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📄 translation.xml

📁 教你怎样使用cubase SX的视频教程
💻 XML
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	<String Key="This External Plug-In \"%s\" is used as Insert, it could not be removed!">
		<cn>外部插件"%s"已经被"插入"使用,不能被移除!</cn>
	</String>

	<String Key="This External Plug-In \"%s\" is used as Instrument, it could not be removed!">
		<cn>外部插件"%s"已经被"乐器"使用,不能被移除!</cn>
	</String>

	<String Key="This Favorite has already been added!">
		<cn>这个收藏已经添加</cn>
	</String>

<!-- lego\source\aoperator\aexternalmidiassociation.cpp -->

	<String Key="Create Device">
		<cn>创建设备</cn>
	</String>

	<String Key="MIDI Devices">
		<cn>MIDI设备</cn>
	</String>

	<String Key="No Link">
		<cn>没有连接</cn>
	</String>

	<String Key="Open Midi Device Manager">
		<cn>打开MIDI设备管理</cn>
	</String>

	<String Key="Open Studio Manager">
		<cn>打开工作室管理</cn>
	</String>

	<String Key="Studio Manager">
		<cn>工作室管理</cn>
	</String>

<!-- lego\source\aoperator\aopeffect.cpp -->

	<String Key="An unknown problem occurred while opening the editor.">
		<cn>打开编辑器时发生未知问题.</cn>
	</String>

	<String Key="Bypass">
		<cn>旁路</cn>
	</String>

	<String Key="Channel \"%s\" Insert %d">
		<cn>通道 "%s" 插入 %d</cn>
	</String>

	<String Key="Channel Programs">
		<cn>通道音色</cn>
	</String>

	<String Key="Choose a Location">
		<cn>选择一个位置</cn>
	</String>

	<String Key="Device">
		<cn>设备</cn>
	</String>

	<String Key="Effect Bank">
		<cn>效果库</cn>
	</String>

	<String Key="Effect Program">
		<cn>效果音色</cn>
	</String>

	<String Key="Init %d">
		<cn>=</cn>
	</String>

	<String Key="Input Midi Signal">
		<cn>输入MIDI信号</cn>
	</String>

	<String Key="MIDI Channel">
		<cn>MIDI通道</cn>
	</String>

	<String Key="Open Effect Bank">
		<cn>打开效果库</cn>
	</String>

	<String Key="Open Effect Program">
		<cn>打开效果音色</cn>
	</String>

	<String Key="Program">
		<cn>音色</cn>
	</String>

	<String Key="Program Down">
		<cn>下一个音色</cn>
	</String>

	<String Key="Program List">
		<cn>音色列表</cn>
	</String>

	<String Key="Program Name">
		<cn>音色名</cn>
	</String>

	<String Key="Program Up">
		<cn>上一个音色</cn>
	</String>

	<String Key="Programs">
		<cn>音色</cn>
	</String>

	<String Key="Read Enable">
		<cn>可读</cn>
	</String>

	<String Key="Save %s Bank">
		<cn>保存%s音色库</cn>
	</String>

	<String Key="Save %s Effect">
		<cn>保存%s效果</cn>
	</String>

	<String Key="VST Effect Bank">
		<cn>VST效果库</cn>
	</String>

	<String Key="VST Effect Program">
		<cn>VST效果</cn>
	</String>

	<String Key="VST Instrument">
		<cn>VST乐器</cn>
	</String>

	<String Key="Write Enable">
		<cn>可写</cn>
	</String>

<!-- lego\source\aoperator\aopeq.cpp -->

	<String Key="Active">
		<cn>激活</cn>
	</String>

	<String Key="Are you sure you want to reset the EQs?">
		<cn>你真的要复位EQ均衡?</cn>
	</String>

	<String Key="Changed">
		<cn>已改变</cn>
	</String>

	<String Key="EQ 1 Freq.">
		<cn>EQ1 频率</cn>
	</String>

	<String Key="EQ 1 Gain">
		<cn>EQ1 增益</cn>
	</String>

	<String Key="EQ 1 On">
		<cn>EQ1 开</cn>
	</String>

	<String Key="EQ 1 Quality">
		<cn>EQ1 品质</cn>
	</String>

	<String Key="EQ 1 Type">
		<cn>EQ1 类型</cn>
	</String>

	<String Key="EQ 2 Freq.">
		<cn>EQ2 频率</cn>
	</String>

	<String Key="EQ 2 Gain">
		<cn>EQ2 推子</cn>
	</String>

	<String Key="EQ 2 On">
		<cn>EQ2 开</cn>
	</String>

	<String Key="EQ 2 Quality">
		<cn>EQ2 品质</cn>
	</String>

	<String Key="EQ 2 Type">
		<cn>EQ2 类型</cn>
	</String>

	<String Key="EQ 3 Freq.">
		<cn>EQ3 频率</cn>
	</String>

	<String Key="EQ 3 Gain">
		<cn>EQ3 推子</cn>
	</String>

	<String Key="EQ 3 On">
		<cn>EQ3 开</cn>
	</String>

	<String Key="EQ 3 Quality">
		<cn>EQ3 品质</cn>
	</String>

	<String Key="EQ 3 Type">
		<cn>EQ3 类型</cn>
	</String>

	<String Key="EQ 4 Freq.">
		<cn>EQ4 频率</cn>
	</String>

	<String Key="EQ 4 Gain">
		<cn>EQ4 增益</cn>
	</String>

	<String Key="EQ 4 On">
		<cn>EQ4 开</cn>
	</String>

	<String Key="EQ 4 Quality">
		<cn>EQ4 品质</cn>
	</String>

	<String Key="EQ 4 Type">
		<cn>EQ4 类型</cn>
	</String>

	<String Key="Freq1">
		<cn>频率1</cn>
	</String>

	<String Key="Freq2">
		<cn>频率2</cn>
	</String>

	<String Key="Freq3">
		<cn>频率3</cn>
	</String>

	<String Key="Freq4">
		<cn>频率4</cn>
	</String>

	<String Key="Gain1">
		<cn>增益1</cn>
	</String>

	<String Key="Gain2">
		<cn>增益2</cn>
	</String>

	<String Key="Gain3">
		<cn>增益3</cn>
	</String>

	<String Key="Gain4">
		<cn>增益4</cn>
	</String>

	<String Key="On1">
		<cn>开1</cn>
	</String>

	<String Key="On2">
		<cn>开2</cn>
	</String>

	<String Key="On3">
		<cn>开3</cn>
	</String>

	<String Key="On4">
		<cn>开4</cn>
	</String>

	<String Key="Oversampling">
		<cn>过采样</cn>
	</String>

	<String Key="Type1">
		<cn>类型1</cn>
	</String>

	<String Key="Type2">
		<cn>类型2</cn>
	</String>

	<String Key="Type3">
		<cn>类型3</cn>
	</String>

	<String Key="Type4">
		<cn>类型4</cn>
	</String>

	<String Key="Volume">
		<cn>音量</cn>
	</String>

<!-- lego\source\aoperator\aopexternaleffect.cpp -->

	<String Key="Check User Delay">
		<cn>检查用户延迟</cn>
	</String>

	<String Key="Dispatcher Volume">
		<cn>发送端音量</cn>
	</String>

	<String Key="Receiver Volume">
		<cn>接收器音量</cn>
	</String>

	<String Key="Return Bus">
		<cn>回送总线</cn>
	</String>

	<String Key="Send Bus">
		<cn>发送总线</cn>
	</String>

	<String Key="User Delay">
		<cn>用户延迟</cn>
	</String>

<!-- lego\source\aoperator\aopexternalsynth.cpp -->

	<String Key="Return Bus %d">
		<cn>回送总线 %d</cn>
	</String>

<!-- lego\source\aoperator\aopfreeze.cpp -->

	<String Key="External plugin is used. Freezing will be done in realtime.">
		<cn>外部插件已经加载,冻结将会实时进行</cn>
	</String>

	<String Key="Freeze Channel">
		<cn>冻结通道</cn>
	</String>

	<String Key="Freeze Instrument">
		<cn>冻结乐器</cn>
	</String>

	<String Key="Sorry, a Timeout occurred during Realtime Audio Freeze.">
		<cn>对不起,在实时冻结时发生了超时!</cn>
	</String>

<!-- lego\source\aoperator\aoppanner.cpp -->

	<String Key="Can not Load SurroundPanner \"%s\"!">
		<cn>不能加载 "%s" 环绕声声像控制盘</cn>
	</String>

	<String Key="Default Stereo Panner Mode">
		<cn>默认为立体声声像控制盘模式</cn>
	</String>

	<String Key="Effect Type">
		<cn>效果类型</cn>
	</String>

	<String Key="LFE2Gain">
		<cn>LFE2增益</cn>
	</String>

	<String Key="LFEGain">
		<cn>LFE增益</cn>
	</String>

	<String Key="Pan Bottom-Top">
		<cn>声像底顶</cn>
	</String>

	<String Key="Pan Bottom-Top2">
		<cn>声像底顶2</cn>
	</String>

	<String Key="Pan Front-Rear">
		<cn>声像前后</cn>
	</String>

	<String Key="Pan Front-Rear2">
		<cn>声像前后2</cn>
	</String>

	<String Key="Pan Left-Right">
		<cn>声像左右</cn>
	</String>

	<String Key="Pan Left-Right2">
		<cn>声像左右2</cn>
	</String>

	<String Key="PanBT">
		<cn>声像BT</cn>
	</String>

	<String Key="PanBT2">
		<cn>声像BT2子</cn>
	</String>

	<String Key="PanFR">
		<cn>声像FR</cn>
	</String>

	<String Key="PanFR2">
		<cn>声像FR2</cn>
	</String>

	<String Key="PanLR">
		<cn>声像LR</cn>
	</String>

	<String Key="PanLR2">
		<cn>声像LR2</cn>
	</String>

	<String Key="Panner">
		<cn>声像控制盘</cn>
	</String>

	<String Key="Panner Type">
		<cn>声像控制盘类型</cn>
	</String>

	<String Key="Stereo Balance Panner">
		<cn>立体声平衡声像控制盘</cn>
	</String>

	<String Key="Stereo Combined Panner">
		<cn>立体声结合声像控制盘</cn>
	</String>

	<String Key="Stereo Dual Panner">
		<cn>立体声双声像控制盘</cn>
	</String>

	<String Key="Stereo Pan Type">
		<cn>立体声声像类型</cn>
	</String>

<!-- lego\source\aoperator\aopvstsynth.cpp -->

	<String Key="     -> Change the instrument configuration before reloading this setup without saving">
		<cn>     -> 在改变乐器配置前重加载配置不保存</cn>
	</String>

	<String Key="     -> The instrument currently has %s">
		<cn>     -> 当前的乐器有 - %s</cn>
	</String>

	<String Key="     -> Unused mixer channels will be removed!">
		<cn>     -> 未使用的mixer通道将被移除!</cn>
	</String>

	<String Key="Are you sure you want to unfreeze the instrument?\nThe freeze files will be deleted.">
		<cn>你真的要解冻这个乐器吗? 冻结的文件将会被删除!</cn>
	</String>

	<String Key="Freeze">
		<cn>冻结</cn>
	</String>

	<String Key="Instrument is not connected. Freeze is not possible.">
		<cn>乐器没有连接,不可能冻结!</cn>
	</String>

	<String Key="Keep freeze files">
		<cn>保持冻结文件</cn>
	</String>

	<String Key="The cache file for frozen instrument \"%s\" could not be found. The instrument will be unfrozen.">
		<cn>已经冻结的缓存文件%s没有找到,乐器将被解冻。</cn>
	</String>

	<String Key="This mixer configuration expected \"%s\" to have %s">
		<cn>这个mixer配置期待 %s 有 %s </cn>
	</String>

	<String Key="Unfreeze">
		<cn>解冻</cn>
	</String>

	<String Key="You can not freeze an inactive instrument!">
		<cn>你不能冻洁一个不活动的乐器!</cn>
	</String>

<!-- lego\source\aoperator\aslot.cpp -->

	<String Key="%s: Ins. %d">
		<cn>%s: Ins. %d</cn>
	</String>

	<String Key="%s: Send %d">
		<cn>%s: 发送 %d</cn>
	</String>

	<String Key="Discard">
		<cn>放弃</cn>
	</String>

	<String Key="Discard all changes to \"%s\"?">
		<cn>放弃所有的改变 %s ?</cn>
	</String>

	<String Key="FXEdit">
		<cn>FX编辑</cn>
	</String>

	<String Key="FXOn">
		<cn>FX开</cn>
	</String>

	<String Key="FXPre">
		<cn>FX预设</cn>
	</String>

	<String Key="Keep">
		<cn>保持</cn>
	</String>

	<String Key="Level">
		<cn>电平</cn>
	</String>

	<String Key="Out">
		<cn>出</cn>
	</String>

	<String Key="Output Bus">
		<cn>输出总线</cn>
	</String>

	<String Key="Plug-ins">
		<cn>插件</cn>
	</String>

	<String Key="Resize Channel">
		<cn>改变通道大小</cn>
	</String>

	<String Key="Send Edit">
		<cn>编辑发送</cn>
	</String>

	<String Key="Send Enable">
		<cn>允许发送</cn>
	</String>

	<String Key="Send Level">
		<cn>发送电平</cn>
	</String>

	<String Key="Send Pre/Post">
		<cn>不送推子前/推子后</cn>
	</String>

	<String Key="Temporary Disabled">
		<cn>临时关闭</cn>
	</String>

	<String Key="The plug-in \"%s\" could not be found for Insert %d Channel \"%s\"!">
		<cn>Insert %d 通道 未找到插件 "%s" </cn>
	</String>

	<String Key="The plug-in \"%s\" could not be found for VST Synth %d!">
		<cn>没有找到 %d VST合成器插件 "%s"</cn>
	</String>

	<String Key="Warn Before Removing Modified Effects">
		<cn>移除修改效果前警告</cn>
	</String>

<!-- lego\source\aoperator\aslotfolder.cpp -->

	<String Key="Are you sure you want to reset this rack?">
		<cn>你真的要复位这个机架?</cn>
	</String>

	<String Key="Bypassed">		
		<cn>旁路</cn>
	</String>

	<String Key="Disable">
		<cn>禁用</cn>
	</String>

	<String Key="Edit Rack">
		<cn>编辑机架</cn>
	</String>

	<String Key="Info">
		<cn>信息</cn>
	</String>

	<String Key="No Effects">
		<cn>没有效果</cn>
	</String>

	<String Key="PreFader">
		<cn>预衰减</cn>
	</String>

	<String Key="Reset Rack">
		<cn>重设机架</cn>
	</String>

	<String Key="Reset Rack with Warning">
		<cn>带警告复位机架</cn>
	</String>

<!-- lego\source\audio\maudioeditmethods.cpp -->

	<String Key="Adjust Fades to Range">
		<cn>调整淡入淡出范围</cn>
	</String>

	<String Key="All selected audio events already match their loop settings.">
		<cn>所有选择的音频事件已经和他们的loop设置匹配。</cn>
	</String>

	<String Key="Always use Drummode for Close Gaps">
		<us>Always use Drum Mode for Close Gaps</us>
		<cn>关闭栅格后一直使用打击乐模式</cn>
	</String>

	<String Key="Apply to all">
		<cn>应用所有</cn>
	</String>

	<String Key="Assume New Versions">
		<cn>取得新版本</cn>
	</String>

	<String Key="Assume Skipping">
		<cn>跳过</cn>
	</String>

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