📄 frame.html
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<A NAME="actions"><!-- --></A><H3>
actions</H3>
<PRE>
protected <A HREF="../../../../com/anotherbigidea/flash/movie/Actions.html" title="class in com.anotherbigidea.flash.movie">Actions</A> <B>actions</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="soundHeader"><!-- --></A><H3>
soundHeader</H3>
<PRE>
protected <A HREF="../../../../com/anotherbigidea/flash/sound/SoundStreamHead.html" title="class in com.anotherbigidea.flash.sound">SoundStreamHead</A> <B>soundHeader</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="soundData"><!-- --></A><H3>
soundData</H3>
<PRE>
protected byte[] <B>soundData</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="soundToStart"><!-- --></A><H3>
soundToStart</H3>
<PRE>
protected <A HREF="../../../../com/anotherbigidea/flash/movie/Sound.html" title="class in com.anotherbigidea.flash.movie">Sound</A> <B>soundToStart</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="customTag"><!-- --></A><H3>
customTag</H3>
<PRE>
protected int <B>customTag</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="customTagData"><!-- --></A><H3>
customTagData</H3>
<PRE>
protected byte[] <B>customTagData</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="mAnchor"><!-- --></A><H3>
mAnchor</H3>
<PRE>
protected boolean <B>mAnchor</B></PRE>
<DL>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Frame(int, com.anotherbigidea.flash.movie.TimeLine)"><!-- --></A><H3>
Frame</H3>
<PRE>
protected <B>Frame</B>(int number,
<A HREF="../../../../com/anotherbigidea/flash/movie/TimeLine.html" title="interface in com.anotherbigidea.flash.movie">TimeLine</A> timeline)</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="getSoundHeader()"><!-- --></A><H3>
getSoundHeader</H3>
<PRE>
public <A HREF="../../../../com/anotherbigidea/flash/sound/SoundStreamHead.html" title="class in com.anotherbigidea.flash.sound">SoundStreamHead</A> <B>getSoundHeader</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setSoundHeader(com.anotherbigidea.flash.sound.SoundStreamHead)"><!-- --></A><H3>
setSoundHeader</H3>
<PRE>
public void <B>setSoundHeader</B>(<A HREF="../../../../com/anotherbigidea/flash/sound/SoundStreamHead.html" title="class in com.anotherbigidea.flash.sound">SoundStreamHead</A> header)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getSoundData()"><!-- --></A><H3>
getSoundData</H3>
<PRE>
public byte[] <B>getSoundData</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setSoundData(byte[])"><!-- --></A><H3>
setSoundData</H3>
<PRE>
public void <B>setSoundData</B>(byte[] data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isAnchor()"><!-- --></A><H3>
isAnchor</H3>
<PRE>
public boolean <B>isAnchor</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setAnchor(boolean)"><!-- --></A><H3>
setAnchor</H3>
<PRE>
public void <B>setAnchor</B>(boolean isAnchor)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setCustomTag(int, byte[])"><!-- --></A><H3>
setCustomTag</H3>
<PRE>
public void <B>setCustomTag</B>(int tagId,
byte[] tagData)</PRE>
<DL>
<DD>Set a custom tag to be written at the start of the frame
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="startSound(com.anotherbigidea.flash.movie.Sound, int)"><!-- --></A><H3>
startSound</H3>
<PRE>
public int <B>startSound</B>(<A HREF="../../../../com/anotherbigidea/flash/movie/Sound.html" title="class in com.anotherbigidea.flash.movie">Sound</A> soundToStart,
int framesPerSec)</PRE>
<DL>
<DD><DL>
<DT><B>Returns:</B><DD>number of frames required for the sound</DL>
</DD>
</DL>
<HR>
<A NAME="getActions()"><!-- --></A><H3>
getActions</H3>
<PRE>
public <A HREF="../../../../com/anotherbigidea/flash/movie/Actions.html" title="class in com.anotherbigidea.flash.movie">Actions</A> <B>getActions</B>()</PRE>
<DL>
<DD>Get the frame actions
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setActions(com.anotherbigidea.flash.movie.Actions)"><!-- --></A><H3>
setActions</H3>
<PRE>
public void <B>setActions</B>(<A HREF="../../../../com/anotherbigidea/flash/movie/Actions.html" title="class in com.anotherbigidea.flash.movie">Actions</A> actions)</PRE>
<DL>
<DD>Set the frame actions (or null them out)
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="actions(int)"><!-- --></A><H3>
actions</H3>
<PRE>
public <A HREF="../../../../com/anotherbigidea/flash/movie/Actions.html" title="class in com.anotherbigidea.flash.movie">Actions</A> <B>actions</B>(int flashVersion)</PRE>
<DL>
<DD>Reset the frame actions (if any) and return the new empty Actions object
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getFrameNumber()"><!-- --></A><H3>
getFrameNumber</H3>
<PRE>
public int <B>getFrameNumber</B>()</PRE>
<DL>
<DD>Get the frame number
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPlacements()"><!-- --></A><H3>
getPlacements</H3>
<PRE>
public <A HREF="../../../../com/anotherbigidea/flash/movie/Placement.html" title="class in com.anotherbigidea.flash.movie">Placement</A>[] <B>getPlacements</B>()</PRE>
<DL>
<DD>Get the placements in this frame
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getLabel()"><!-- --></A><H3>
getLabel</H3>
<PRE>
public java.lang.String <B>getLabel</B>()</PRE>
<DL>
<DD>Get the frame label
<P>
<DD><DL>
<DT><B>Returns:</B><DD>null if the frame has no label</DL>
</DD>
</DL>
<HR>
<A NAME="setLabel(java.lang.String)"><!-- --></A><H3>
setLabel</H3>
<PRE>
public void <B>setLabel</B>(java.lang.String label)</PRE>
<DL>
<DD>Set the frame label - set to null to clear any label
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="stop()"><!-- --></A><H3>
stop</H3>
<PRE>
public void <B>stop</B>()</PRE>
<DL>
<DD>Set the stop flag - if true then the movie will stop at this frame. This can be set on the last frame to prevent the movie looping.
<P>
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