📄 stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__19AC4113_149C_4269_A35B_B8A2E9644A26__INCLUDED_)
#define AFX_STDAFX_H__19AC4113_149C_4269_A35B_B8A2E9644A26__INCLUDED_
#ifdef _WINDOWS
//Windows编译文件
#include "Win32\GOS_WIN.h"
#include "GOS\GOS_BASE.h"
#include "Win32\WinHAL.h"
#include "win32\44b(w).h"
#else
//ARM编译文件
#include "datatype.h"
#include "GOS_ARM.h"
#include "GOS_BASE.h"
#include "HAL.h"
extern "C" VOID Set_Pixel(USHORT,USHORT,USHORT);
extern "C" VOID Fill_Rect(int,int,int,int,USHORT);
#endif
//GOS头文件
#include "GOS\KCore.h"
#include "GOS\KArray.cpp"
#include "GOS\KString.h"
#include "GOS\KFile.h"
#include "GOS\GBitmap.h"
#include "GOS\GFont.h"
#include "GOS\GWnd.h"
#include "GOS\GStatic.h"
#include "GOS\GButton.h"
#include "GOS\GDialog.h"
#include "GOS\GMsgBox.h"
#include "GOS\GIME.h"
//用户文件
#include "MainFrame.h"
#include "GenIO.h"
#include "Vibration.h"
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__19AC4113_149C_4269_A35B_B8A2E9644A26__INCLUDED_)
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