📄 dialogthread.h
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#if !defined(AFX_DIALOGTHREAD_H__972075C8_9D4A_4C06_ADA1_64821AA92FA3__INCLUDED_)
#define AFX_DIALOGTHREAD_H__972075C8_9D4A_4C06_ADA1_64821AA92FA3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DialogThread.h : header file
//
#include "DialogFileWnd.h"
/////////////////////////////////////////////////////////////////////////////
// CDialogThread thread
class CDialogThread : public CWinThread
{
DECLARE_DYNCREATE(CDialogThread)
protected:
CDialogThread(); // protected constructor used by dynamic creation
// Attributes
public:
HANDLE m_hEventCreated;
HWND m_hWndParent;
CDialogFileWnd m_wndFileBrowse;
CListCtrl m_ListCtrl;
CWnd* m_pAttachedView;
int m_nID;
// Operations
public:
static UINT WINAPI KeyBoardHook(int nCode, WPARAM wParam, LPARAM lParam);
static HANDLE g_hEventClosed;
static HHOOK g_hHook;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDialogThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CDialogThread();
// Generated message map functions
//{{AFX_MSG(CDialogThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DIALOGTHREAD_H__972075C8_9D4A_4C06_ADA1_64821AA92FA3__INCLUDED_)
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