📄 buttondlg.cpp
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// ButtonDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Button.h"
#include "ButtonDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CButtonDlg dialog
CButtonDlg::CButtonDlg(CWnd* pParent /*=NULL*/)
: CDialog(CButtonDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CButtonDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CButtonDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CButtonDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CButtonDlg, CDialog)
//{{AFX_MSG_MAP(CButtonDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_SHOW_HIDE, OnShowHide)
ON_BN_CLICKED(IDC_ENABLE_DISABLE, OnEnableDisable)
ON_BN_CLICKED(IDC_LEFT, OnLeft)
ON_BN_CLICKED(IDC_CENTER, OnCenter)
ON_BN_CLICKED(IDC_RIGHT, OnRight)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CButtonDlg message handlers
BOOL CButtonDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CButtonDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CButtonDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CButtonDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CButtonDlg::OnShowHide()
{
// TODO: Add your control notification handler code here
// ** Check if the Left button is currently visible
BOOL bVisible = GetDlgItem(IDC_LEFT)->IsWindowVisible();
// ** Toggle the visibility of each control
GetDlgItem(IDC_LEFT)->ShowWindow(bVisible ? SW_HIDE : SW_SHOW);
GetDlgItem(IDC_CENTER)->ShowWindow(bVisible ? SW_HIDE : SW_SHOW);
GetDlgItem(IDC_RIGHT)->ShowWindow(bVisible ? SW_HIDE : SW_SHOW);
// ** Toggle the show/hide button's capture
GetDlgItem(IDC_SHOW_HIDE)->SetWindowText(bVisible ? "Show" : "Hide");
}
void CButtonDlg::OnEnableDisable()
{
// TODO: Add your control notification handler code here
// ** Obtain the current state of the Left Button
BOOL bState = GetDlgItem(IDC_LEFT)->IsWindowEnabled();
// ** Toggle the state of each control
GetDlgItem(IDC_LEFT)->EnableWindow(!bState);
GetDlgItem(IDC_CENTER)->EnableWindow(!bState);
GetDlgItem(IDC_RIGHT)->EnableWindow(!bState);
// ** Toggle the Enable/Disable button caption
GetDlgItem(IDC_ENABLE_DISABLE)->SetWindowText(bState ? "Enable" : "Diable");
}
void CButtonDlg::OnLeft()
{
// TODO: Add your control notification handler code here
ChangeDialogTitle(IDC_LEFT);
}
void CButtonDlg::OnCenter()
{
// TODO: Add your control notification handler code here
ChangeDialogTitle(IDC_CENTER);
}
void CButtonDlg::OnRight()
{
// TODO: Add your control notification handler code here
ChangeDialogTitle(IDC_RIGHT);
}
void CButtonDlg::ChangeDialogTitle(UINT nID)
{
CString strCaption;
// ** Get the label of the button that was clicked
GetDlgItem(nID)->GetWindowText(strCaption);
strCaption += " was pressed";
// ** check if the button is the same as last item
if (m_nIDofLastButton == nID)
strCaption += " again";
// ** Set the caption of the dialog box
SetWindowText(strCaption);
// ** Store the ID of the clicked button
m_nIDofLastButton = nID;
}
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