triangle.cpp

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/********************************************************************** * $Id: Triangle.cpp,v 1.3 2004/07/02 13:28:26 strk Exp $ * * GEOS - Geometry Engine Open Source * http://geos.refractions.net * * Copyright (C) 2001-2002 Vivid Solutions Inc. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation.  * See the COPYING file for more information. * ********************************************************************** * $Log: Triangle.cpp,v $ * Revision 1.3  2004/07/02 13:28:26  strk * Fixed all #include lines to reflect headers layout change. * Added client application build tips in README. * * Revision 1.2  2004/04/20 08:52:01  strk * GeometryFactory and Geometry const correctness. * Memory leaks removed from SimpleGeometryPrecisionReducer * and GeometryFactory. * * Revision 1.1  2004/03/18 10:42:44  ybychkov * "IO" and "Util" upgraded to JTS 1.4 * "Geometry" partially upgraded. * * **********************************************************************/#include <geos/geom.h>#include <stdio.h>namespace geos {Triangle::Triangle(const Coordinate& nP0,const Coordinate& nP1,const Coordinate& nP2) {	p0=nP0;	p1=nP1;	p2=nP2;}/*** The inCentre of a triangle is the point which is equidistant* from the sides of the triangle.  This is also the point at which the bisectors* of the angles meet.** @return the point which is the inCentre of the triangle*/Coordinate* Triangle::inCentre() {	// the lengths of the sides, labelled by their opposite vertex	double len0 = p1.distance(p2);	double len1 = p0.distance(p2);	double len2 = p0.distance(p1);	double circum = len0 + len1 + len2;	double inCentreX = (len0 * p0.x + len1 * p1.x +len2 * p2.x)  / circum;	double inCentreY = (len0 * p0.y + len1 * p1.y +len2 * p2.y)  / circum;	return new Coordinate(inCentreX, inCentreY);}}

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