simpleedgesetintersector.cpp
来自「一个很好的vc底层代码」· C++ 代码 · 共 90 行
CPP
90 行
/********************************************************************** * $Id: SimpleEdgeSetIntersector.cpp,v 1.3 2004/07/08 19:34:49 strk Exp $ * * GEOS - Geometry Engine Open Source * http://geos.refractions.net * * Copyright (C) 2001-2002 Vivid Solutions Inc. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * ********************************************************************** * $Log: SimpleEdgeSetIntersector.cpp,v $ * Revision 1.3 2004/07/08 19:34:49 strk * Mirrored JTS interface of CoordinateSequence, factory and * default implementations. * Added DefaultCoordinateSequenceFactory::instance() function. * * Revision 1.2 2004/07/02 13:28:27 strk * Fixed all #include lines to reflect headers layout change. * Added client application build tips in README. * * Revision 1.1 2004/04/14 06:04:26 ybychkov * "geomgraph/index" committ problem fixed. * * Revision 1.6 2004/03/19 09:49:29 ybychkov * "geomgraph" and "geomgraph/indexl" upgraded to JTS 1.4 * * Revision 1.5 2003/11/07 01:23:42 pramsey * Add standard CVS headers licence notices and copyrights to all cpp and h * files. * * Revision 1.4 2003/10/15 16:39:03 strk * Made Edge::getCoordinates() return a 'const' value. Adapted code set. * **********************************************************************/#include <geos/geomgraphindex.h>namespace geos {SimpleEdgeSetIntersector::SimpleEdgeSetIntersector() { nOverlaps=0;}void SimpleEdgeSetIntersector::computeIntersections(vector<Edge*> *edges,SegmentIntersector *si,bool testAllSegments){ nOverlaps = 0; for(int i0=0;i0<(int)edges->size();i0++) { Edge *edge0=(*edges)[i0];
for(int i1=0;i1<(int)edges->size();i1++) { Edge *edge1=(*edges)[i1]; if (testAllSegments || edge0!=edge1) computeIntersects(edge0,edge1,si); } }}void SimpleEdgeSetIntersector::computeIntersections(vector<Edge*> *edges0,vector<Edge*> *edges1,SegmentIntersector *si){ nOverlaps = 0; for(int i0=0;i0<(int)edges0->size();i0++) { Edge *edge0=(*edges0)[i0]; for(int i1=0;i1<(int)edges1->size();i1++) { Edge *edge1=(*edges1)[i1]; computeIntersects(edge0,edge1,si); } }}/*** Performs a brute-force comparison of every segment in each Edge.* This has n^2 performance, and is about 100 times slower than using* monotone chains.*/void SimpleEdgeSetIntersector::computeIntersects(Edge *e0,Edge *e1,SegmentIntersector *si){ const CoordinateSequence *pts0=e0->getCoordinates(); const CoordinateSequence *pts1=e1->getCoordinates(); for(int i0=0;i0<pts0->getSize()-1;i0++) { for(int i1=0;i1<pts1->getSize()-1;i1++) { si->addIntersections(e0,i0,e1,i1); } }}}
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