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📄 syncobject.cpp

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#include "GOS.h"
#include "SyncObject.h"

#define EVENT_SETED 0x01L
#define EVENT_AUTO 0x02L
#define PTR_MASK ~0x03L
#define HAS_PROXY 1L

void CSyncObject::LockEx(CThread* pThread,LONG nTimeOut)
{
	nTimeOut+=GetTickCount();
	pThread->m_pWaitObject=this;
	pThread->m_nWakeTime=nTimeOut;
}

CCriticalSection::CCriticalSection()
{
	m_nData=NULL;
}

BOOL CCriticalSection::Lock(LONG nTimeOut)
{
	BOOL bResult;
	PTHREAD pThread=GetCurrentThread();

	DisableSwitchThread();
	bResult=!m_nData;
	if(bResult)
		m_nData=DWORD(pThread);
	EnableSwitchThread();

	if(!bResult && nTimeOut)
	{
		LockEx(pThread,nTimeOut);
		SwitchToThread();
		//等候唤醒...已唤醒
		if(pThread->m_pWaitObject)
			pThread->m_pWaitObject=NULL;
		else
			bResult=TRUE;
	}
	return bResult;
}

BOOL CCriticalSection::Unlock()
{
	DWORD nOwner=m_nData;
	if(nOwner)
	{
		m_nData=NULL;
		if(nOwner & HAS_PROXY)
			SwitchToThread();
	}
	return nOwner;
}

CThread* CCriticalSection::FindProxy(CThread* pWaiter,LONG nCurTime)
{
	DWORD nOwner=m_nData;
	if(nOwner)
	{
		if(nOwner & HAS_PROXY)
			nOwner &= PTR_MASK;
		else
			m_nData=nOwner | HAS_PROXY;
		pWaiter=PTHREAD(nOwner);
	}
	else
	{
		m_nData=DWORD(pWaiter);
		pWaiter->m_pWaitObject=NULL;
	}
	return pWaiter;
}

CMutex::CMutex(BOOL bInitialOwn)
{
	m_nData=bInitialOwn?DWORD(GetCurrentThread()):NULL;
}

CMutex::CMutex(CThread* pInitialOwn)
{
	m_nData=DWORD(pInitialOwn);
}

CThread* CMutex::FindProxy(CThread* pWaiter,LONG nCurTime)
{
	DWORD nOwner=m_nData;
	if(nOwner)
	{
		if(nOwner & HAS_PROXY)
			nOwner &= PTR_MASK;
		else
			m_nData=nOwner | HAS_PROXY;
		pWaiter=PTHREAD(nOwner);
		if(LONG(pWaiter->m_nWakeTime-nCurTime)>0)
			pWaiter=NULL;
	}
	else
	{
		m_nData=DWORD(pWaiter);
		pWaiter->m_pWaitObject=NULL;
	}
	return pWaiter;
}

CSemaphore::CSemaphore(LONG nInitialCount)
{
	m_nCount=nInitialCount;
	m_nIntCount=0;
	m_nData=DWORD(GetCurrentThread());
}

BOOL CSemaphore::Lock(LONG nTimeOut)
{
	BOOL bResult;
	PTHREAD pThread=GetCurrentThread();

	DisableSwitchThread();
	bResult=LONG(m_nCount+m_nIntCount)>0;
	if(bResult)
	{
		m_nCount--;
		m_nData=DWORD(pThread);
	}
	EnableSwitchThread();

	if(!bResult && nTimeOut)
	{
		LockEx(pThread,nTimeOut);
		SwitchToThread();
		//等候唤醒...已唤醒
		if(pThread->m_pWaitObject)
			pThread->m_pWaitObject=NULL;
		else
			bResult=TRUE;
	}
	return bResult;
}

BOOL CSemaphore::Unlock()
{
	if(IsInterruptMode())
	{
		m_nIntCount++;
		m_nData=NULL;
	}
	else
	{
		DisableSwitchThread();
		m_nCount++;
		m_nData=NULL;
		EnableSwitchThread();
	}
	SwitchToThread();
	return TRUE;
}

CThread* CSemaphore::FindProxy(CThread* pWaiter,LONG nCurTime)
{
	if(LONG(m_nCount+m_nIntCount)>0)
	{
		m_nCount--;
		m_nData=DWORD(pWaiter);
		pWaiter->m_pWaitObject=NULL;
	}
	else
	{
		pWaiter=PTHREAD(m_nData);
		if(LONG(pWaiter->m_nWakeTime-nCurTime)>0)pWaiter=NULL;
	}
	return pWaiter;
}

CEvent::CEvent(BOOL bInitialOwn,BOOL bManualReset)
{
	DWORD nTag=0;
	if(bInitialOwn)
		nTag |= EVENT_SETED;
	if(!bManualReset)
		nTag |= EVENT_AUTO;
	m_nData=nTag;
}

BOOL CEvent::Lock(LONG nTimeOut)
{
	BOOL bResult;
	DWORD nTag=m_nData;
	PTHREAD pThread=GetCurrentThread();

	if(nTag & EVENT_AUTO)
	{
		DisableSwitchThread();
		bResult=m_nData & EVENT_SETED;
		if(bResult)m_nData=EVENT_AUTO | DWORD(pThread);
		EnableSwitchThread();
	}
	else
		bResult=(nTag & EVENT_SETED);
	
	if(!bResult && nTimeOut)
	{
		LockEx(pThread,nTimeOut);
		SwitchToThread();
		//等候唤醒...已唤醒
		if(pThread->m_pWaitObject)
			pThread->m_pWaitObject=NULL;
		else
			bResult=TRUE;
	}
	return bResult;
}

BOOL CEvent::Unlock()
{
	return SetEvent();
}

CThread* CEvent::FindProxy(CThread* pWaiter,LONG nCurTime)
{
	DWORD nTag=m_nData;
	if(nTag & EVENT_AUTO)
	{
		if(nTag & EVENT_SETED)
		{
			m_nData=EVENT_AUTO | DWORD(pWaiter);
			pWaiter->m_pWaitObject=NULL;
		}
		else
		{
			pWaiter = PTHREAD(nTag & PTR_MASK);
			if(pWaiter && LONG(pWaiter->m_nWakeTime-nCurTime)>0)
				pWaiter=NULL;
		}
	}
	else if(nTag & EVENT_SETED)
		pWaiter->m_pWaitObject=NULL;
	else
		pWaiter=NULL;
	return pWaiter;
}

BOOL CEvent::ResetEvent()
{
	*PDWORD(&m_nData) &= EVENT_AUTO;
	return TRUE;
}

BOOL CEvent::SetEvent()
{
	m_nData=(m_nData & EVENT_AUTO) | EVENT_SETED;
	SwitchToThread();
	return TRUE;
}

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