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📄 test.cpp

📁 Programming the Microsoft Windows driver model.2nd 随书光盘。内有很多作者送的实用工具和随书源码。WDM编程
💻 CPP
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// test.cpp : Defines the class behaviors for the application.

//



#include "stdafx.h"

#include "test.h"

#include "testDlg.h"



#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__;

#endif



/////////////////////////////////////////////////////////////////////////////

// CTestApp



BEGIN_MESSAGE_MAP(CTestApp, CWinApp)

	//{{AFX_MSG_MAP(CTestApp)

		// NOTE - the ClassWizard will add and remove mapping macros here.

		//    DO NOT EDIT what you see in these blocks of generated code!

	//}}AFX_MSG

	ON_COMMAND(ID_HELP, CWinApp::OnHelp)

END_MESSAGE_MAP()



/////////////////////////////////////////////////////////////////////////////

// CTestApp construction



CTestApp::CTestApp()

{

	// TODO: add construction code here,

	// Place all significant initialization in InitInstance

}



/////////////////////////////////////////////////////////////////////////////

// The one and only CTestApp object



CTestApp theApp;



/////////////////////////////////////////////////////////////////////////////

// CTestApp initialization



BOOL CTestApp::InitInstance()

{

	// Standard initialization

	// If you are not using these features and wish to reduce the size

	//  of your final executable, you should remove from the following

	//  the specific initialization routines you do not need.



#ifdef _AFXDLL

	Enable3dControls();			// Call this when using MFC in a shared DLL

#else

	Enable3dControlsStatic();	// Call this when linking to MFC statically

#endif



	CTestDlg dlg;

	m_pMainWnd = &dlg;

	int nResponse = dlg.DoModal();

	if (nResponse == IDOK)

	{

		// TODO: Place code here to handle when the dialog is

		//  dismissed with OK

	}

	else if (nResponse == IDCANCEL)

	{

		// TODO: Place code here to handle when the dialog is

		//  dismissed with Cancel

	}



	// Since the dialog has been closed, return FALSE so that we exit the

	//  application, rather than start the application's message pump.

	return FALSE;

}

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