📄 winnet.c
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int got_addr = 0;
a.sin_family = AF_INET;
/*
* Bind to source address. First try an explicitly
* specified one...
*/
if (srcaddr) {
a.sin_addr.s_addr = p_inet_addr(srcaddr);
if (a.sin_addr.s_addr != INADDR_NONE) {
/* Override localhost_only with specified listen addr. */
ret->localhost_only = ipv4_is_loopback(a.sin_addr);
got_addr = 1;
}
}
/*
* ... and failing that, go with one of the standard ones.
*/
if (!got_addr) {
if (local_host_only)
a.sin_addr.s_addr = p_htonl(INADDR_LOOPBACK);
else
a.sin_addr.s_addr = p_htonl(INADDR_ANY);
}
a.sin_port = p_htons((short)port);
}
#ifdef IPV6
retcode = p_bind(s, (addr->family == AF_INET6 ?
(struct sockaddr *) &a6 :
(struct sockaddr *) &a),
(addr->family ==
AF_INET6 ? sizeof(a6) : sizeof(a)));
#else
retcode = p_bind(s, (struct sockaddr *) &a, sizeof(a));
#endif
if (retcode != SOCKET_ERROR) {
err = 0;
} else {
err = p_WSAGetLastError();
}
if (err) {
ret->error = winsock_error_string(err);
return (Socket) ret;
}
if (p_listen(s, SOMAXCONN) == SOCKET_ERROR) {
p_closesocket(s);
ret->error = winsock_error_string(err);
return (Socket) ret;
}
/* Set up a select mechanism. This could be an AsyncSelect on a
* window, or an EventSelect on an event object. */
errstr = do_select(s, 1);
if (errstr) {
ret->error = errstr;
return (Socket) ret;
}
add234(sktree, ret);
return (Socket) ret;
}
static void sk_tcp_close(Socket sock)
{
extern char *do_select(SOCKET skt, int startup);
Actual_Socket s = (Actual_Socket) sock;
del234(sktree, s);
do_select(s->s, 0);
p_closesocket(s->s);
sfree(s);
}
/*
* The function which tries to send on a socket once it's deemed
* writable.
*/
void try_send(Actual_Socket s)
{
while (s->sending_oob || bufchain_size(&s->output_data) > 0) {
int nsent;
DWORD err;
void *data;
int len, urgentflag;
if (s->sending_oob) {
urgentflag = MSG_OOB;
len = s->sending_oob;
data = &s->oobdata;
} else {
urgentflag = 0;
bufchain_prefix(&s->output_data, &data, &len);
}
nsent = p_send(s->s, data, len, urgentflag);
noise_ultralight(nsent);
if (nsent <= 0) {
err = (nsent < 0 ? p_WSAGetLastError() : 0);
if ((err < WSABASEERR && nsent < 0) || err == WSAEWOULDBLOCK) {
/*
* Perfectly normal: we've sent all we can for the moment.
*
* (Some WinSock send() implementations can return
* <0 but leave no sensible error indication -
* WSAGetLastError() is called but returns zero or
* a small number - so we check that case and treat
* it just like WSAEWOULDBLOCK.)
*/
s->writable = FALSE;
return;
} else if (nsent == 0 ||
err == WSAECONNABORTED || err == WSAECONNRESET) {
/*
* If send() returns CONNABORTED or CONNRESET, we
* unfortunately can't just call plug_closing(),
* because it's quite likely that we're currently
* _in_ a call from the code we'd be calling back
* to, so we'd have to make half the SSH code
* reentrant. Instead we flag a pending error on
* the socket, to be dealt with (by calling
* plug_closing()) at some suitable future moment.
*/
s->pending_error = err;
return;
} else {
/* We're inside the Windows frontend here, so we know
* that the frontend handle is unnecessary. */
logevent(NULL, winsock_error_string(err));
fatalbox("%s", winsock_error_string(err));
}
} else {
if (s->sending_oob) {
if (nsent < len) {
memmove(s->oobdata, s->oobdata+nsent, len-nsent);
s->sending_oob = len - nsent;
} else {
s->sending_oob = 0;
}
} else {
bufchain_consume(&s->output_data, nsent);
}
}
}
}
static int sk_tcp_write(Socket sock, const char *buf, int len)
{
Actual_Socket s = (Actual_Socket) sock;
/*
* Add the data to the buffer list on the socket.
*/
bufchain_add(&s->output_data, buf, len);
/*
* Now try sending from the start of the buffer list.
*/
if (s->writable)
try_send(s);
return bufchain_size(&s->output_data);
}
static int sk_tcp_write_oob(Socket sock, const char *buf, int len)
{
Actual_Socket s = (Actual_Socket) sock;
/*
* Replace the buffer list on the socket with the data.
*/
bufchain_clear(&s->output_data);
assert(len <= sizeof(s->oobdata));
memcpy(s->oobdata, buf, len);
s->sending_oob = len;
/*
* Now try sending from the start of the buffer list.
*/
if (s->writable)
try_send(s);
return s->sending_oob;
}
int select_result(WPARAM wParam, LPARAM lParam)
{
int ret, open;
DWORD err;
char buf[20480]; /* nice big buffer for plenty of speed */
Actual_Socket s;
u_long atmark;
/* wParam is the socket itself */
if (wParam == 0)
return 1; /* boggle */
s = find234(sktree, (void *) wParam, cmpforsearch);
if (!s)
return 1; /* boggle */
if ((err = WSAGETSELECTERROR(lParam)) != 0) {
/*
* An error has occurred on this socket. Pass it to the
* plug.
*/
return plug_closing(s->plug, winsock_error_string(err), err, 0);
}
noise_ultralight(lParam);
switch (WSAGETSELECTEVENT(lParam)) {
case FD_CONNECT:
s->connected = s->writable = 1;
break;
case FD_READ:
/* In the case the socket is still frozen, we don't even bother */
if (s->frozen) {
s->frozen_readable = 1;
break;
}
/*
* We have received data on the socket. For an oobinline
* socket, this might be data _before_ an urgent pointer,
* in which case we send it to the back end with type==1
* (data prior to urgent).
*/
if (s->oobinline) {
atmark = 1;
p_ioctlsocket(s->s, SIOCATMARK, &atmark);
/*
* Avoid checking the return value from ioctlsocket(),
* on the grounds that some WinSock wrappers don't
* support it. If it does nothing, we get atmark==1,
* which is equivalent to `no OOB pending', so the
* effect will be to non-OOB-ify any OOB data.
*/
} else
atmark = 1;
ret = p_recv(s->s, buf, sizeof(buf), 0);
noise_ultralight(ret);
if (ret < 0) {
err = p_WSAGetLastError();
if (err == WSAEWOULDBLOCK) {
break;
}
}
if (ret < 0) {
return plug_closing(s->plug, winsock_error_string(err), err,
0);
} else if (0 == ret) {
return plug_closing(s->plug, NULL, 0, 0);
} else {
return plug_receive(s->plug, atmark ? 0 : 1, buf, ret);
}
break;
case FD_OOB:
/*
* This will only happen on a non-oobinline socket. It
* indicates that we can immediately perform an OOB read
* and get back OOB data, which we will send to the back
* end with type==2 (urgent data).
*/
ret = p_recv(s->s, buf, sizeof(buf), MSG_OOB);
noise_ultralight(ret);
if (ret <= 0) {
char *str = (ret == 0 ? "Internal networking trouble" :
winsock_error_string(p_WSAGetLastError()));
/* We're inside the Windows frontend here, so we know
* that the frontend handle is unnecessary. */
logevent(NULL, str);
fatalbox("%s", str);
} else {
return plug_receive(s->plug, 2, buf, ret);
}
break;
case FD_WRITE:
{
int bufsize_before, bufsize_after;
s->writable = 1;
bufsize_before = s->sending_oob + bufchain_size(&s->output_data);
try_send(s);
bufsize_after = s->sending_oob + bufchain_size(&s->output_data);
if (bufsize_after < bufsize_before)
plug_sent(s->plug, bufsize_after);
}
break;
case FD_CLOSE:
/* Signal a close on the socket. First read any outstanding data. */
open = 1;
do {
ret = p_recv(s->s, buf, sizeof(buf), 0);
if (ret < 0) {
err = p_WSAGetLastError();
if (err == WSAEWOULDBLOCK)
break;
return plug_closing(s->plug, winsock_error_string(err),
err, 0);
} else {
if (ret)
open &= plug_receive(s->plug, 0, buf, ret);
else
open &= plug_closing(s->plug, NULL, 0, 0);
}
} while (ret > 0);
return open;
case FD_ACCEPT:
{
struct sockaddr_in isa;
int addrlen = sizeof(struct sockaddr_in);
SOCKET t; /* socket of connection */
memset(&isa, 0, sizeof(struct sockaddr_in));
err = 0;
t = p_accept(s->s,(struct sockaddr *)&isa,&addrlen);
if (t == INVALID_SOCKET)
{
err = p_WSAGetLastError();
if (err == WSATRY_AGAIN)
break;
}
if (s->localhost_only && !ipv4_is_local_addr(isa.sin_addr)) {
p_closesocket(t); /* dodgy WinSock let nonlocal through */
} else if (plug_accepting(s->plug, (void*)t)) {
p_closesocket(t); /* denied or error */
}
}
}
return 1;
}
/*
* Deal with socket errors detected in try_send().
*/
void net_pending_errors(void)
{
int i;
Actual_Socket s;
/*
* This might be a fiddly business, because it's just possible
* that handling a pending error on one socket might cause
* others to be closed. (I can't think of any reason this might
* happen in current SSH implementation, but to maintain
* generality of this network layer I'll assume the worst.)
*
* So what we'll do is search the socket list for _one_ socket
* with a pending error, and then handle it, and then search
* the list again _from the beginning_. Repeat until we make a
* pass with no socket errors present. That way we are
* protected against the socket list changing under our feet.
*/
do {
for (i = 0; (s = index234(sktree, i)) != NULL; i++) {
if (s->pending_error) {
/*
* An error has occurred on this socket. Pass it to the
* plug.
*/
plug_closing(s->plug,
winsock_error_string(s->pending_error),
s->pending_error, 0);
break;
}
}
} while (s);
}
/*
* Each socket abstraction contains a `void *' private field in
* which the client can keep state.
*/
static void sk_tcp_set_private_ptr(Socket sock, void *ptr)
{
Actual_Socket s = (Actual_Socket) sock;
s->private_ptr = ptr;
}
static void *sk_tcp_get_private_ptr(Socket sock)
{
Actual_Socket s = (Actual_Socket) sock;
return s->private_ptr;
}
/*
* Special error values are returned from sk_namelookup and sk_new
* if there's a problem. These functions extract an error message,
* or return NULL if there's no problem.
*/
const char *sk_addr_error(SockAddr addr)
{
return addr->error;
}
static const char *sk_tcp_socket_error(Socket sock)
{
Actual_Socket s = (Actual_Socket) sock;
return s->error;
}
static void sk_tcp_set_frozen(Socket sock, int is_frozen)
{
Actual_Socket s = (Actual_Socket) sock;
if (s->frozen == is_frozen)
return;
s->frozen = is_frozen;
if (!is_frozen && s->frozen_readable) {
char c;
p_recv(s->s, &c, 1, MSG_PEEK);
}
s->frozen_readable = 0;
}
/*
* For Plink: enumerate all sockets currently active.
*/
SOCKET first_socket(int *state)
{
Actual_Socket s;
*state = 0;
s = index234(sktree, (*state)++);
return s ? s->s : INVALID_SOCKET;
}
SOCKET next_socket(int *state)
{
Actual_Socket s = index234(sktree, (*state)++);
return s ? s->s : INVALID_SOCKET;
}
int net_service_lookup(char *service)
{
struct servent *se;
se = p_getservbyname(service, NULL);
if (se != NULL)
return p_ntohs(se->s_port);
else
return 0;
}
SockAddr platform_get_x11_unix_address(int displaynum, char **canonicalname)
{
SockAddr ret = snew(struct SockAddr_tag);
memset(ret, 0, sizeof(struct SockAddr_tag));
ret->error = "unix sockets not supported on this platform";
return ret;
}
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