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===========================[ Hooking Windows API ]==============================

                 Technics of hooking API functions on Windows
                 --------------------------------------------

                       Author:  Holy_Father <holy_father@phreaker.net>
                       Version: 1.1 english
                       Date:    6.10.2002


=====[ 1. Contents ]============================================================

1. Contents
2. Introduction
3. Hooking methods
  3.1 Hooking before running
  3.2 Hooking during running
    3.2.1 Own process hooking using IAT 
    3.2.2 Own process hooking using entry point rewriting
    3.2.3 Original function saving
    3.2.4 Other process hooking
      3.2.4.1 DLL Injection
      3.2.4.2 Independent code
      3.2.4.3 Raw change
4. Ending


=====[ 2. Introduction ]========================================================

	This text is about hooking API functions on OS Windows. All examples 
here completely works on Windows systems based on NT technology version NT 4.0 
and higher (Windows NT 4.0, Windows 2000, Windows XP). Probably will also work 
on others Windows systems.
	You should be familiar with processes on Windows, assembler, PE files 
structure and some API functions to understand whole text.
	When using term "Hooking API" here, I mean the full change of API.
So, when calling hooked API, our code is run immediately. I do not deal with 
cases of API monitoring only. I will write about complete hooking.


=====[ 3. Hooking methods ]=====================================================

	Our goal is generally to replace the code of some function with our 
code. This problem can be sometimes solved before running the process. This can 
be done mostly with user level process which are run by us and the goal is e.g.
to change the program behaviour. Example of this can be application crack.
E.g. program which wants original CD-ROM during startup (this was in the game
Atlantis) and we want to run it without CDs. If we change the function for 
getting a drive type we would be able to run this program from the hard drive.
	This can not be done or we do not want to do this when want to hook 
system process (e.g. services) or in the case we do not know which process will 
be the target. Then we will use hooking during running technic. Example of 
using this can be rootkit or virus with anti-antivirus technics.


=====[ 3.1 Hooking before running ]=============================================

	This is about physical module change (mostly .exe or .dll) when the 
function, which we want to change, is. We've got three possibilities at least
here on how to do this.
	The first is to find entry point of that function and basically to 
rewrite its code. This is limited by the function size but we can load some 
other modules dynamically (API LoadLibrary), so it could be enought.
        Kernel functions (kernel32.dll) can be used in all cases because 
each process in windows has its own copy of this module. Other advantage 
is if we know on which OS will be changed module run. We can use direct 
pointers in this case for e.g. API LoadLibraryA. This is because the address 
of kernel module in memory is static in the scope of one OS Windows version.
We can also use behaviour of dynamically loaded module. In this case its 
initialization part is run immediately after loading to the memory. We are not
limited in initialization part of new module.
	Second possibility of replacing function in module is its extension.
Then we have to choose between replacing first 5 bytes by relative jump
or rewriting IAT. In the case of relative jump, this will redirect the code 
execution to our code. When calling function which IAT record is changed,
our code will be executed directly after this call. But extension of the module
is not so easy because we have to care about DLL header.
	Next one is replacing the whole module. That means we create own 
version of the module which can load the original one and call original 
functions which we are not interested in. But important functions will be 
totally new. This method is not so good for big modules which can contain 
hundreds of exports.


=====[ 3.2 Hooking during running ]=============================================

	Hooking before running is mostly very special and intimately oriented
for concrete application (or module). If we replace function in kernel32.dll
or in ntdll.dll (only on NT OS) we will get perfect replace of this function
in all processes which will be run later, but it is so difficult to make it 
because we have to take care about accuracy and code prefection of new 
functions or whole new modules, but the main problem is that only process 
which will be run later will be hooked (so for all process we have to reboot 
system). Next problem could be access to these files because NT OS tries to 
protect them. Much more pretty solution is to hook process during running. This 
method require more knowledge but the result is perfect. Hooking during running 
can be done only on process for which we have writing access to their memory.
For the writing in itself we will use API function WriteProcessMemory. We will
start from hooking our own process during running.


=====[ 3.2.1 Own process hooking using IAT ]====================================

	There are many possibilities here. At first I will show you how to hook
function by rewriting IAT. Following picture shows structure of PE file:

     +-------------------------------+     - offset 0
     | MS DOS Header ("MZ") and stub |
     +-------------------------------+     
     |      PE signature ("PE")      |
     +-------------------------------+
     |             .text             |     - module code
     |         Program Code          |
     |                               |
     +-------------------------------+
     |             .data             |     - initialized (global static) data
     |        Initialized Data       |
     |                               |
     +-------------------------------+
     |            .idata             |     - information for imported functions
     |         Import Table          |       and data
     |                               |
     +-------------------------------+
     |            .edata             |     - information for exported functions
     |         Export Table          |       and data
     |                               |
     +-------------------------------+
     |         Debug symbols         |
     +-------------------------------+

	Important part for us here is Import Address Table (IAT) in the .idata
part. This part contains description of imports and mainly imported functions 
addresses. Now it is important to know how are PE files created. When calling
arbitrary API indirectly in programming language (that means we call it using 
its name, no using its OS specific address) the compiler does not link direct 
calls to the module but it links call to IAT on jmp instruction which will be 
filled by process loader while OS is loading process to the memory. This is why
we can use the same binary on two different version os Windows where modules 
can be loaded to another addresses. Process loader will fill out direct jmp 
instructions in IAT which is used by our calls from the program code. So, 
if we are able to find out specific function in IAT which we want to hook, 
we can easily change jmp instruction there and redirect code to our address.
Every call after doing this will execute our code. Advantage of this method 
is its perfection. Disadvantage is often amount of functions which should be 
hooked (e.g. if we want to change program behaviour in the file searching APIs
we will have to change functions FindFirstFile and FindNextFile, but we have to 
know that these functions have its ANSI and WIDE version, so we have to change 
IAT address for FindFirstFileA, FindFirstFileW, FindNextFileA and also 
FileNextFileW. But there still some others like FindFirstFileExA and its WIDE 
version FindFirstFileExW which are called by previous mentioned functions. 
We know that FindFirstFileW calls FindFirstFileExW but this is done directly
- not usinig IAT. And still some others to go. There are e.g. ShellAPI 
functions like SHGetDesktopFolder which also directly calls FindFirstFileW or 
FindFirstFileExW). But if we will get all of them, the result will be perfect.
	We can use ImageDirectoryEntryToData from imagehlp.dll to find out IAT
easily.

	PVOID ImageDirectoryEntryToData(
		IN LPVOID Base,	
		IN BOOLEAN MappedAsImage,	
		IN USHORT DirectoryEntry,	
		OUT PULONG Size	
	);

We will use Instance of our application as Base (Instance can be get by calling
GetModuleHandle:

	hInstance = GetModuleHandleA(NULL);

), and as DirectoryEntry we will use constant IMAGE_DIRECTORY_ENTRY_IMPORT.

	#define IMAGE_DIRECTORY_ENTRY_IMPORT 1

Result of this function is pointer to the first IAT record. IAT records are 
structures which are defined by I IMAGE_IMPORT_DESCRIPTOR. So, the result 
is a pointer on IMAGE_IMPORT_DESCRIPTOR.

	typedef struct _IMAGE_THUNK_DATA {
		union {
			PBYTE ForwarderString;
			PDWORD Function;
			DWORD Ordinal;
			PIMAGE_IMPORT_BY_NAME AddressOfData;
		} ;
	} IMAGE_THUNK_DATA,*PIMAGE_THUNK_DATA;

	typedef struct _IMAGE_IMPORT_DESCRIPTOR {
		union {
			DWORD Characteristics;
			PIMAGE_THUNK_DATA OriginalFirstThunk;
		} ;
		DWORD TimeDateStamp;
		DWORD ForwarderChain;
		DWORD Name;
		PIMAGE_THUNK_DATA FirstThunk;
	} IMAGE_IMPORT_DESCRIPTOR,*PIMAGE_IMPORT_DESCRIPTOR;

	The Name value in IMAGE_IMPORT_DESCRIPTOR is a relative reference to 
the name of module. If we want to hook a function e.g. from kernel32.dll 
we have to find out in imports which belongs to the descriptor with name 
kernel32.dll. We will call ImageDirectoryEntryToData at first and than we will
try to find descriptor with name "kernel32.dll" (there can be more than one 
descriptor with this name). Finally we will have to find our function in 
the list of all functions in the record (address of our function can be get 
by GetProcAddress function). If we find it we must use VirtualProtect to change
memory page protection and after then we can write to this part of memory.
After rewriting the address  we have to change the protection back. Before 
calling VirtualProtect we have to know some information about this memory page.
This is done by VirtualQuery. We can add some tests in case some calls will 
fail (e.g. we will not continue if the first VirtualProtect call failed, etc)>

	PCSTR pszHookModName = "kernel32.dll",pszSleepName = "Sleep";
	HMODULE hKernel = GetModuleHandle(pszHookModName);
	PROC pfnNew = (PROC)0x12345678,       //new address will be here
		pfnHookAPIAddr = GetProcAddress(hKernel,pszSleepName);

	ULONG ulSize;
	PIMAGE_IMPORT_DESCRIPTOR pImportDesc = 
		(PIMAGE_IMPORT_DESCRIPTOR)ImageDirectoryEntryToData(
			hInstance,
			TRUE,
			IMAGE_DIRECTORY_ENTRY_IMPORT,
			&ulSize
		);

	while (pImportDesc->Name)
	{
		PSTR pszModName = (PSTR)((PBYTE) hInstance + pImportDesc->Name);
		if (stricmp(pszModName, pszHookModName) == 0) 
		break;   
		pImportDesc++;
	}

	PIMAGE_THUNK_DATA pThunk = 
	(PIMAGE_THUNK_DATA)((PBYTE) hInstance + pImportDesc->FirstThunk);

	while (pThunk->u1.Function)
	{
		PROC* ppfn = (PROC*) &pThunk->u1.Function;
		BOOL bFound = (*ppfn == pfnHookAPIAddr);

		if (bFound) 
		{
			MEMORY_BASIC_INFORMATION mbi;
			VirtualQuery(
				ppfn,
				&mbi,
				sizeof(MEMORY_BASIC_INFORMATION)
			);
			VirtualProtect(
				mbi.BaseAddress,
				mbi.RegionSize,
				PAGE_READWRITE,
				&mbi.Protect)
			)

			*ppfn = *pfnNew;

			DWORD dwOldProtect;
			VirtualProtect(
				mbi.BaseAddress,
				mbi.RegionSize,
				mbi.Protect,
				&dwOldProtect
			);
			break;
		}
		pThunk++;
	}

Result of calling Sleep(1000) can be for example this:

	00407BD8: 68E8030000	push 0000003E8h
	00407BDD: E812FAFFFF	call Sleep

	Sleep:     ;this is jump on address in IAT
	004075F4: FF25BCA14000	jmp dword ptr [00040A1BCh]
 
	original table:
	0040A1BC: 79 67 E8 77 00 00 00 00
      
	new table:
	0040A1BC: 78 56 34 12 00 00 00 00

So the final jump is to 0x12345678.
          

=====[ 3.2.2 Own process hooking using entry point rewriting ]==================

	The method of rewriting first few instructions on the function entry 
point is realy simple. As in the case of rewritng address in IAT we have to 
change a page protection at first. Here it will be first 5 bytes of the given 
function which we want to hook. For later usage we will use dynamical alocation
of MEMORY_BASIC_INFORMATION structure. The beginning of the function is get 
by GetProcAddress again. On this address we will insert relative jump to our 
code. Following program calls Sleep(5000) (so it will wait for 5 seconds), than
the Sleep functions is hooked and redirected to new_sleep, finally it calls
Sleep(5000) again. Because new function new_sleep does nothing and returns 
immediately the whole program will take only 5 in place of 10 seconds.


.386p
.model flat, stdcall

includelib lib\kernel32.lib
Sleep			PROTO :DWORD
GetModuleHandleA	PROTO :DWORD
GetProcAddress		PROTO :DWORD,:DWORD
VirtualQuery		PROTO :DWORD,:DWORD,:DWORD
VirtualProtect		PROTO :DWORD,:DWORD,:DWORD,:DWORD
VirtualAlloc		PROTO :DWORD,:DWORD,:DWORD,:DWORD
VirtualFree		PROTO :DWORD,:DWORD,:DWORD
FlushInstructionCache	PROTO :DWORD,:DWORD,:DWORD
GetCurrentProcess	PROTO
ExitProcess 		PROTO :DWORD


.data

 kernel_name 		db "kernel32.dll",0
 sleep_name		db "Sleep",0
 old_protect		dd ?

 MEMORY_BASIC_INFORMATION_SIZE	equ 28

 PAGE_READWRITE		dd 000000004h
 PAGE_EXECUTE_READWRITE dd 000000040h
 MEM_COMMIT		dd 000001000h
 MEM_RELEASE		dd 000008000h


.code
start:
	push	5000
	call	Sleep

 do_hook:
	push	offset kernel_name
	call	GetModuleHandleA
	push	offset sleep_name
	push	eax
	call	GetProcAddress
	mov	edi,eax			;finally got Sleep address

	push	PAGE_READWRITE
	push	MEM_COMMIT
	push	MEMORY_BASIC_INFORMATION_SIZE
	push 	0
	call	VirtualAlloc
	test	eax,eax
	jz 	do_sleep
	mov	esi,eax			;alocation for MBI

	push	MEMORY_BASIC_INFORMATION_SIZE
	push	esi
	push	edi
	call	VirtualQuery		;inforamtion about the memory page
	test	eax,eax
	jz	free_mem

	call	GetCurrentProcess
	push	5
	push	edi
	push	eax
	call	FlushInstructionCache	;just to be sure :)

	lea	eax,[esi+014h]

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