📄 randomimp.h
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#if !defined(AFX_RANDOMIMP_H__A5B3CDFE_C017_4675_B19B_C45C76FAD865__INCLUDED_)
#define AFX_RANDOMIMP_H__A5B3CDFE_C017_4675_B19B_C45C76FAD865__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// RandomImp.h : header file
//
#include "irandom.h"
/////////////////////////////////////////////////////////////////////////////
// CRandomImp command target
class CRandomImp : public CCmdTarget
{
DECLARE_DYNCREATE(CRandomImp)
CRandomImp(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRandomImp)
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CRandomImp();
// Generated message map functions
//{{AFX_MSG(CRandomImp)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
////my code
BEGIN_INTERFACE_PART(CRandom,IRandom)
INIT_INTERFACE_PART(CRandomImp,CRandom)
STDMETHOD(GetRandom)(int *);
END_INTERFACE_PART(CRandom)
DECLARE_INTERFACE_MAP()
DECLARE_OLECREATE(CRamdomImp)
//// my code end
};
////my code
typedef CRandomImp *PRandomImp;
//// my code end
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RANDOMIMP_H__A5B3CDFE_C017_4675_B19B_C45C76FAD865__INCLUDED_)
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