x3e00;
const int F5 = 0x3f00;
const int F6 = 0x4000;
const int F7 = 0x4100;
const int F8 = 0x4200;
const int F9 = 0x4300;
const int F10 = 0x4400;
const int ALT_F1 = 0x6800;
const int ALT_F2 = 0x6900;
const int ALT_F3 = 0x6a00;
const int ALT_F4 = 0x6b00;
const int ALT_F5 = 0x6c00;
const int ALT_F6 = 0x6d00;
const int ALT_F7 = 0x6e00;
const int ALT_F8 = 0x6f00;
const int ALT_F9 = 0x7000;
const int ALT_F10 = 0x7100;
const int CONTROL_F1 = 0x5e00;
const int CONTROL_F2 = 0x5f00;
const int CONTROL_F3 = 0x6000;
const int CONTROL_F4 = 0x6100;
const int CONTROL_F5 = 0x6200;
const int CONTROL_F6 = 0x6300;
const int CONTROL_F7 = 0x6400;
const int CONTROL_F8 = 0x6500;
const int CONTROL_F9 = 0x6600;
const int CONTROL_F10 = 0x6700;
const int SHIFT_F1 = 0x5400;
const int SHIFT_F2 = 0x5500;
const int SHIFT_F3 = 0x5600;
const int SHIFT_F4 = 0x5700;
const int SHIFT_F5 = 0x5800;
const int SHIFT_F6 = 0x5900;
const int SHIFT_F7 = 0x5a00;
const int SHIFT_F8 = 0x5b00;
const int SHIFT_F9 = 0x5c00;
const int SHIFT_F10 = 0x5d00;
const int UP = 0x4800;
const int DOWN = 0x5000;
const int LEFT = 0x4b00;
const int RIGHT = 0x4d00;
const int HOME = 0x4700;
const int END = 0x4f00;
const int PGUP = 0x4900;
const int PGDN = 0x5100;
const int INSERT = 0x5200;
const int DELETE_KEY = 0x5300;
const int ALT_A = 0x1e00;
const int ALT_B = 0x3000;
const int ALT_C = 0x2e00;
const int ALT_D = 0x2000;
const int ALT_E = 0x1200;
const int ALT_F = 0x2100;
const int ALT_G = 0x2200;
const int ALT_H = 0x2300;
const int ALT_I = 0x1700;
const int ALT_J = 0x2400;
const int ALT_K = 0x2500;
const int ALT_L = 0x2600;
const int ALT_M = 0x3200;
const int ALT_N = 0x3100;
const int ALT_O = 0x1800;
const int ALT_P = 0x1900;
const int ALT_Q = 0x1000;
const int ALT_R = 0x1300;
const int ALT_S = 0x1f00;
const int ALT_T = 0x1400;
const int ALT_U = 0x1600;
const int ALT_V = 0x2f00;
const int ALT_W = 0x1100;
const int ALT_X = 0x2d00;
const int ALT_Y = 0x1500;
const int ALT_Z = 0x2c00;
class BaseWindow {
public :
BaseWindow()
{
wrap = 0;
attribute = NORMAL_ATTRIBUTE;
}
virtual ~BaseWindow( void ){ ; }
void SetWrap( int setting ){ wrap = setting; }
DisplayAttribute GetAttribute( void ) { return attribute; }
virtual BaseWindow &operator<<( char c ) = 0;
virtual BaseWindow &operator<<( char *pStr ) = 0;
virtual void Clear( void ) = 0;
virtual void Goto( void ) = 0;
virtual void SetAttribute( int a ) = 0;
virtual int SetPosition( int row, int col ) = 0;
virtual void GetPosition( int &rol, int &col ) = 0;
virtual void GetDimensions( int &width, int &height ) = 0;
protected :
int wrap;
DisplayAttribute attribute;
};
#endif // #ifndef _BASE_WINDOW_DOT_H
// ******************** End of BaseWind.h *******************
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -