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📄 base64decoder.cpp

📁 Base64 decoder for Visual C++, 所谓的Base64 , 是密码学中的一门算法 , 在计算机界来说 , 常常运用在EMAIL传送之上
💻 CPP
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// base64Decoder.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "base64Decoder.h"
#include "base64DecoderDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CBase64DecoderApp

BEGIN_MESSAGE_MAP(CBase64DecoderApp, CWinApp)
	//{{AFX_MSG_MAP(CBase64DecoderApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CBase64DecoderApp construction

CBase64DecoderApp::CBase64DecoderApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CBase64DecoderApp object

CBase64DecoderApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CBase64DecoderApp initialization

BOOL CBase64DecoderApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CBase64DecoderDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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