📄 soundview.h
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// SoundView.h : interface of the CSoundView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_SOUNDVIEW_H__27C9F38D_D960_11D2_BF13_FB46B2140062__INCLUDED_)
#define AFX_SOUNDVIEW_H__27C9F38D_D960_11D2_BF13_FB46B2140062__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "mmsystem.h"
#include "DSOUND.H"
#include "math.h"
class CSoundView : public CView
{
protected: // create from serialization only
CSoundView();
DECLARE_DYNCREATE(CSoundView)
// Attributes
public:
CSoundDoc* GetDocument();
IDirectSound* m_pDSObject;
IDirectSoundBuffer* m_pDSBuffer;
IDirectSoundBuffer* m_pDSMix;
DSBUFFERDESC m_DSBufferDesc;
void PlayFreq(double dFreq);
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSoundView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CSoundView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CSoundView)
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in SoundView.cpp
inline CSoundDoc* CSoundView::GetDocument()
{ return (CSoundDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOUNDVIEW_H__27C9F38D_D960_11D2_BF13_FB46B2140062__INCLUDED_)
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