⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 depth.cpp

📁 一个很好的vc底层代码
💻 CPP
字号:
/********************************************************************** * $Id: Depth.cpp,v 1.2.2.1 2005/05/23 18:41:51 strk Exp $ * * GEOS - Geometry Engine Open Source * http://geos.refractions.net * * Copyright (C) 2001-2002 Vivid Solutions Inc. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation.  * See the COPYING file for more information. * ********************************************************************** * $Log: Depth.cpp,v $ * Revision 1.2.2.1  2005/05/23 18:41:51  strk * Replaced sprintf uses with ostringstream * * Revision 1.2  2004/07/02 13:28:26  strk * Fixed all #include lines to reflect headers layout change. * Added client application build tips in README. * * Revision 1.1  2004/03/19 09:48:45  ybychkov * "geomgraph" and "geomgraph/indexl" upgraded to JTS 1.4 * * Revision 1.10  2003/11/07 01:23:42  pramsey * Add standard CVS headers licence notices and copyrights to all cpp and h * files. * * **********************************************************************/#include <sstream>#include <geos/geomgraph.h>#define DEPTHNULL -1namespace geos {int Depth::depthAtLocation(int location) {	if (location == Location::EXTERIOR) return 0;	if (location == Location::INTERIOR) return 1;	return DEPTHNULL;}Depth::Depth() {	// initialize depth array to a sentinel value	for (int i=0; i<2; i++) {		for (int j=0; j<3;j++) {			depth[i][j]=DEPTHNULL;		}	}}Depth::~Depth() {//	delete[] &depth;}int Depth::getDepth(int geomIndex,int posIndex){	return depth[geomIndex][posIndex];}void Depth::setDepth(int geomIndex,int posIndex,int depthValue){	depth[geomIndex][posIndex] = depthValue;}int Depth::getLocation(int geomIndex,int posIndex) {	if (depth[geomIndex][posIndex] <= 0) return Location::EXTERIOR;	return Location::INTERIOR;}void Depth::add(int geomIndex,int posIndex,int location){	if (location == Location::INTERIOR)		depth[geomIndex][posIndex]++;}/** * A Depth object is null (has never been initialized) if all depths are null. */bool Depth::isNull() {	for (int i=0; i<2; i++) {		for (int j=0; j<3; j++) {			if (depth[i][j] != DEPTHNULL)				return false;		}	}	return true;}bool Depth::isNull(int geomIndex) {	return depth[geomIndex][1] == DEPTHNULL;}bool Depth::isNull(int geomIndex, int posIndex){	return depth[geomIndex][posIndex] == DEPTHNULL;}int Depth::getDelta(int geomIndex) {	return depth[geomIndex][Position::RIGHT]-depth[geomIndex][Position::LEFT];}/** * Normalize the depths for each geometry, if they are non-null. * A normalized depth * has depth values in the set { 0, 1 }. * Normalizing the depths * involves reducing the depths by the same amount so that at least * one of them is 0.  If the remaining value is > 0, it is set to 1. */void Depth::normalize() {	for (int i=0; i<2; i++) {		if (!isNull(i)) {			int minDepth=depth[i][1];			if (depth[i][2]<minDepth)				minDepth=depth[i][2];			if (minDepth<0) minDepth = 0;			for (int j=1; j<3; j++) {				int newValue=0;				if (depth[i][j]>minDepth)					newValue = 1;				depth[i][j] = newValue;			}		}	}}void Depth::add(Label* lbl){	for (int i=0; i<2; i++) {		for (int j=1; j<3; j++) {			int loc=lbl->getLocation(i,j);			if (loc==Location::EXTERIOR || loc==Location::INTERIOR) {			// initialize depth if it is null, otherwise add this location value				if (isNull(i,j)) {					depth[i][j]=depthAtLocation(loc);				} else					depth[i][j]+=depthAtLocation(loc);			}		}	}}string Depth::toString() {	ostringstream s;	s<<"A:"<<depth[0][1]<<","<<depth[0][2]<<" ";	s<<"B:"<<depth[1][1]<<","<<depth[1][2]<<"]";	return s.str();}}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -