wbmp.cpp

来自「一个简单而又高效的嵌入式操作系统.包括GUI及文件系统.仿Windows设计,类」· C++ 代码 · 共 61 行

CPP
61
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// WBMP.cpp : implementation file
//

#include "wstdafx.h"
#include "wgos.h"
#include "WBMP.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// WBMP dialog


WBMP::WBMP(CWnd* pParent /*=NULL*/)
	: CDialog(WBMP::IDD, pParent)
{
	//{{AFX_DATA_INIT(WBMP)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void WBMP::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(WBMP)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(WBMP, CDialog)
	//{{AFX_MSG_MAP(WBMP)
	ON_WM_DRAWITEM()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// WBMP message handlers

BOOL WBMP::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here

	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void WBMP::OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct) 
{
	// TODO: Add your message handler code here and/or call default
	
	//CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct);
}

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