📄 button.h
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#if !defined(AFX_BUTTON_H__0609A803_EB63_4334_8F45_7412A6164FDB__INCLUDED_)
#define AFX_BUTTON_H__0609A803_EB63_4334_8F45_7412A6164FDB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
/////////////////////////////////////////////////////////////////////////////
// CButton1 wrapper class
class CButton1 : public COleDispatchDriver
{
public:
CButton1() {} // Calls COleDispatchDriver default constructor
CButton1(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CButton1(const CButton1& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
CString GetCaption();
void SetCaption(LPCTSTR lpszNewValue);
VARIANT GetTag();
void SetTag(const VARIANT& newValue);
BOOL GetEnabled();
void SetEnabled(BOOL bNewValue);
short GetIndex();
void SetIndex(short nNewValue);
CString GetKey();
void SetKey(LPCTSTR lpszNewValue);
CString GetToolTipText();
void SetToolTipText(LPCTSTR lpszNewValue);
BOOL GetVisible();
void SetVisible(BOOL bNewValue);
float GetWidth();
void SetWidth(float newValue);
float GetHeight();
void SetHeight(float newValue);
float GetTop();
void SetTop(float newValue);
float GetLeft();
void SetLeft(float newValue);
long GetValue();
void SetValue(long nNewValue);
long GetStyle();
void SetStyle(long nNewValue);
CString GetDescription();
void SetDescription(LPCTSTR lpszNewValue);
VARIANT GetImage();
void SetImage(const VARIANT& newValue);
BOOL GetMixedState();
void SetMixedState(BOOL bNewValue);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BUTTON_H__0609A803_EB63_4334_8F45_7412A6164FDB__INCLUDED_)
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