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📄 nodingsnapround.h

📁 一个很好的vc代码
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/********************************************************************** * $Id: nodingSnapround.h,v 1.2 2004/07/19 13:19:31 strk Exp $ * * GEOS - Geometry Engine Open Source * http://geos.refractions.net * * Copyright (C) 2001-2002 Vivid Solutions Inc. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * by the Free Software Foundation.  * See the COPYING file for more information. * ********************************************************************** * $Log: nodingSnapround.h,v $ * Revision 1.2  2004/07/19 13:19:31  strk * Documentation fixes * * Revision 1.1  2004/07/02 13:20:42  strk * Header files moved under geos/ dir. * * Revision 1.1  2004/03/29 06:59:24  ybychkov * "noding/snapround" package ported (JTS 1.4); * "operation", "operation/valid", "operation/relate" and "operation/overlay" upgraded to JTS 1.4; * "geom" partially upgraded. * * **********************************************************************/#ifndef GEOS_NODING_SNAPROUND_H#define GEOS_NODING_SNAPROUND_H#include <geos/platform.h>#include <geos/noding.h>#include <geos/geom.h>#include <vector>using namespace std;namespace geos {class SegmentSnapper {private:	static double TOLERANCE;public:	/**	* @return true if the point p is within the snap tolerance of the line p0-p1	*/	static bool isWithinTolerance(const Coordinate& p,const Coordinate& p0,const Coordinate& p1);	/**	* Adds a new node (equal to the snap pt) to the segment	* if the snapPt is	* within tolerance of the segment	*	* @param snapPt	* @param segStr	* @param segIndex	* @return <code>true</code> if a node was added	*/	bool addSnappedNode(Coordinate& snapPt,SegmentString *segStr,int segIndex);};class SimpleSegmentStringsSnapper {private:	int nSnaps;	/**	* Performs a brute-force comparison of every segment in each SegmentString.	* This has n^2 performance.	*/	void computeSnaps(SegmentString *e0, SegmentString *e1, SegmentSnapper *ss);public:	SimpleSegmentStringsSnapper();	int getNumSnaps();	void computeNodes(vector<SegmentString*>* edges, SegmentSnapper *ss, bool testAllSegments);};/* * Uses snap rounding to compute a rounded, noded arrangement from a * set of linestrings. */class SnapRounder {protected:	LineIntersector *li;public:	void setLineIntersector(LineIntersector *newLi);	vector<SegmentString*>* node(vector<SegmentString*>* inputSegmentStrings);private:		vector<SegmentString*>* fullyIntersectSegments(vector<SegmentString*>* segStrings, LineIntersector *aLi);	/**	* Computes new nodes introduced as a result of snapping segments to near vertices	* @param li	*/	vector<SegmentString*>* computeSnaps(vector<SegmentString*>* segStrings);};}#endif

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