topologylocation.cpp

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/********************************************************************** * $Id: TopologyLocation.cpp,v 1.2 2004/07/02 13:28:26 strk Exp $ * * GEOS - Geometry Engine Open Source * http://geos.refractions.net * * Copyright (C) 2001-2002 Vivid Solutions Inc. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation.  * See the COPYING file for more information. * ********************************************************************** * $Log: TopologyLocation.cpp,v $ * Revision 1.2  2004/07/02 13:28:26  strk * Fixed all #include lines to reflect headers layout change. * Added client application build tips in README. * * Revision 1.1  2004/03/19 09:48:45  ybychkov * "geomgraph" and "geomgraph/indexl" upgraded to JTS 1.4 * * Revision 1.8  2003/11/07 01:23:42  pramsey * Add standard CVS headers licence notices and copyrights to all cpp and h * files. * * **********************************************************************/#include <geos/geomgraph.h>namespace geos {TopologyLocation::TopologyLocation(const vector<int>* newLocation){	location=new vector<int>();	init((int)newLocation->size());}TopologyLocation::TopologyLocation(){	location=NULL;}TopologyLocation::~TopologyLocation(){	if ( location )	{		location->clear();		delete location;	}}/*** Constructs a TopologyLocation specifying how points on, to the left of, and to the* right of some GraphComponent relate to some Geometry. Possible values for the* parameters are Location.NULL, Location.EXTERIOR, Location.BOUNDARY, * and Location.INTERIOR.* @see Location*/TopologyLocation::TopologyLocation(int on, int left, int right) {	location=new vector<int>();	init(3);	(*location)[Position::ON]=on;	(*location)[Position::LEFT]=left;	(*location)[Position::RIGHT]=right;}TopologyLocation::TopologyLocation(int on) {	location=new vector<int>();	init(1);	(*location)[Position::ON]=on;}TopologyLocation::TopologyLocation(const TopologyLocation *gl) {	location=new vector<int>(gl->location->begin(),gl->location->end());}void TopologyLocation::init(int size){	location->resize(size);	setAllLocations(Location::UNDEF);}int TopologyLocation::get(int posIndex) const {	if (posIndex< (int)location->size()) return (*location)[posIndex];	return Location::UNDEF;}/** * @return true if all locations are NULL */bool TopologyLocation::isNull() const {	for (unsigned int i=0; i<location->size(); i++) {		if ((*location)[i]!=Location::UNDEF) return false;	}	return true;}/** * @return true if any locations are NULL */bool TopologyLocation::isAnyNull() const {	for (unsigned int i=0; i<location->size(); i++) {		if ((*location)[i]==Location::UNDEF) return true;	}	return false;}bool TopologyLocation::isEqualOnSide(const TopologyLocation &le, int locIndex) const {	return (*location)[locIndex]==(*(le.location))[locIndex];}bool TopologyLocation::isArea() const {	return location->size()>1;}bool TopologyLocation::isLine() const {	return location->size()==1;}void TopologyLocation::flip() {	if (location->size()<=1) return;	int temp=(*location)[Position::LEFT];	(*location)[Position::LEFT]=(*location)[Position::RIGHT];	(*location)[Position::RIGHT] = temp;}void TopologyLocation::setAllLocations(int locValue){	for (unsigned int i=0; i<location->size(); i++) {		(*location)[i]=locValue;	}}void TopologyLocation::setAllLocationsIfNull(int locValue){	for (unsigned int i=0; i<location->size(); i++) {		if ((*location)[i]==Location::UNDEF) (*location)[i]=locValue;	}}void TopologyLocation::setLocation(int locIndex, int locValue){	(*location)[locIndex]=locValue;}void TopologyLocation::setLocation(int locValue){	setLocation(Position::ON, locValue);}const vector<int>* TopologyLocation::getLocations() const {	return location;}void TopologyLocation::setLocations(int on, int left, int right) {	(*location)[Position::ON]=on;	(*location)[Position::LEFT]=left;	(*location)[Position::RIGHT]=right;}void TopologyLocation::setLocations(const TopologyLocation& gl){	for (unsigned int i=0; i<gl.location->size(); i++) {		(*location)[i]=(*(gl.location))[i];	}}bool TopologyLocation::allPositionsEqual(int loc) const {	for (unsigned int i=0; i<location->size(); i++) {		if ((*location)[i]!=loc) return false;	}	return true;}/** * merge updates only the NULL attributes of this object * with the attributes of another. */void TopologyLocation::merge(const TopologyLocation* gl){	// if the src is an Area label & and the dest is not, increase the dest to be an Area	if (gl->location->size()>location->size()) {		vector<int> newLoc(3);		newLoc[Position::ON]=(*location)[Position::ON];		newLoc[Position::LEFT]=Location::UNDEF;		newLoc[Position::RIGHT]=Location::UNDEF;		location->swap(newLoc);	}	for (unsigned int i=0; i<location->size(); i++) {		if ((*location)[i]==Location::UNDEF && i<gl->location->size())			(*location)[i]=(*(gl->location))[i];	}}string TopologyLocation::toString() const {	string buf="";	if (location->size()>1) buf+=Location::toLocationSymbol((*location)[Position::LEFT]);	buf+=Location::toLocationSymbol((*location)[Position::ON]);	if (location->size()>1) buf+=Location::toLocationSymbol((*location)[Position::RIGHT]);	return buf;}}

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