📄 imageutil.html
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<A NAME="ImageUtil()"><!-- --></A><H3>
ImageUtil</H3>
<PRE>
public <B>ImageUtil</B>()</PRE>
<DL>
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<A NAME="normalizeJPEG(java.io.InputStream, int[])"><!-- --></A><H3>
normalizeJPEG</H3>
<PRE>
public static byte[] <B>normalizeJPEG</B>(java.io.InputStream jpegImage,
int[] size)
throws java.io.IOException</PRE>
<DL>
<DD>Normalize a JPEG to ensure that it is "Baseline" rather than "Progressive". The Flash player doesn't like "Progressive".
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>size</CODE> - null or an int[2] to receive the (width,height) of the image
<DT><B>Returns:</B><DD>the image data - with the necessary header for SWF
<DT><B>Throws:</B>
<DD><CODE>java.io.IOException</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="shapeForImage(java.io.InputStream, int[])"><!-- --></A><H3>
shapeForImage</H3>
<PRE>
public static <A HREF="../../../../com/anotherbigidea/flash/movie/Shape.html" title="class in com.anotherbigidea.flash.movie">Shape</A> <B>shapeForImage</B>(java.io.InputStream jpegImage,
int[] size)
throws java.io.IOException</PRE>
<DL>
<DD>Create a Shape for the image. The resulting shape uses the image as a clipped image fill. The shape is a rectangle just the right size to show the entire image and its origin is at the top left. Additional geometry vectors may be added to the shape if required.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>size</CODE> - null or an int[2] to receive the (width,height) of the image
<DT><B>Throws:</B>
<DD><CODE>java.io.IOException</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="shapeForImage(com.anotherbigidea.flash.movie.Image, double, double)"><!-- --></A><H3>
shapeForImage</H3>
<PRE>
public static <A HREF="../../../../com/anotherbigidea/flash/movie/Shape.html" title="class in com.anotherbigidea.flash.movie">Shape</A> <B>shapeForImage</B>(<A HREF="../../../../com/anotherbigidea/flash/movie/Image.html" title="class in com.anotherbigidea.flash.movie">Image</A> image,
double width,
double height)</PRE>
<DL>
<DD>Create a Shape for the image. The resulting shape uses the image as a clipped image fill. The shape is a rectangle just the right size to show the entire image and its origin is at the top left. Additional geometry vectors may be added to the shape if required.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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<A NAME="createLosslessImage(java.awt.Image, int, boolean)"><!-- --></A><H3>
createLosslessImage</H3>
<PRE>
public static <A HREF="../../../../com/anotherbigidea/flash/movie/Image.Lossless.html" title="class in com.anotherbigidea.flash.movie">Image.Lossless</A> <B>createLosslessImage</B>(java.awt.Image image,
int format,
boolean hasAlpha)</PRE>
<DL>
<DD>Create a lossless Image object from an AWT Image - the awt image must be fully loaded and ready.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>format</CODE> - one of: SWFConstants.BITMAP_FORMAT_8_BIT, SWFConstants.BITMAP_FORMAT_16_BIT, SWFConstants.BITMAP_FORMAT_32_BIT</DL>
</DD>
</DL>
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